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HBCentaurion

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  1. I don't mind explaining / teaching people tactics on SM as my mindset going into those operations is that there will be people in the group that hasn't done it before. And if someone messes up, it's not a big deal / wipe. HM / NiM is something entirely different.
  2. I've done NiM of all the operations at content level (IIRC correctly I have around 96% on the Operation Achievements - missing some 16 man ones). I'm not an elitist - I don't care how people play this game. This is especially true for SM operations. I usually PUG HMs everyday, but am very selective of who I invite to the group. And yes, I check their achievements before inviting them to the group (the exception is if a person is recommended by someone I know / have raided with previously). There are several reasons for this: 1) I don't want to spend 3+ hours on an operation that should take 1 hours max (DF / DP). 2) I don't want to wipe all night long. 3) I don't want to pay a 200k repair bill. 4) I don't want to carry an entitled noob through content they are not ready for. ¨ 5) It gets really frustrating to wipe repeatedly on a "simple" boss that I've killed a million times before due to the same person messing up tactics / putting out the numbers required. 6) I want to have fun, and wiping ten times on a boss is not fun for me (unless it is a progression raid). 7) I don't want to explain every single boss encounter in detail for the people who haven't done it before (example is what we do on the 3rd boss in DP: "Group 1, left. Group 2, right. Tank him by the door". Now imagine having to explain the tactics in detail to someone who hasn't done it before. Hell, what about the DP council? That would take ages). All of these are MY choices, and it really doesn't affect how YOU want to play your game. If you want to take the step up to HM / NiM - find a PVE guild, join them, play with them and learn the content at your own pace. Don't expect a random person in a MMO to drag you a long content that you have not done before. EDIT: Besides, removing access to see others achievements would not solve the issue. You would regardless get kicked out of the group if you kept messing up tactics
  3. I just got back to the game. What's the best stat distribution with 208 gear? I'm running with: Critical: 37.05% Critical multiplier: 67.81% Alacrity: 11.29% Mastery: 4325 Endurance 5441 Power: 2288 Critical 1260 Alacrity: 1132 That's from stock Exemplar gear and 8x alacrity augments and 6x critical augments . The ration Endurance / Mastery seems a bit weird.
  4. I'm not talking about the first set of Dismantlers, but the second set when there are 4 adds at the back (bulwark, affliction dude, lightning dude and the healing dude iirc) that needs to be killed before Dismantlers. Remember this was with the nightmare buff and in 180 gear. Nowadays it's just facerolling the keyboard and they are dead. EDIT: Anyways, he said it was impossible to kill the Dismantlers without the DPS tanking them. I proved him wrong. Nothing is impossible
  5. I overlooked this. We cleared Draxus NiM with the Nightmare buff (and with minimum required gear - 180s and some 186s) with 2 tanks, 4 DPS and 2 healers. One tank grabbed aggro on one Dismantler and taunted the other one -> used shroud for the first knockback -> second tank (the one on Draxus) AOE taunted when they did their second knockback -> first tank taunted back the one that did knockback on tank 2. So yes, it was possible to kill them without having DPS tanking.
  6. That's a FP and it's a mechanic that the dps / healers have to kite the dogs as they have a random aggro table.
  7. A couple of things I've noticed with UL: 1) Never hide behind a rock that is really close to the boss (or right beneath him) as the green telegraph will be misleading. 2) During the cross, jump a couple of times to reset your server position. In fact you should always be jumping when moving out of telegraphs (AOEs) on the ground.
  8. True, there are some mechanics that won't allow the tank to take care of the adds - but in most of the fights a good tank will keep aggro on (almost) everything. To run down your examples: Sparky HM: the off tank picks up the adds every time. Their spawn rate aligns with your taunt CD so it should not be a problem. Brontes NiM: ? I don't know what you are getting at here. DPS / healers need to stack at a finger and rotate after the knockback. It's a mechanic. Bulo HM: One tank takes the first barrage and kills the adds without a barrel (everyone stakes up, tank moves away to the top). Second spawn - kill them with barrage. Tank takes the third barrel. Draxus NiM (I cleared this fight pre nerf): Juggernaut tank takes all subteroths -> saber reflect -> intercede when it runs out. Assassin tank -> shroud. PT tanks swap. Revanite commanders: Tanks can stun / slow a lost of the adds EDIT: I really couldnt pay attention to what that was babbling about as he 1) ran lethality for Brontes, 2) all the people dying at the transition in SM and 3) him messing up his rotation so badly.
  9. lol@poverty crits The highest crit I ever got was 26k on Malaphar with Ambush. In PVP ,the highest crit I got was around 18k with Ambush.
  10. It depends if you are content with doing FP or SM operations. If so - then yes - it does not matter which class you pick. However, if you are interested in progression at content level, then I would say that a commando / mercenary healer is the best.
  11. lol haven't you seen this uber pro guild on TRE: http://i.imgur.com/0SdPmoW.png Only true l33t players are invited to join.
  12. Use lettered mods for that specific slot (ie Deflecting 38B mod or Weighted 38B mod) and the high mitigation enhancement (ie Sturdiness enhancement 38). Hope that made it clearer.
  13. I've killed it with both a juggernaut and a PT tank with a healing companion on both. I would say that it is easier with a PT tank as (at least for me) the DPS output is higher.
  14. For the current tier and how the damage profile is set up - yes. My personal experience (please correct me if I'm wrong). In the previous tier (DF / DP NiM) the boss fights had several small attacks in quick succession that could be mitigated - meaning that it was more beneficial to go with a full mitigation build since you could shield / absorb a fair number of attacks. While in this tier (Rav / ToS HM) the boss fights have fewer, but bigger attacks that can not be mitigated (ie I/E). Having more HP will give you a buffer against those types of attacks. Simply put; with B-mods you are trading mitigation stat for endurance at a 1:1 rate, while with enhancement (Immunity / Sturdiness vs. Bulwark / Bastion) the trade off is + 26 endurance for + 29 main so using B-mods is better than using endurance enhancements. Another thing is (for PT tanks at least) - the Ultimate Commendation earpiece / implants are very good since they give + 44 / - 47. For reference, my PT tank sits at around 57k HP in 198 gear.
  15. We killed it last night with 2 tanks, 4 DPS and 2 heals without doing the mechanics. He did the Bite Wound at the start of the pull, but not after he finished the Rift channel and got the buff.
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