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ClannerDelta

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  1. Not my own, but it was a really, really close game 0-0 down to whomever could hold the ball. The other team had us beat. Two healers on their team and the ball on the Juggernaut. We had no healers and our team was solo-rushing their entire group. Wasn't pretty. Friend of mine told me not to worry. He was sitting just above the lip of the pit, above their group. At 3 seconds you hear the announcer say something about "shaking things up" the ball carrier dies and I see the ball float to him... Victory! Turns out, there is a timer on the huttball. I hadn't encountered that before.
  2. That's one of the reasons this system isn't very good. Once the resolve bar fills, you only have one ability on a very long timer to interrupt. In most games, you'd still have the ability to use stuns/mez to interrupt even if the effect only lasted for .1 seconds. Stuns really shouldn't be any longer than 1 second. Roots are actually alright, atm. Most lasting for about 5 seconds but being broken prematurely on damage. Mez's are also fine. Most being about 5-8 seconds and ending on damage.
  3. I don't have much to add aside from that I agree. The armor looks quite terrible for a lot of classes. That and "Scuba Diver" made me laugh.
  4. I liked it better when it was Tor Anroc. Wading into the little Dorfs with my Black Orc tossing them into the lava. Huttball is less chaotic, less fun, less interesting to look at, and -even though I thought it impossible- even more common in the rotation than Tor Anroc. It's fine as a gimmicky sideshow for more combat oriented War Zones, but it's not main dish material. Need some Burger to go with Huttball's fries. Should we get some decent, more straight forward same faction Warzones, you'll see people complain a great deal less.
  5. Considering how huge the chunk of time is between the Black Talon/Esseles and the actual story Flashpoints coming back, it's not fair to blame the individuals for feeling let down. That's just a poor design decision.
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