Jump to content

LanteaDHD

Members
  • Posts

    9
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Houston, Texas
  • Interests
    My passion is anything that has to do with a great story; whether it be screenwriting or editing
  • Occupation
    Sports Media
  1. I've noticed this as well on my new chest piece. While happy at the notion that they may be preparing for hood toggle, it also worries me to a certain extent... I don't just want the hood to magically disappear and reappear in the two positions. I want the toggle to be an actual character animation of pulling it up or pulling it down.
  2. Yes please! Along with Twi'leks being able to wear hoods with their lekku facing forward.
  3. I would love this. The Twi'lek issue with their lekku and hoods (and other headgear) is the main reason I haven't gotten one past level 10.
  4. I'm finally able to play my smuggler again! I just couldn't stand the complexion I chose for her anymore. Before: http://i186.photobucket.com/albums/x313/RM2SS/SWTOR/Screenshot_2012-10-27_15_59_17_308058.jpg After: http://i186.photobucket.com/albums/x313/RM2SS/SWTOR/Screenshot_2013-05-14_21_52_25_273257_zps92a54209.jpg
  5. Here is what Ulridor wore for most of his time as level 50: http://i186.photobucket.com/albums/x313/RM2SS/SWTOR/Screenshot_2013-04-15_18_44_41_163562_zpsc005b55c.jpg http://i186.photobucket.com/albums/x313/RM2SS/SWTOR/Screenshot_2012-11-08_20_35_13_328367.jpg And here is his current look after completing Makeb and reaching 55: http://i186.photobucket.com/albums/x313/RM2SS/SWTOR/Screenshot_2013-04-30_21_31_27_579582_zpsc5103ebb.jpg http://i186.photobucket.com/albums/x313/RM2SS/SWTOR/Screenshot_2013-04-20_14_00_07_290490_zpsfad80527.jpg I love the texture detail on this new robe.
  6. Deactivate and reactivate her combat stance and she'll put the saber away properly.
  7. If you're talking about the bug where it's always activated even though it's put away, I've found a temp fix for it. All you have to do is deactivate and reactivate their combat stance. They will then put away their weapon properly without it clipping through them. You have to do that after every loading screen though. Hope this helps a bit.
  8. Hello all. I've been here on these forums for a long while now, but I thought I'd kick off my thread creation with a suggestion. This aesthetic issue has been bothering me for quite some time. I'm sure others have noticed this as well. Look at this picture of my guardian: Running Pic The back of his robe flows very nicely while moving and really helps with immersion for me in this game. BUT, it's instantly dimmenished if I turn the camera to the side or the front. The front of his robe is such a rigid material in the physics engine and is connected on either side to his legs. His left leg is actually clipping through it here. Even worse is this next image. Sitting Pic It stretches and becomes distorted; on certain armors, making the texture nearly unrecognizable. This chest piece is a solid color, so the distortion isn't as bad... still bad though. It shouldn't be doing that! So here's my suggestion: Make the front of robes (and other armor with the same aesthetic attributes) the same material as the back of robes and clip them from the legs so that the physics engine will allow them to flow freely with movement. **I would also like to see other aspects of robes flow freely as well such as the hood. Would adding something like this even be possible? I can see how this would be a lot of work considering how many armor pieces are in the game, having to edit every single one of them. If it's not feasible to do this on all of them, how about editing a select few such as end-game and select ones for leveling and/or adding completely new armor pieces with these attributes to the game.
×
×
  • Create New...