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Kunda

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  1. The only issue I have with new players in ranked is if they make zero effort to prepare for it. If you've just hit 75 and you're in your Onderon greens you're probably going to get kicked.
  2. The animation no longer works when you use an air vent. Your character will stand stationary and then port to the landing spot. Occasionally you'll just instantly die, presumably because it register the landing as fall damage.
  3. Kunda

    Biggest burst

    You aren't missing anything, it takes two globals to get 100k plus on Operative.
  4. The daily area weekly quests (CZ-198 etc...) and MM flashpoints are probably going to be the highest yield. Pugging MM's can be hit or miss depending on your luck with PUGs, if you can find a good group those can be a great source.
  5. From an Operative perspective it feels almost pointless to cast Infusion and Injection without Field Medic's crit buff up. Even a jump on the percentage on that proc would be nice.
  6. The combat training section of your fleet.
  7. Kunda

    East Vs. West

    I understand your point. Cardinal directions are fixed on the minimap. People don't use them, and use left and right as a fixed point from the spawn in Voidstar while defending. You can concede that this is also perfectly acceptable or try and get your entire server to change the way they do things. Best of luck and welcome back.
  8. Kunda

    East Vs. West

    You can quote me the wiki all you want. We're working from a fixed point of leaving the spawn in Voidstar. Left is West, right is East while defending. You can absolutely feel free to argue with your teammates in the matches you play or you can adjust to the calls, its up to you. I imagine if everyone thought West and East were easier everyone would already be using it after four years.
  9. Kunda

    East Vs. West

    They're not relative. Most people make calls with respect to leaving their spawn. Left is West and right is East when defending in Voidstar. People call snow and grass in Alderaan. Get used to these as well.
  10. Kunda

    East Vs. West

    Instead of wasting time trying to get them to explain it as East or West while they're in combat... yes. You should just look at your map.
  11. Kunda

    East Vs. West

    Most directions are called with respect to your spawn point. Some servers and guilds call differently. Honestly it shouldn't have been that hard to adapt to with a quick look at your mini map and which side had fewer defenders.
  12. Cell phone pics from instagram with no indication of class or opponents, compelling stuff.
  13. Kunda

    -1 paying customer

    We don't think that everything is okay with the game, and you've pointed that out yourself given how many complaints there are regarding balance between classes. However, you haven't even reached the baseline for Warzone appropriate gear which is incredibly cheap, so your entire perspective is off. You can get the full 204 set in a couple days of doing casual warzones. Honestly this is part of the problem with leveling being so fast. People breeze through the content, don't know how to play their class or bother learning about game systems, and then are shocked when they get exploded when they try PvP.
  14. Sages have a way to guarantee heals if they're white barred with mental alacrity. Combined with force potency thats usually enough to stabilize a group. They're also able to phase walk out of hard swaps to deny damage, and barrier CC if necessary. Once an operative's breaker is down they're both a kill target and the most easily interrupted.
  15. Kunda

    -1 paying customer

    What class are you playing? What is your expertise level? How many warzone comms do you have? The 204 set is really simple to get and will put you on at least a competitive level. The FOTM tangent isn't really pertinent without even knowing what class you are.
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