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leftwich

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10 Good
  1. I'm a returning player looking for a guild. Everyone has their own opinion on what "good" means so here's mine: - Mature 18+ members - Active members - Voice communications - Scheduled events (Ops/PvP) - Casual friendly ***Republic sister guild a plus but not necessary.*** I doubt I'll be spending "much" time on the forums, checking this thread. However, if you feel like your guild meets my needs, feel free to contact me in-game or post a link to your guilds website below.
  2. I'm a returning player looking for a guild. Everyone has their own opinion on what "good" means so here's mine: - Mature 18+ members - Active members - Voice communications - Scheduled events (Ops/PvP) - Casual friendly ***Republic sister guild a plus but not necessary.*** I doubt I'll be spending "much" time on the forums, checking this thread. However, if you feel like your guild meets my needs, feel free to contact me in-game or post a link to your guilds website below.
  3. Looking for a guild on the republic side of Harbinger for operations/flash points/heroics and other shenanigans, up to and including pvp during Pacific Standard Time. I have some experience with Operations in SWtOR but most of my raiding experience comes from WoW, where I was , at the time, part of the number three guild in the United States. This spot did not last long, roughly one week, however, we made it up there and that's awesome. I also come with an extensive knowledge of other games, some competitive: Starcraft 2, Counter-Strike, and limited experience with League of Legends and Defense of the Ancients. Coupled with some time in other MMO's like EVE online, WoW, Guild Wars 2, Rift, Dark ages of Camelot, and Anarchy Online, I feel that as far as video games go, I am a well rounded and "cultured" individual. While it may be possible for this thread to be bombed/flamed/otherwise defaced, below will be a list of requirements for me to join your guild. I only believe this to be fitting because a guild that I would join will also have requirements of me. - Must have voice communications of some degree (ventrilo, teamspeak, mumble, ect). - Must have an active player base. Nothing is worse than logging on and seeing no one in guild. - Must have a predictable raiding schedule. If I'm expected to show up, I should not have to guess which day/time that will be. - Must understand that RL comes first. Period. End. - Optional features, such as a robust guild leadership would be nice. A professional approach to recruiting would be welcome, and any serious reply's to this thread should make use of things like: ' " . , ; : , or any other forms of punctuation, capitalization, or spell check. Contact me in-game or on this thread. In-game name: Overoth
  4. BIOWARE NEEDS GHOSTCRAWLER...! Oh...he still owes me a freakin' pony...>.>...
  5. Perhaps, but you have to realize that it's no longer the 90's. When WoW launched it had improved upon the mistakes of EQ/DAoC/AO...when SWTOR launched it made the same mistakes that let the games in the 90's get steamrolled. You can't release a subpar product and use zero of the current technology and expect your game to succeed. The engine SWTOR runs on is total garbage, lets be real here. It's been optimized by mentally handicapped, and programmed by window-lickers. I have a "decent" machine, and I can't push SWTOR over 38 fps, while other games with better engines run smoothly at over 100 fps with EVERYTHING turned up to the max. Games like MW3 BF3, Tera, GW2, and Tiger Woods PGA Golf...lol. Everytime Blizzard released a patch they broke the servers, but everytime bioware releases a patch they break the game and it takes them a week to fix it. I'm very glad there was no downtime yesterday, meant that there was no patch, and no additional glaring issues. Lets face it, bioware has never been a company that supports their games after launch. I point to 1.4 Witch Hunt for DAO, and DA II as a whole. Never played ME games, they port terrible to PC. DA III is a no buy for me, bioware is finished. EQ still has more subscribers than SWTOR...and that's pretty freaking sad. Less people working on a project means a longer period of time between content patches, goodbye ranked WZ's...hello hellokitty Island Adventure. Perhaps the ranked WZ's will go the way of the wow dance studio...oh...wait... All the people who were glad that there was no rep grind...Legacy Levels are a rep grid with yourself...*headdesk* PvP is wasted space in SWTOR, and pretty much any MMO that has inconsequential PvP. No matter how many Pubs I kill I gain nothing but gear, and they lose nothing. Waste of time. On that note, PvE is exactly the same...but it's worse than wow because in wow the reset times are every tuesday at 6am PST...in SWTOR they're every 3 days. Kill the boss it stays dead for you, forever. Resilience fundamentally changed game/concept development in WoW...Expertise is exactly the same. The list goes on...and these aren't just gripes and complaints either. These concepts/bugs/idea's have been the cause of any and every amount of frustration for mmo players for a long, long time. Bioware claimed to have listened to the players, they aimed to fix these issues, make SWTOR revolutionary...instead they blew their entire budget on voice actors, which like quest text I never cared about. I stopped listening to the acting after the first dialogue. If anyone is interested in a sandbox game, where everything has a consequence, where pvp is actually exciting and the only thing to do, go here: http://www.eveonline.com/ Oh...and expansion packs in eve are free and the devs actually care about their game and work tirelessly to improve it every patch...which doesn't break something else every time. Check it out.
  6. http://www.swtor.com/blog/weekly-forum-thread-round-may-17th-2012 Seriously bioware...EA has already blown your PR department out of the water. If you think finding the threads filled with useless nonsense and stating that these are the best posts on your forums then you're not looking hard enough. There are more forum posts out there with more posts, and have more interesting content than any of the above posts. If you honestly think you can treat your playerbase like drooling idiots that will gladly eat any garbage you spew forth you are mistaken. You only have to look at the serious decline in sales for your other properties to know this and it's just getting worse.
  7. http://tor-talk.com/storm-preparation/ Follow that link. From what I've read, EA will be the cause of SW:ToR's death, not bioware. It seems that EA has forgotten that they are the publishers of the game, not developers. What we're going to see is the same exact thing we saw from Warhammer Online. Too much publisher interference, not enough developer interaction.
  8. Here's something that no one's considered at all...that I'm aware of being that I only read the first 2 pages... 1. PST server populations are going to drop as soon as all the APAC players get their transfers. 2. Population balance between Imp and Repub is totally jacked, most servers favoring Imp to varying degrees. 3. Prime time is between ~ 4pm and 10pm 4. Merging servers will only create a larger divide between republic and imperial numbers. 5. Numbers = economy = players. No one stays on a server where the GTN is totally garbage. Now what to do about these points... In order.... 1. We merge servers. Plain and simple. There's not a lot to be done about it. 2. Offer free transfers for Republic players to selected servers for a short amount of time. Obviously from the lowest republic population to the highest republic population until the balance is ~ 1-1. 2a. An additional server merge would need to happen to distribute the rest of the population across servers to close as many low pop servers as possible. 3. We need less BOP drops from dungeons and more items to put on the GTN besides random greens that drop from whatever, and crafted purples. I've taken a glance at a few servers to see a totally dead GTN, mostly republic side for just about anything. Having a decent market that can sustain players keeps players. 4. Open up a paid transfer service so people can jump ship and move to a different server if they chose. End state---- More populated servers, better faction balance, faster queues, more Flashpoints, more raiding. I know it's not as easy as all that because there are numbers to crunch and figures and coding and whatever else people want to throw in there, but something to the effect above needs to happen or people will end up leaving.
  9. I don't know what game you're playing at all, are we playing the same SWTOR? I never have problems finding groups on my republic character, fleets always filling up, GTN is plenty stocked. Seems like your server got the short end of the stick, my advice...go play on a new one.
  10. You can play a sentinel all you want, level a guardian to level 10, and ba-blam! your advanced class is...duhn da duh dah!!!!!....Sentinel!
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