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Devinia-Hex

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  1. Cross Server West vs West and East vs East would fix a bit of that and probably bring some people back into the PVP fold. It would certainly help ranked.
  2. If they got rid of the lights on it I'm sure many would be content with it even without the imperial logo's or an exact color match.
  3. I have not seen a player with Trooper Armor in years even when the release happened it was rare. A lot of those Collectors edition players don't even play the game I know 2 of them personally complaining if they make a variant is pretty lame when a large majority don't use it or even play the game. I however decided to respect the collectors edition and buy my own copy and will be displaying the armor proudly soon,. I still think even after buying it myself that they should make a variant available. I would even go as far as to say they should make 2 new story lines one for a Republic Bounty Hunter and One for an Imperial Trooper. It would be good place to introduce a variant HAVOC Squad type Imperial unit and that would be where the variant comes from.
  4. "Will taking away the HP cost for 'Comsumption' make our class too easy?' I was talking about this with a few guildies it's really a bad mechanic and one that I think was thought up for us to be like Warlocks from wow the only problem is our heals through damage were never on par with what a warlock could do and we didn't have a fear like ability either or the ability to drain a targets force/energy/ammo if that were the case we'd destroy basically every class in the game. If whirlwind would not heal targets and would not drop by dots ticking that would be something . It's like we're a Bastard of Shadow Priests and Warlocks but don't really have anything that made those classes good on the dps side. Oh yea heals.... The Healing tree is certainly like the Holy tree however what our holy tree lacks is a Heal over time mechanic on our hard casting abiliteis like Dark Infusion adding a hot % of the heal done or a shield effect for tthe % of healing done. The Healing tree is just very bare bones. Also what wow ended up doing is making the fast heal the big heal but cost more mana and the long slow heal be the weak one but cost very little. There are a lot of options for the class and a lot of changes that would make it great but BW has to figure out what direction they want to go with the Spec.
  5. Force Regen is a big issue and that we have only one instant cast that is not very effective. So you have to channel or hard cast which can be interupted, knocked back/down, dazed , stunned, pulled/pushed and choked out of. Better Regen would help but not fix the issue, Reviification should become instant it still keeps the puddle mechanic but gives you another oh **** people are dying instant that you can count on. They need to implement something that will be based off our HoT ticks (3) to proc a free instant Dark Infusion (6-10 second CD) this would also help with mobility a little that way while we're kitting away and a HoT is ticking we see the proc go off and can either use the heal for self or target.. Inprove Force Regen based on how many hots we have out on different targets by 10% up to 30% much like the lightning buff. That with the free instant Dark Infusion. Move the Stun that reduces damage of target by 25% for 10 seconds and give them a passive 30% reduction while stunned higher in the tree Madness spec's can't get it. I think that woould make them a lot better but not be a total mechanic change. This would be from the PVP side as PVE they are probably fine if they are controlling their force but a little force regen for PVE would go a long way. The instant reviiffication would not be a night and day change. The Instant Dark Infusion would certainly help with spike damage though that would be the real buff on the PVE side. Damage while stunned would be a PVP buff and not PVE so the buffs themselves would be small on the PVE end it would really help on the PVP side making them 2nd tier healers above mercs I would still give the edge to Operatives just because of the more instant abilities but Sorcs would become more tanky with the 30% stun reduction and new instants. It would be close at least level the playing field for Sorc Sage Healers.
  6. Madness is the only spec to play from a PVP Standpoint the self heals through dots and reduced damage while stunned, 15% periodic rdamage reduction with the 2% basline t1 talent. Now we also have the ability to get the snare/root break force speed and still get 36 points in Madness. We also have bubble so we've progressively gotten a little here and a little there and finally are starting to get a nice viable spec. The other tree's are bad but Madness is good. Heal spec is still bad it has lack luster force management and no protection vs getting burnt in a stun. It needs better Force Regen and some passive reductions or reduction while under it's HoT. It also has to plant it's feet far to often to heal effectively it needs a mechanic where it's big heal can proc every 6 seconds if a HoT is on a target to get a free instant case dark heal (not to op) Make Dark Infusion put a shield on the healing target for 20% of the amount healed that stacks up to 10k if not remomved via damage. last 12 seconds. Just some minor things like that would help the heal tree. Lighting just needs to Make Tundering Blast Instant . They would then be a glass cannon, right now they're just glass they can do damage but only if you leave them alone which can be said with any class.
  7. We really need Cross Server Warzones and Ranked I've been saying that since ranked was introduced and the big server merg. Let all West Coast Servers Queue vs one another and the East Coast servers to Queue against the other East Coast Servers. it would make Warzone Queue's nearly instant and (if anything was going to) fire up ranked. It would make for interesting server vs server warzone matches as well. It was very fun to me in Wow when they did that and you would go into a game with all guildies and face another team from another server.
  8. Just bring a Sharpshooter Gunslinger with you to toss a Diversion on them.
  9. Can you do me a favor and list our tanks or healers. I know who they are and they are mostly 2nd and 3rd alts or are not online on a regular basis but I just want to see if you know who they are. If not then you answered your own question.
  10. Generally TB can hit up to 8k range unless Lightning Strike in Wrathfull Lightning build can get that high as well so there is really not a need to even get TB becuase it's more of a dps loss to hard cast a two second spell over a heap of 1.3's that can get instant procs plus doubles. Wrathfull Lightning is basically the buff Lightning will be getting which they already have access to so ....yea. TB needs to be instant on proc. It's a 36 point talent and it's a dud. Even Madness 36 point talent is lackluster a dot with a 2 second root that does the same damage as Affliction? a baseline dot...... it's like 36 point talents are supposed to be what you wait for to make the spec...Creeping Terror should do the same damage as affliction in half the time or extend the root or add a snare effect to it so we can remove force slow off the bar. The only buff you will see is the Force Light Ticking twice as fast with affliction on the target and wrath proc'd. Which will just make Hybrid better. Thundering Blast is what they need to fix.
  11. Sorcs have the least amount of defensive cooldowns Bubble i there only claim to fame as their absorb can be taken away in a single hit 2% passive damage reduction is a joke the only sorc who can break roots is heal spec mid way up the tree and it gimps any dps spec to try and add it. Having the lightest armor in the game means you take the most damage from melee and ranged attacks. If we reset to 1.1 then we had have some functionality (AoE knockback, 30 yard stun) and the cannon to back up the glass.
  12. They wouldn't even need different abilities. A bounty Hunter could be either side as they are for Hire. Just as a scoundrel would be but a trooper should be per side and an agent should be per side. So Trooper per side Agents per side SIS/II Scoundrel/BH either.
  13. I have Both a 55 sage and a 55 sorc and can tell you that the Sage is easier due ito it's lack of flashy abilities. The Sage can normally stay a little unnoticed in heals and dps spec where as the sorc is like here I am. The Sage movements and casting animations feel a little more fluid as well. With all that being said though I still play the Sorc more often
  14. You would need 3 points in Lightning to get the Force reduction otherwise your Force regen would be in a bad place . If you just want to add a little DPS to a healing spec http://www.torhead.com/skill-calc#201GorbdMrorhZ0cZcMcMs.3 this would be a good option since Force Lighting doesn't get any crit modifiers and is Force efficent giving you a little force back and spamable if you need to jump in on a low target.. The spec still gives some single target healing and good bonus to healing with the force speed break. I would not take Sith Purity as the heal is small and the purge ability no longer clears Madness dots anyways.
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