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haasje

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  • Homepage
    http://www.dutchairbrush.nl
  • Interests
    airbrush motor cycle guitar
  • Occupation
    airbrush & custompaint artist
  1. Hi, Have a look at Second Empire we are a relative small guild and might be just what you are looking for: http://tse-swtor.enjin.com
  2. Second Empire is a semi casual raiding guild (we have raids going on almost every evening but they are not compulsory). We are looking for some tanks and healers for our second OP's group. We have TS and a website (http://tse-swtor.enjin.com). Progress EV & KP NM 5/5 Denova Hard 4/4 TFB hard 2/5. For more information check our website or contact us in game on one of the following characters: Sevéra (guildleader) Chaiya (alt) Muru (alt) Kiyomi (alt) Haas Haasje (alt) Haazje (alt) Gfx rougue
  3. Checking out hitpoints heavy gear atm where I try to keep the defensive stats at what I understand to be the "sweet point of 20-50-50" and from there went with endurance. So far no complaints from the healers, not sure though if I prefer this to higher shield / absorb though. Gear is BH/Campaign with 27 armour mods Stats (buffed, exotech) endurance: 2539 aim: 1691 hp: 28170 armour: 8994 Damage red: 54.44 Defence: 20.26 Shield: 52.52 absorbtion: 50.68
  4. In the PTS patch notes, scroll down it is at the bottom: PTS patchnotes
  5. Thanks for pointing that out. Actualy went over the list but must have missed that (was late )
  6. I was under the impresion that subscribers would have full acces to all content of the game but when I logged in on a test character I found that subscibers also have to buy acces with CC to this place. This seems (to me) to contradict earlier statements that subscribers would have full acces to all content. Is this an error or intentional?
  7. Thanks for the reply's. That bit about kiting might realy help. Reason I asked this was that I was checking combat logs as we can't seem to get past the last few % and I coldn't find a significant increase in damage at 4.30. However if he starts one shotting at that point that would explain the logs, every one dies with one big damage spike at the end
  8. I know the surviving mob wil go enraged when one of the 2 dies There is a soft enrage when one gets below 10% what I'm not clear on is there a "hard" enrage at 4.30 (read some conflicting stuff about this)
  9. so far I have only had this problem on BT hardmode on sith sorcerers (healers). After zoning I sometimes see no visual indication nor indication in my buf bar that he is guarded and I can't cast it on him again (get message target is already guarded). I can guard other party members at that time but eacht time I try the sorcerer it fails. After zoning again I can mostly (not always) apply guard again.
  10. I've been 400 armourmech for a while now and eventhough I got a nice bracer and belt from it (lvl 50) it bleaks in comparison to the usefullness of the items a friend of mine can make with biochem (especialy me being a tank). As so many I'm seriously considering dropping armour for biochem as I'm basicly doing myself a disfavour by not doing so. I know this has been posted a lot of times, but what I'm curious about is if there has been any dev. reply indicating this is seen as an issue at all and if there are any plans at all to revamp this system. I don't mind waiting for some time, as long as I know there is "a light at the end of the tunnel".
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