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Odyseus

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  1. Bioware please bring back the decoration cartel packs. I can't count all the money you're losing from customers like me who regularly purchased those packs to build their strongholds.
  2. Exactly. Lucky for me I've bought a ton of decorations when they were actually accessible. However If I were a new player there's no way in heck would I be motivated to decorate my stronghold when there's so few of them that are currently attainable. And it's actually sad that strongholds have been out for over a year and they still haven't added any decorations to the prefab vendors. That's just an epic fail at every conceivable level.
  3. I've done that actually. I'm not paying $10 for a single gold random decoration. That's completely insane. When they were selling the decorations packs I would spend on average $50 dollars a month on packs alone. Now It's like they don't even want my money. How frigging moronic of them.
  4. Ridiculous that I'm sitting here now trying to furnish my second Stronghold and it's damn near impossible to do it an a diverse manner. Example, I'm trying to get some tree's for my Balcony and guess what, the only tree's I can get are the Rishi Palm tree and the Meat tree. Went to the GTN and saw that the Yavin Tree plots are going for 3 million each. It makes no sense that they would stop selling Decorations packs.
  5. The prefab decorations are average at best. And now that the stronghold packs aren't sold anymore the supply is scarce on the GTN. The Gold, Silver, Bronze, way too expensive and random.
  6. At the current moment many of the decorations I want are in the Cartel Packs that are no longer being sold. Trying to acquire decorations through PVE is tough because everyone rolls on the decorations. Now I see crates of Stronghold packs going for 45 million a pop on the GTN. This is absurd. There's too many hooks to fill with such little access to the vast amount of decorations this game offers.
  7. Companions aren't too strong. Before 4.0 it was always harder to kill someone in world pvp when they had their healing pet out and you had your tank or dps pet out. The problem is the PVE mobs are too easy to kill.
  8. Lethality is IMO the best spec for Regs. I win 99.9% of on my one on ones, can assist in healing, can reach objectives quickly with roll, can debuff the opposition with poisons and very hard to kill which leads to many times where multiple players are trying to rage kill me and ignoring the objectives due to their bloodlust which tips the scales in my teams favor by drawing them away from the objective. Now when it comes to ranked. I do well in the first round. After that I'm focused and I'm relegated to kiting and healing myself and not putting out meaningful DPS since it's ramp up DPS. This is what frustrates me about this game. These classes are not balanced for 4 on 4 matches. That's why you see the same FOTM dominating. I like regs better anyway. I don't need any titles or shinning gear to know my worth. I will continue to be a regstar playing Lethality. Concealment is powerful, but gets boring to play really fast.
  9. Never in my long MMO history have I experienced a server shutdown during prime-time hours. They should have at-least given us till midnight.
  10. http://i24.photobucket.com/albums/c6/cetawayo/Screenshot_2015-06-22_07_13_20_616893_zpsk7jxnkkx.jpg http://i24.photobucket.com/albums/c6/cetawayo/Screenshot_2015-06-22_07_13_02_517858_zpsa9et4grz.jpg http://i24.photobucket.com/albums/c6/cetawayo/Screenshot_2015-06-22_07_19_35_961362_zpste4z8n3a.jpg http://i24.photobucket.com/albums/c6/cetawayo/Screenshot_2015-06-22_07_18_04_646139_zpshw3qjpvs.jpg http://i24.photobucket.com/albums/c6/cetawayo/Screenshot_2015-06-22_07_11_15_368730_zpssoyrvcsx.jpg http://i24.photobucket.com/albums/c6/cetawayo/Screenshot_2015-06-22_07_13_31_233501_zpsmzj6b7lg.jpg http://i24.photobucket.com/albums/c6/cetawayo/Screenshot_2015-06-22_07_15_30_282310_zpspxqalwi3.jpg
  11. Apparently your history of how MMO's are made is severely lacking. Lets take Blizzard for example. They adopted plenty of game mechanics from other games that worked well for those games and implemented them into theirs. Blizzard took the best things from its' predecessors such as EQ, DAOC, SWG, Ultima, Asherons and included them in WoW. Just because I used an example from SWG doesn't mean I'm longing for it's revival or being falsely nostalgic.
  12. Incentive and forcing are two different things. No one is talking about forcing. Only enticing.
  13. The biggest downside to Strongholds is that people rarely take the time to visit them because there's no incentive to. In SWG people would visit the player housing sections on a daily basis because that's where they had to go if they wanted to purchase armor, weapons, etc. Something similar needs be implemented with strongholds. There should be some goods or services that can only be purchased by visiting strongholds, or some type of buff, discounted item, or something that would give fellow players a reason to visit. Too many players are investing astronomical of amounts of time and resources when in the end it's for their own enjoyment only. This defeats the purpose of what an MMO is suppose to offer. This will allow more players to participate in building strongholds, which would vastly increase your Cartel Market sales. I'm sure others can offer some ingenious suggestions that would enrich experience of owning and completing a stronghold. Some of which you should strongly consider.
  14. Doesn't matter. Those type of players didn't use when it was offered. They were more worried about how they looked instead of how they performed.
  15. Did crit get a buff or something? To the contrary I'm just noticing a huge drop in burst. I have 493 crit from the Enforcer set alone.
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