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Schneegol

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  • Location
    On the planet Uranus
  • Interests
    Like to play star wars
  1. I second this - this is a great suggestion - as is - stealthout is now a useless ability, especially as a healer because it does not actually drop your threat enough to get even trash mobs off you in certain fights.
  2. As the title says, rewards should really be increased for more difficult Master Mode and Veteran Mode Flashpoints. Myself and others are constantly running into situations where a harder MMFP or VMFP is pulled from Group Finder, then DPS or Tank or Heals will quit because its too difficult, too long, or too buggy (Ruins of Nul). The activity timer timeout isn't enough of a disincentive to discourage that sort of behaviour, but it seems more appropriate to incentivize harder or longer content. Yes, requeuing is an option, but this can, and often does result in a few rounds of drop-outs before we get someone who is willing to attempt the flashpoint. But 'willing' isn't always enough, there really should be more encouragement for harder content, especially if the group finder bonuses force players to que for all content. For new players - who may only have one or two eligible characters - they are further at a disadvantage to this sort of behaviours as they will either have to wait in que for another 20min hoping to find an essential role (tanks and heals are generally harder), or drop out and eat the lockout timer. This is a wasted, negative experience overall for both veteran and new players. This could be mitigated if the rewards (Tech Frags, Gear Drops, HMCs through Disintegration, and Processed Isotopes) were increased to match the difficulty of the flashpoint. This could be done in a variety of ways with a variety of different rewards - and should me mindful and responsive to unintended exploits that could make a flashpoint easier then expected.
  3. So, not only was this not communicated, its not even going to be fixed - despite what players were told about the set when it was available. I don't even have the set, and thats a huge middle finger to those that worked for it. What? No 100 credits to reimburse them?
  4. As the title says, [solo+] The Eternal Championship is not progressable in a group. Attempted it in a group of 2 and 3 - after the first round starts and everyone jumps in to attack, the terminal is not clickable by anyone in the group, making it impossible to progress to the next round.
  5. So, uhh, hey, dev team. Fix this. Cause once it drops - you're gonna either have forums blow up, or lose a lot of veteran/dedicated playerbase. There isnt a need to reinvent the wheel.
  6. Hey - This thing has been broken for a long time, but there is a kinda work around, as I run into this issue a lot. When I do this quest, I specifically, start the quest on a PVP instance (forcing a new world instance to be created). Next, you follow all steps of the quest as prescribed, get the tablets, grab the gem, kill the creature, get the medallion, put them together, go outside kill the massassi, get the last tablet. go back inside to the box. And when you look at the box, there should be 0 tablets graphically in place. Then you go ahead and place your tablets in, spell out the Sith Code, etc. This should work, as i've had this exact same issue on several characters, even as recently as a month ago. It seems that creating a new instance of Yavin (by transferring to PVP, provided no pvp instance is currently up) allows you to complete the quest. Something else to note, if you had to restart the quest, or abandon and whatnot, the holocron (bonus quest) may not appear, if you picked it up already, because you were already awarded to 1k influence for your companion. Hope this helps.
  7. Maybe if they moved the Swoop Event to only once a year, we'd get a fix like we did for the <I Don't Have to Put Up With This> Achievement. I mean, we told them it was bugged last year, and it had zero movement on it until a third of the way through the next event a year later. Or at the very least, get customer service to award the missing achievements.
  8. Still bugged - Not "Working as Intended" So frustrating when you've been trying to get the achievements for months but cant.
  9. I have completed both Primary and Bonus objective under timer (with 3-12 seconds to spare) on all three planets for Horizon Racers and cant get any of the perfect run achievements. Have watched guide after guide and no ball. Super frusterating.
  10. Hello, So I've seen some threads in the past with respect to this, or rather specific races, but I am currently experiencing an issue where I'm trying to work towards the Horizon Racer's Perfect Run Achievements. However, they are simply not unlocking. I will get all the Orbs required for both the primary and bonus objectives, get all the speed boasts required, and complete the timer with 3 to 12 seconds to spare. I also have hit no collisions and even went as far to avoid ramps and rocks trees etc in case they counted as collisions. I'm really flustered as the only reason I do these events is for achievements. I have restarted my game, restarted my computer, but had no luck. I've watched guide after guide of other people completing perfect runs, copied them, and still have not gotten any perfect runs for any Horizon Racer planets. Not sure what to do, but if anyone would like me to record videos of my perfect runs, I can, and provide them. Or any additional information.
  11. For the main poster's idea I'm concerned about 'induced demand' While bots are certainly an issue, im concerned more generally about the idea of simply adding more planets. It would be a temporary fix, because once you add more planets, over time, more large conquest guilds would appear to monopolize. I have two ideas that are certainly workshopable, but none the less, aimed at leveling the playing field of small guilds and large guilds. But not in a completely unfair way, and one that can promote inter-guild community, which can improve overall community. Workshopable ideas: Idea 1. Introduce Faction based conquest. Rather than only one guild receiving the titles and benefits of winning a planet, make them faction based - that is to say, all imperial or pubside points are added together, and the faction with the most amount of points, wins. Some potential criticisms of this would that imp-side might have more points, therefore would always win. To that I say, maybe. we don't know. We know Imp-side had more Ops and PVP, but maybe it could level out if Pubside has more new and returning players? Combine that with multiple planets and it could level out. Any every pubside or impside guild that met their target on the contribution to winning the planet, wins the planet. This could make every guild work harder and even promote inter-guild teamwork and planning. There are already several discords of Guildmaster alliances or coalitions. Either way the developers can check the existing numbers to tell what the combined total of both pubside and impside contributions are. Also on this idea, maybe keep the top 10 board for a planet and provide some small additional rewards tiered for those on the top leaderboard, and make it so it benefits the members of those guilds. Maybe combine that with more planets, and things could even out more. Say maybe the 6 planets from the original poster's proposal. Then things become more population based. This idea of course would need to allow GMs to see current or existing Faction points before commiting to a planet to allow educated decisions. And maybe a required time to commit by to prevent guild conquest "swooping" Idea 2. Perhaps allow guild alliances on the conquest board or coalitions to combine their points for a week. This could allow smaller guilds to combine their efforts. Would also allow larger guilds to combine their efforts. but it could give several guilds who are all on good terms and work together to have a fighting chance. Obviously has some holes, but its just an initial idea. could be workshopped. Could also promote more interguild cooperation. which could help improve the community overall through networking.
  12. Im a GM on SS - really wish the delay was removed - or functionality added to give items or credits to guild members. Or even a Guild mail list with the ability to filter and select only specific people in the guild to mail in the guild mail. Either-way - the delays is unnecessary - if someone is getting spammed, people can legacy ignore.
  13. What i've gathered so far: Easy: 1. Cooking: Braised Scyk Belly 2. Cooking: Exotic Medley Delight 3. Cooking: Jellied Glowshroom Stew Hard: 1. Challenge Dish: Ultimate Galactic Sampler 2. Challenge Dish: Spicy Nexu Supreme (Not out as of yet) As I understand it from reading what others have posted, you need to leave at some unknown point during all of these cooking things. and we are unsure if we need to do it once, multiple time, or multiple variations.
  14. Cuy Val Dar: Recruiting - October 2020 Olarom ner vod, Cuy Val Dar is a Mandalorian themed guild that participates in all content from PVE, Ops, Conquest, PVP, GSF, and Achievements. We are a rebuilding guild after a period of Coivd-19 inactivity, and are looking for experienced and new players alike. The Atmosphere: We try to foster a fun and healthy environment, inclusive to all, and an environment that rewards initiative and creativity. We have an easy to use discord, with a guilded.gg website to aid guild management. We try to maintain a generally chill environment, and partner with other guilds on a regular basis to host and run content. Our Events: Our events range are currently focused on Achievement Hunting that include weekly progress towards some more obscure and hard to achieve PVP open world achievements, with plans to progress into other hard to get achievements. We will also be moving towards regular SM OPs in 8m and 16m to help train new players in mechanics, and hope of forming a HM team if enough experienced players are interested. MMFP and VMFPs are also present on a regular basis to help new players level, and experienced players grind gear and achievements. World Boss Hunts are a fun way to progress the (Big Game Hunter) achievement, and often consist of 1 stack Dreadtooth to grind masks and essence for future stacked Dreadtooths. Perks: All the usual guild perks, with a Zeal Set bonus that provides a 5% alacrity boost for those interested in running SM and HM content. Opportunity: Cuy Val Dar is seeking any interested and mature players experienced in running and hosting events who are looking to help expand a community. While recruitment is our primarily drive, Cuy Val Dar gives freedom to it's officers to run and initiate the events they see fit. Officers also receive a small allowance for their efforts in running events, while its not much, it more of just a "thank you" for all your hard work. How to Join: If you are interested in joining, join our discord, and one of our officers should be able to get you an invite. Discord: https://discord.gg/cWfdNjb Cuy Val Dar - “Those who no longer exist.” - Mand’alor Schneegol the Reviver
  15. This is inaccurate - I cannot confirm if Tax Evasion III is not available, but Tax Evasion II is. I would post a picture, but idk how.
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