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Mhak

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  1. Oh right, entirely. So you play to "win." Apparently I don't because high damage/kills doesn't contribute to my team winning, or something? Because killing lots of people which means they in turn can't kill your teammates which in turn means your team can capture objectives, score in huttball, or plant bombs really contributes in no way, shape, or form to your team winning a match? Right, so nobody should get high amounts of damage in PvP. Everybody should just heal, and guard other players. Damage is irrelevant in PvP and if you do lots of it, it means you aren't contributing. Do you hear yourself? More importantly, do you *believe* yourself? I help my team win by killing the enemy team. Are you implying that damage and all those kills (and the most protection points out of everybody in that match on both sides) did not, in fact, help my team? I agree with you that everybody should play according to their preferences, 100% spot on. But I'm also aware that your team needs everything to win - tanks, healers, and killers. Just because you like CP, it makes no sense to say a full Pyro isn't "playing to win" just because they get high kills and damage. Especially when I usually get more protection than CPs as full Pyro while tripling their damage at the same time.
  2. I can't stop laughing. Oh man. Crafting as something to do at endgame? Datacrons? This is precious. No wait it gets better. Social level? Companion storyline? My side's are splitting OP. Good stuff.
  3. Just gonna pop in and say, you're not doing Pyro right if that's the case http://imageshack.us/photo/my-images/402/12medals.jpg/ It's easier getting medals as full-DPS while throwing out taunts whenever they're off CD - this is just called being a half-decent Powertech. A lot of full DPS tank-classes forgo their taunts entirely and just try to kill things, and they're single-minded thralls who don't understand team play. It's easy to get the Guardian/Paladin medals as DPS (so long as you know what the hell you're doing), but conversely much harder to get Demolisher/Destroyer as tank or hybrid.
  4. Yeah, pretty much that's the vibe I get from these forums spot on. Non-casuals say "this is broke, fix it please" about broken things, and the casuals say "I haven't experienced those problems yet but regardless, I disagree and you should not voice your opinion and preferably stop playing." Glad to see you can follow my logic so easily. Because it's really not that hard to see.
  5. In SWTOR's case, a casual is somebody who tells everybody complaining about PvP/lack-of-endgame-content to "stop complaining" or "just don't play if you don't like it."
  6. lol, discounting one of the most highly respected opinions in the video-gaming industry for [no reason given]. Good luck with that
  7. Yes that makes perfect sense. Nobody say anything, nobody complain, and the problems will gets solved and solved in a way that pleases a large majority of the community. Is that how you think problems really get solved? Really? Because over here in reality, ignoring problems only means the problems exist forever. The devs read these forums. They even reply sometimes. When a lot of players make valid and considerate suggestions, they are listened to and considered. Regarding self interest. How dare we have that in a game we pay to play?! You must play this game for charity.
  8. Sorry man OP is definitely right and you are definitely wrong. You're doing the PT community a great disservice by saying it's fine just because you like the spec. A lot of us really like AP but the fact is it's not up to par with Pyro in PvP and needs buffs. Please don't pull a fanboi in here and claim that just because you like something, it's fine. Coming from someone with 620 expertise who has payed for at least a dozen respecs between Pyro and AP to test them in PvP with different mods and enhancements in different PvP sets, I have a hard time believing you when you say you've tested both and "would take AP over [Pyro] any day." Sounds like you threw a thermal detonator, said "this sucks" then went back to AP. My tests revealed that the only time AP surpassed Pyrotech in any way was in carrying the ball in Huttball. AP rocks at that. AP is inferior at everything else. OP is right, the consensus in the 50 PT PvP community *is* that AP needs buffs.
  9. What if you're a PT/VG/Scoundrel/Op/Mara/Jugg/Sent/Guard/Sin/Shadow who all get next to no use from alacrity?
  10. I have no idea what people are talking about saying sins/shadows are a hard counter. Their "strong defensive CD" gives 50% avoidance to ranged and melee attacks, and most of our damage is tech and bypasses it entirely. - Tank sins/shadows mitigate 18% of our elemental damage because of their buff/talents but other than that just have a 3-sec ability to resist all tech attacks, 5 seconds with talents. That is not nearly enough defense to stop a Pyrotech onslaught. I spend those 5 seconds I spend thinking "you're just delaying the inevitable." - Deception/Infiltration is easily one of the easiest classes to 1v1 for me, won't even get into that. - Madness/balance is the most painful kind of sin/shadow to go up against, but it just turns into a DPS race. A DPS race where I mitigate 42% of their melee weapon damage (30% from armor + 12% from expertise) - and thrash crits are a large source of DPS for that spec - while they only mitigate 9% of my elemental damage, and mitigate almost nothing from my Rail Shots, which crit for 3.5k unbuffed, 3k against champ/BM armor, and can be knocked off once every few seconds. I don't mitigate any of their DoT damage, but all 3 of their dots at once don't even do half my health in damage over their full duration, and it takes way less than their full duration to kill a Madness sin. tl;dr - It must be a non-Pyro thing, because as Pyro sins and shadows are some of my easiest prey. My hardest 1v1s are Marauders who can pop their 99% damage reduction ability, while at the same time my Energy Shield is on CD. Also a good lethality sniper who gets the jump on me from range and has all of his CC abilities up. Neither will definitely beat me but they've got the best chance out of anybody.
  11. Sort of lol. Although on a pseudo-serious note, annoying people with guard and taunts really seems to be the only thing hunter tanks are good at in this game. Or at least, annoying people is all most of those tanks ever do.
  12. Well according to Bioware they solve bugs based on how hard they are to solve, and many players they are affected by. Considering this bug plagues an extremely large amount of players, it must be tremendously difficult to fix... ...that doesn't sound right to me either, but by their own logic must be the reason. It can't possibly be that they just don't have their priorities right...no...
  13. The ones OP listed? Probably. Severe lack of endgame PvE content featuring a terribly designed token system? Korean-grindfest PvP? You know, the sources of like 99% of the complaining on the forums? These aren't being changed. PvE endgame got vague references of more content far in the future. The new PvP WZ won't change the problems of PvP, just give a bigger platform to experience them all on. gg
  14. lol @ people saying you have to ignore the objectives. People be jelly.
  15. Yes I've played both specs very much, and tested/compared them on the Council fight as well. AP is hurting pretty bad right now. The damage is significantly lower than Pyrotech's. There's a lot of clamor to buff AP because it simply doesn't stack up in PvE or PvP to Pyrotech atm. The slight gains in mobility and CD reduction you get for going AP do not compensate the substantial loss in both sustained and burst damage from not going Pyro. It's a fun spec and playstyle, but it was implemented poorly. It needs a good bit more damage and utility to compete with Pyro in PvP, and it will just flat out never compete with Pyro in PvE.
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