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Alavarius

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  1. I am going to back out of a few of my previous ideas based on the new "slow incremental change" policy. Concealment DPS: Backstab cooldown reduction...whether it is a mechanic/lacerate, a flat reduction, whatever.. Acid Blade - just annoying to have to reapply it all the time...make it a passive buff. Flurry of Shots - give it an increased crit chance + energy regen on crit ... like diagnostic scan. Would solve our energy problems. Concealment Defenses: Cloaking Screen - make it cleanse or unbreakable via damage for 10 seconds. 30% damage reduction when stunned or immobilized (roots). Done.
  2. Concealment: DPS: Acid Blades - passive buff instead of having to awkwardly work it into the rotation would be great. Backstab - Give it a 6s cooldown so we can keep acid blade up continuously and so we dont have awkward periods where we are forced to use Flurry of Shots. Hidden Strike - Make it a modifier on using backstab from stealth: 20% increased damage, doesn't activate the cooldown, 1.5s knockdown...clears up our bars for essentially an identical ability. Explosive Probe - reduced energy, do not require cover (now that cover is useless) Sever Tendon - If we are going to get a surge bonus to this ability, let's make it do damage we would actually like to crit with. Defensive: Our biggest issue isn't necessarily AOE damage, it is how ridiculously squishy we are when either a) rooted or b) stunned. If we aren't under one of those two controlling effects, we have a reasonable chance of avoiding the damage..at least in the hands of a competent OP. The following are all potential options: Slippery - take 30% less damage while stunned or rooted. Shady - Every time we take damage, the cool down on Cloaking screen is reduced by 3s, cannot happen more than once every 1.5 seconds. Sneak needs to be more useful out of stealth...potential just add to it that you are immune to roots and stuns for its duration... this would be instead of Slippery. Revitalizers - used to be an always on 3% of HP/ 3 seconds as long as we kept stim boost up. With the changes to stim boost, this talent should have been reworked to just be 3% of HP every 3 seconds...baseline...or 5% HP/second for the duration of Sneak.
  3. Yea, keep getting timed out and fiddling with the bloody security key!! Buggers.
  4. Eric, Amber, Courtnery are each from one of the following states, guaranteed: Alabama Alaska Arizona Arkansas California Colorado Connecticut Delaware Florida Georgia Hawaii Idaho Illinois Indiana Iowa Kansas Kentucky Louisiana Maine Maryland Massachusetts Michigan Minnesota Mississippi Missouri Montana Nebraska Nevada New Hampshire New Jersey New Mexico New York North Carolina North Dakota Ohio Oklahoma Oregon Pennsylvania Rhode Island South Carolina South Dakota Tennessee Texas Utah Vermont Virginia Washington West Virginia Wisconsin Wyoming
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