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Veritek

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  1. I will add to this, that Slicing was actually only best for about a week. Yes, the first week slicing was the most profitable thing out there. But it was only because it turned out hard credits in your pocket. Once the economy was running, a couple days before the patch, I stopped using slicing because I had something else that was giving me about twice the turn out in credits. I will not mention the skill, as some might decide to ask for a nerf and screw up the economy even more. But slicing was the fresh input in the economy of the game. As in any economy you need to print new money each years, not only to replace the older money, but to keep things running. Slicing was the skill doing this in SWTOR. It gave money to make the market run. Now that this is gone the markets are not going well. Right now the economy is broken as there is no "money printing mechanism" in SWTOR. The only thing this will lead is the selling of credits for real money as pressure goes up on the markets. In conclusion, BioWare, you have nerfed a skill before the economy and societies in SWTOR had a chance to normalized. You should have waited before doing that fix since the mechanics of the economy were not stabilized. You did not and since the patch we can notice in the auction houses the price going crazy, either insanely low or high. Sadly, I have to say, that you have broken the economy and you need to fix it back. I will not go back to slicing even it you put it back to the launch values as I do not find, even then, the profit ratio to be of any interest. But at least, to the average player/guild, it was an acceptable way to keep things running.
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