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TheBigGregski

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  1. That's the Kitru way. I tried explaining him to chill out before, to no result. He's quite often right though (not always), but lacks politeness. I plan on telling his mama if he continues )
  2. Nah, I checked on both sides believe me, and nobody has them (I'm on Battle Meditation, Republic side btw, and there are only a few guilds beside mine able to farm DG/Hazmat gear on this server)
  3. Problem is, they only have two ways of doing that : either up our threat (which they already did a few monthes ago), or up our dps, and that would cause an immense uproar in the PvP crybabies community. For now, as a Shadow, I'm comfortable with my threat generation per se, and I know I can taunt on a regular basis if needed (NiM Stormcaller for example, as we're a tad short on dps and my aggro ho's need to pull some massive damage right at the beginning of the fight)
  4. Unfortunately, nobody on my server seems to be able to craft any tank mod/enh for the moment. Plenty of dps stuff, but nuthin' for the meat shields
  5. Problem is, there are ABSOLUTELY NO low end/high abs enhancements on any DG stuff, and NO shadow mods. The only high Abs mod I got came from a hazmat headgear I luckily dropped on HM Asation. Which make our optimization too much random-dependant for my taste. Or did I miss something ?
  6. Happens to me on a regular basis too. And I'm not only talking about PvP, but sometimes in PvE too (Drouks in EC for example). Not the first thread about this issue unfortunately, and BW still does nothing about it...
  7. Nice math And yes I'm at 37% crit like you. Do you know a functionnal sim for gunnery commando ? Methodical's one doesn't take us into account, and it's the only one I know.
  8. Sorry, my goal wasn't to show off, and I shouldn't have linked the second parse . I simply wanted to point at the very low proc rate and therefore damage output on gunnery, while a balance shadow (for example) would get significantly (something like 18k, I can ask a friend of mine for some parse logs if you don't believe me ) better results.
  9. Dudes, I wanna thank you a lot for your hard work and this civil, troll-free thread. This is rare and precious If I may contribute, I'd like you to consider that a gunnery commando, due to it's relatively low rate of fire, is not really suited for a 30% proc relic, imho. Statistics aside, I've been bullying the training dummy quite a few times these days, only to realize the DG relic only procs roughly 40-50 times on a 6min fight. Maybe I'm unlucky with the RNG, but that gives me only 11-13k damage output. This is the kind of parse I got with an EWH +120 power and a DG proc relic : http://swtor.askmrrobot.com/combatlog/3bec6f32-b0a2-42f1-aa4c-f36b6431f65f/player/1#d=0,t=1,b=1 As you can see, 360/42 makes a proc every 8.57secs, whereas my DoT specced guildies (balance shadow and hybrid GS) have it really close to 6 secs. I rarely got significantly better results, so I decided to switch to EWH/clickable DG power relic for a way better damage output. This is what I get (min-maxed full 61 with 3 63 armorings and 5 63 mods) : http://swtor.askmrrobot.com/combatlog/5a56ecad-927b-48b5-9f01-aec9990cb4a1/overview#d=0,f=1,t=1,b=1 (of course i have way better crit ratio on the second parse, but nonetheless i'm consistently over 1800 dps on a 6-6.5min run now)
  10. Well, actually, I've been fooling around with the relics these days, and realized the proc relics are kind of crappy for gunnery commandos, simply due to our quite slow rate of fire. A balance shadow and a sabotage/dirty fighting hybrid GS guildies of mine both get something like 18-20k damage output with their proc relics, being DoT specced, on a 6min dummy run, while i'm getting a mere 11-12k. 30% proc chance every 1.5 secs, except during FA or plasma grenade, is ridiculous on a single mob/boss fight, so i switched to an EWH +120 power and a DG +350 clickable, for very nice results.
  11. Don't worry, we'll obiously have a whole new tier of talents to spend our points on.
  12. We also have a serious issue during Operator IX fight, as raid members kept losing obtuses randomly, with absolutely no reason.
  13. Totally agree too. I think it's safe to talk about a consensus here in the gunnery community.
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