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Vasiira

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  1. But why all the complaining in this thread then, if there's much to be made buying and reselling? It would seem that despite whatever profits can be made from buying and reselling that it's not nearly the same profit; and, considering that buying and relisting wouldn't appear to be all that much work either, there must be some other issues that make it a further nuisance. In the end it comes down to that in some markets people value their time far too highly or are being very inefficient about how to get materials. For a great many of crafted things I could run missions while I'm running heroics. That's two birds with one stone. Why I should feel the need to charge many times what it costs me then to make the product I don't know. I have no idea what markets people here are in. Some markets seem fair. But I'm left wondering if all the complaining here isn't just a justification for greed.
  2. I sell things at low prices. I've also made billions doing it. In the past I have gotten in game mail much like this thread hitting the same points: below cost, not sharing the market, stupid business tactics. I never sell below cost, and I do not forget to figure in taxes, cost of materials, or my time. When I see something going for much much more than what a product costs me to make I do not stick with what others price at. All I care about is what I consider a fair price, what I consider a fair profit, and also a price that will sell fast. And just to add some perspective here recently something I estimated cost me five thousand to make and not much time my competitors were selling for 100k+. I listed at 45k, and I would consider going a bit lower, but there is also those who buy to resell to consider, at least initially in my pricing strategy. Often times it does not benefit me either to undercut competitors by a single credit or 100 or 500 as is common. In many of these markets the prices are high enough that sales are slow, so all that happens is someone who logs in more just undercuts me promptly and nothing sells. Thus, I find a way to efficiently and quickly make the product so I can heavily undercut and avoid this. This is the market working as intended. And just as much as one might make the claim that myself and others who undercut by large amounts are not sharing the market one must also make the point that high prices across the board especially inflated ones are not good for the community either.
  3. You know, you can get cartel certificates playing the cartel contraband slot machine? It's a fairly low chance maybe 1 in a 1000, but its possible. Also, the older packs that have the items to increase reputation with vendors on the fleet cartel spot like binary star reality and so on, also drop cartel certificates. Sometimes they put those older packs up for sale on the cartel market. Whenever they had the gatekeeper stronghold packs (or whichever one has satele's armor) up last, I bought some off the GTN. Got both reputation items -and- cartel certificates. So while they're hard to get its not impossible.
  4. It's not that. Sarcasm and dry wit don't often translate well in an only text environment. I'm not going to dispute what you say your intent is only point out from my point of view I got a different impression. Perhaps had I heard tone of voice and seen body language, but well that's not here. And I'm very glad to hear it was a jest . There's really nothing to argue here. The OP can determine what suits best. I aimed to offer a different option. Both options here are right; it all depends on what someone wants. Now that said what I did was when I was doing the original class stories I worked on crafting at the same time stopping to run missions now and then. I also chose different skills sets on each character. It seemed to take the edge off the tedium when I'd be running missions while busy with the story or stopping to gather stuff that was on my way to a mission objective.
  5. And if you really want to make a lot of Mk-10 augmentation kits, you'll find armormech is useful. You'll want armormech, biochem, and synthweaving (take underworld trading with one too or with two). Then a gathering character with bioharvesting, archaeology, scavenging. Run around gathering material (sort of a three in one deal there). Run missions for the grade 10 bonding stuff like travella cloth (vendor prices are too much and ignore the gtn) while you're out and about on the gatherer . Then log on the ones with armormech biochem and artifice to make the bonded attachments. You can kick out a lot of augmentation slot components that way.
  6. Vercundus is right you want more than just two. While its possible with only two, you can make more of them and faster with about four characters. For instance Synthetic prefabs take crystals with artifice, and medical stuff with biochem. It lets you use a wider range of material to get your stuff made. Armormech takes metals for industrial prefabs while armstech takes research material. Just the fabricator ones seem to have only luxury cloth, so I'd put underworld trading on your main character and or (hopefully they're the same) whichever one has the most highest rated companions. I only bother running the most expensive mission with each, since Im busy running it for cloth and metals I really cant afford to do more, plus this is most cost effective anyway. On a crit you'll get 3 purple grade stuff. Now as to the why of crafting it rather than buying as someone ask....I can make it faster and cheaper that's why.
  7. Some could be just not understanding the market, or what's a fair price, but it really all comes down to greed. I know someone mentioned to me buying crafting things like travella cloth from the npc merchant and selling it on the GTN for more. Not everyone knows there's a vendor that sells things like travella cloth. Not everyone seems to realize there's a decoration merchant that sells guild banks, cargo bays, legacy banks, etc either. I see people selling these for far more than the cost of the Prefabs, if you bought them off the GTN. I've listed 20-30 dye up at the same time and undercut by a large amount. While 20-30 is not the norm I always undercut by a lot. I undercut, because otherwise if I play the penny undercut game, I sell a lot less sometimes none that day. I undercut because I disagree the current prices are "fair." I undercut because if I'm not selling something I'm not making credits. If I'm sitting around with too much inventory that I cant make more dyes to sell I'm losing out on potential market sales. I can make them easy and in large bunches because I spent time finding an efficient gathering route, gaining some fair rating on my companions, (Higher rating is more criticals which doubles dyes, not to mention reduces overall crafting time. Translates directly to more dyes in less time), and using my time efficiently. For instance I set all my companions to craft dyes when I'm logging out. Why? This is the most time intensive part; I might as well do it and let the time pass when I am not around anyway and continually run the shorter duration missions for materials while I do play. I've gotten mail from time to time complaining about my strategy. People suggesting I penny undercut because otherwise I'm ruining the market. It always felt like attempts to get me to price collude, so I ignored the advice. Especially so since I often thought the price the person wanted to collude at was unfair to the customer. I've seen people buy up all my low priced things to resell. Depending on the market I usually then list up a fair bit and penny undercut, then list more at my normal low price. The low price stuff sells fast: high volume low profit. The penny undercut stuff sell slows, but at higher profits. You can essentially play both sides of the market that way. Also stops people from trying to play futures market or whatever you want to call it while I do all the actual work. Now you might argue that I can't make credits this way, but I've a few hundred million sitting around and I've plenty of nice things. Granted I mostly craft when I'm playing, but I like it. It's fun, so *shrugs* I really didn't want to write this here, and I imagine there must be others who don't want to or didn't for the same reason: I've essentially given out my tactics to possible competitors. But I felt it was necessary. It's a game. I want others to play and have fun too since this is a collective effort. It will only thrive and grow so long as we have players. So, not all us undercutters and such are gold sellers, if any are even, we're just ruthless dye crafters and etc. I welcome competition. I'm also susceptible to flattery if someone wants ideas on how to get started.
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