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Darth_Voltarie

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  1. Greetings Forum Goers and Bioware Employees, This post has been created to address the battlemaster gear bags and a potential problem with their drop percentages. Please stay on topic, provide data where possible, and be respectful of your fellow gamers. Thank you. To begin, I am a valor rank 65 Battlemaster and have opened 63 battlemaster bags. I first decided to observe the trends of battlemaster bags after noticing a duplicate issue with the champion bags. Within the first 29 battlemaster bags a total of 4 Unassembled tokens were rewarded (2 Relics 1 Bracer and 1 Belt) 1 roughly every 6 bags. Prior to 1.1 I opened another 16 bags after my last token and 0 out of 16 rewarded an item. After patch 1.1 I opened another 8 bags and on the 8th bag 1 commendation was reward. In total it took another 24 bags to obtain another item. Since 1.1 I have opened a total of 18 bags which has yielded 1 battlemaster commendation. With the new change of patch 1.1 changing battlemaster gear from unassembled tokens to battlemaster commendations the cost of each item has also been modified. A chest piece for example now costs 2 commendations and a weapon or offhand costs 3. Statistically this means I need to be 2-3x as lucky to get a new piece of gear as I did before. Prior to the 1.1 patch the total number of items per bag was 4/45 or roughly 8.9% After the 1.1 patch the total number of items per bag has been 1/18 or roughly 5.5% With these changes my chances of obtaining an item have been reduced from 8.9% to 1.83-2.75% Now I also understand that every player is going to have different luck with battlemaster bags so I asked several of the other Battlemasters on my server to provide me with additional data. Prior to 1.1: Myself: 45 Bags - 4 Unassembled Tokens (first 29)= 8.9% BM1: 47 Bags - 2 Unassembled Tokens (first 20)= 4.2% BM2: 15 Bags - 8 Unassembled Tokens= 53.3% BM3: 2* Bags - 0 Unassembled Tokens = 0% Since 1.1: Myself: 18 Bags - 1 Commendation = 7.9% BM1: 18 Bags - 4 Commendations = 22.2% BM2: 18 Bags - 1 Commendation = 5.5% BM3: 18 Bags - 10 Commendations = 55.5% Total: Myself: 63 Bags - 4 Unassembled Tokens (first 29) - 1 Commendation = 7.9% BM1: 65 Bags - 2 Unassembled Tokens (first 20) - 4 Commendations = 9.2% BM2: 33 Bags - 8 Unassembled Tokens - 1 Commendation = 27.3% BM3: 20* Bags - 0 Unassembled Tokens - 10 Commendations = 50% * exact number unknown The data shows both extremes, but to further analyze the trend and prove or disprove that there is in fact a problem I ask that any other battlemasters who have tracked their bags to please post here with details of the number of bags opened and the rewards provided. I will update the post as able. Also, if the data does prove that an issue exists than the more data we have the more likely it is that Bioware will respond and/or correct the issue. Thank you for reading this post, and any addition information you can provide would be appreciated. -Voltarie
  2. As requested by Sterling, I have included my post and request to StephenRied below.
  3. @Radiatonia I am not arguing Bioware enforcing the rules, to the contrary if the rules were detailed enough to where the common man can understand what they mean by exploit than there would be no question as to why they have done what they did. But the fact of the matter is that it is in question because they are not clear and many feel wronged. But I won't go so low as to insult you as you did at the beginning of your response. I will simply ask one question. If you get bored and go exploring, say level 20 and you got to a level 40 planet. You find a chest that has no guards, and the EULA clearly stats do not loot chests above your level, are you going to loot it or completely obey the EULA and ignore it?
  4. Stephen, As the voice of Bioware we the people come to you seeking answers. Each of these times is an opportunity to be either an ally or an enemy of those seeking answers and this time is no different. As you well know the population of Star Wars: The Old Republic consists of gamers both new and old, and to both the actions taken here appear rash and childlike. Having followed SW:TOR since the beginning I believe I have a fairly good understand of the general consensus of its player base, however, rather than alienate my fellow gamers whose views may differ from mine I shall use my own experience from hence forth. Prior to the emails in question being release a patch was applied to the game altering Slicing which by many was seen to be invaluable in obtaining credits. This was because more often than not a single mission would yield anywhere from 100% return to 500% return. Most players made tens of thousands if not hundreds of thousands of credits from this. Modifying slicing had a huge impact on the economy. From my exploration of SW:TOR I have found chests that contain credits as low as 500, to as high as 15,000 and having also seen the chests on ilum in question most of those chests would fall in the middle. For comparison sake lets say 20 people per server were taking advantage of ilum on a daily basis. Very vew of the chests on ilum can be accessed by a low level therefore lets reduce the number to 5. 5 players taking advantage of 5 chests at the same time would equate to roughly 214,000 credits an hour total or 42,000 credits per person. Compared to slicing which was used by many many players perhaps even as high as 1/5 the population of a server. The difference in economic impact is laughable. Additionally most low level players accessing said chests would be doing so to either a.) pay for crew skills b.) pay for invo slots / bank slots c.) Pay for riding skill, or d.) Other items such as vendor or exchange goods. While I understand the importance of keeping any economy in balance the fact of the matter boils down to this. If a chest is accessible by lower players either remove the chest, prevent low levels from reaching it, or add a mob of proper level to guard it. By "Warning" your player base who by the TOS (which I have read extensively) has committed no wrong. You alienate the vast majority of your customers and many who have had unblemished records in every other game they have played now feel disowned and labeled "Exploiter" or get the feeling they have done wrong when in actuality Bioware has simply shifted the blame. Per the vast majority of legal documents any word which is subjective is defined either in a legend or appendix of a document so that all parties involved can understand what is proper action and what is not. Per your statement "our Terms of Service team is extremely careful and thorough in their investigation of any potential exploit or unusual activity in-game" there thoroughness is pointless if the players do not know what is right or wrong until they have already crossed the line, and by --- Bioware --- defining 'Normal' game play you also alienate your consumer base because everyone plays differently. To use a close proximity, in wow it was normal for any level of character to farm a gatherable resource node for long periods of time, and even chests in high level zones were farmed by rogues to profit themselves. Many ex-wow players will remember how Blizzard added new game mechanics in Botanica and Mechanar to prevent rogues from looting blue level gems without any difficulty. They did not punish their user base for taking advantage of something which was easily available, nor did they site the rogues as being exploiters but they themselves took the blame and made changes to preserve the game. So I ask of you three things. An apology to those who have been greatly offended by being labeled exploiters and who have been warned for what they would consider normal game play. A clarification as to the warning itself, as to whether or not it is merely a verbal warning or an actual flag on their account. (If the later holds true than a removable of this flag from the 'warned' accounts) And lastly send the TOS or EULA to your legal department and have them draft up a copy which actually details in detail not ambiguity what exactly subjective terms such as exploit mean and how you see it, so that your entire community may understand and not violate the rules and thereby be unjustly punished. Thank you for your time. -Voltarie
  5. Greetings Forum Goers! While waiting for early access I have put together a known list of mods based on their prefixes IE "Advanced Adept Enhancement ##" The naming conventions for armoring, hilts, and barrels all appear the same and have been listed as such. Armoring and mods have been sorted by class, but a full list of armorings, mods, and enhancements can be found beneath the class section. Also, please note that the information was pulled from incomplete databases and may not contain everything. In addition there are several mods with the same stats but which yield different percentages of said stats. [Legend] (*) = Pvp only item as it contains expertise. Sith Inquisitor /Jedi Consular Armoring / Hilts Force Wielder - Endurance, Willpower Resolve - Endurance, Willpower Shrouded(*) - Endurance, Willpower, Expertise Mods Aptitude - Endurance, Willpower, Power Mettle - Endurance, Willpower, Crit Prowess - Presence, Endurance, Willpower Reinforced - Endurance, Willpower, Defence Robust - Endurance, Willpower, Absorption Sith Warrior/ Jedi Knight Armoring / Hilts Guardian - Strength, Endurance Might - Strength, Endurance Rage(*) - Strength, Endurance, Expertise Mods Deft - Strength, Endurance, Power Elusive - Strength, Endurance, Defence Might - Strength, Endurance Potent - Strength, Endurance, Crit Resilient - Strength, Endurance, Defence Vigor - Strength, Presence, Endurance Imperial Agent /Smuggler Armoring / Barrels Beguiling(*) - Cunning, Endurance, Expertise Patron - Cunning, Endurance Skill - Cunning, Endurance Mods Artful - Cunning, Endurance, Power Beguiling - Cunning, Endurance, Defence Honed - Cunning, Endurance, Absorption Keen - Cunning, Endurance, Crit Puissant - Presence, Cunning, Endurance Skill - Cunning, Endurance Bounty Hunter/Trooper Armoring / Barrels Commando - Aim, Endurance Decisive(*) - Aim, Endurance, Expertise Reflex - Aim, Endurance Mods Agile - Aim, Endurance, Power Deflecting - Aim, Endurance, Defence Nimble - Aim, Endurance, Crit Visceral - Presence, Aim, Endurance Weighted - Aim, Endurance, Absorption Enhancements - Artifice Acute - Endurance, Crit, Accuracy Adept - Endurance, Power, Crit Adroit - Endurance, Alacrity, Defence Assault - Endurance, Crit, Surge Astute - Endurance, Accuracy, Defence Barrage -Endurance, Power, Alacrity Bastion - Endurance, Defence, Glance Battle - Endurance, Crit, Surge Bolted (*) - Endurance, Absorption, Expertise Bulwark - Endurance, Absorption, Glance Cognizant - Endurance, Accuracy, Absorption Counterstrike - Endurance, Alacrity, Defence Decisive (*) - Endurance, Crit, Expertise Dexterous - Endurance, Alacrity, Absorption Discipline - Endurance, Power, Alacrity Efficacy - Endurance, Power, Crit Efficient - Endurance, Power, Surge Erudition - Endurance, Crit, Absorption Finesse - Endurance, Crit, Accuracy Foresight - Endurance, Power, Accuracy Immunity - Endurance, Crit, Defence Incisive - Endurance, Surge, Defence Inertial - Endurance, Absorption, Surge Initiative - Endurance, Power, Accuracy Insight - Endurance, Alacrity, Crit Intensity - Endurance, Crit, Accuracy Intuition - Endurance, Accuracy, Defence Kinetic - Endurance, Accuracy, Absorption Lucid - Endurance, Accuracy, Absorption Proficient - Endurance, Power, Accuracy Protection - Endurance, Accuracy, Defence Quick Savant - Endurance, Power, Alacrity Reflective - Endurance, Power, Crit, Glance Resist - Endurance, Surge, Defence Safeguard - Endurance, Absorption, Surge Sagacity - Endurance, Alacrity, Absorption Savant - Endurance, Power, Alacrity Sentient - Endurance, Alacrity, Absorption Severe - Endurance, Surge, Defence Sharp - Endurance, Power, Accuracy Shrouded(*) - Endurance, Defence, Expertise Skirmish - Endurance, Crit, Glance Steadfast - Endurance, Defence, Glance Studious - Endurance, Power, Accuracy Sturdiness - Endurance, Absorption, Glance Triumphant(*) - Endurance, Power, Expertise Ultraprecise - Endurance, Crit, Accuracy Valiant(*) - Endurance, Absorption, Expertise Veracity - Endurance, Crit, Absorption Verity - Endurance, Power, Glance Vigilant - Endurance, Absorption, Glance Volition - Endurance, Alacrity, Crit Ward - Endurance, Absorption, Surge Warfare - Endurance, Alacrity, Crit Wary - Endurance, Crit, Absorption Wily - Endurance, Crit, Surge Wisdom - Endurance, Alacrity, Defence Mods - Cybertech Agile - Aim, Endurance, Power Aptitude - Endurance, Willpower, Power Artful - Cunning, Endurance, Power Beguiling - Cunning, Endurance, Defence Deflecting - Aim, Endurance, Defence Deft - Strength, Endurance, Power Elusive - Strength, Endurance, Defence Honed - Cunning, Endurance, Absorption Keen - Cunning, Endurance, Crit Mettle - Endurance, Willpower, Crit Might - Strength, Endurance Nimble - Aim, Endurance, Crit Potent - Strength, Endurance, Crit Prowess - Presence, Endurance, Willpower Puissant - Presence, Cunning, Endurance Reinforced - Endurance, Willpower, Defence Resilient - Strength, Endurance, Defence Robust - Endurance, Willpower, Absorption Skill - Cunning, Endurance Vigor - Strength, Presence, Endurance Visceral - Presence, Aim, Endurance Weighted - Aim, Endurance, Absorption Armoring(Cyber) - Barrels(Arms) - Hilts(Artifice) Beguiling(*) - Cunning, Endurance, Expertise Commando - Aim, Endurance Decisive(*) - Aim, Endurance, Expertise Force Wielder - Endurance, Willpower Guardian - Strength, Endurance Might - Strength, Endurance Patron - Cunning, Endurance Rage(*) - Strength, Endurance, Expertise Reflex - Aim, Endurance Resolve - Endurance, Willpower Shrouded(*) - Endurance, Willpower, Expertise Skill - Cunning, Endurance Useful Stat Guides: http://www.oldrepublic.net/218-swtor-character-stats-guide.html http://www.swtor-spy.com/guides/character-statistics-in-swtor-and-what-they-mean/120/
  6. 106 Servers - given the information posted above, its like there are 100 people per faction per server so.. roughly 21,200 people have already been invited. One person who added his pre-order at 8am said he got invited, and pre-order started at mid-night so.... Next guess is another 20-40k people will be invited from orders after 8am on July 21.
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