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Morrikan

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  1. Added Garj and Loot Council. Annihilator and jarg/Sorno on the way!
  2. Hey all, I have started to make a series of kill videos and guides for NMM bosses. All these videos come from Jupiter Room on Harbinger server, a guild who is incredibly sick of NMM Soa's 2% Resetting, and is a fan of running people without any 50 gear through NMM's for ***** and giggles(Yeah you're going to see that), not to mention keep things interesting. Basically what you're going to see here are both Kill Videos and what I call "Split Second Raids", they will basically be around 2 minutes or less, show the important parts of the fight, and say "Hey stand out of fire, kite the boss moron" for those who may need a quick refesher or who find sitting and watching a fight for 6-12 minutes to be incredibly dull. I'll update as the videos are released. Please note the kills are Annoted with the guide, the Split second Raids are fully voiced. Please Note: I am uploading the videos to youtube right now! They are all lined up, its just a matter of time as they are posted here. NMM Karagga Kill http://www.youtube.com/watch?v=0RhYa_ySLc0&feature=youtu.be NMM Karagga Split Second Raider In Production NMM Garj 8M http://www.youtube.com/watch?v=RfrvsR4_5Sg&feature=youtu.be NMM Garj SSR NMM Infernal Council Kill http://youtu.be/3buDzGYbPoU NMM Infernal Council SSR
  3. Trion knows when it ****s up. Its a small company and when it made some horrendous mistakes, or even had extended maintenance it gave REAL rewards to players who suffered through these times. Their customer support is STELLAR. They actually speak to you, answer your questions and are helpful. They don't copy paste the same crap into every customer support request. I have four IDENTICAL customer support responses, for four very different questions, and the answers didn't even relate to the questions at hand. If a tiny company with a large populace can react to people with intelligence, humour and treat its customers like people and not cash cows, why cant Bioware? This founders medal? Ridiculous. You should see some of the gifts I got when I played rift for things like server downtime. Bags that increase gold collection by 10%, or when they royally messed up their first world event, they gave EVERYONE IN THE GAME a free gift with nifty items in it. What do you give us? A title. A simple title, that I doubt most people really care about. I understand this will be deleted in about 10 seconds but that means that someone, somewhere will have had to of read this. Perhaps a small message can get through to the bigger masses. We aren't cash cows, bioware. We are people. If a small company decimates you in customer service and PR, then perhaps its time you started hiring some better customer service reps, and PR personnel. You're in the big leagues now Bioware. You have an MMO. Don't let the smaller companies put you to shame.
  4. I can describe this video in three words "Power Shot Spam"
  5. The Unload stuff is ********. Unload suffers a shortening in cast time when you are hit. This effects both sides. As a BH I see it happening all the time. You should also go through all the really obvious PATCH NOTCES (Especially the updated ones) and see that a lot of these issues are fixed.
  6. Welcome to the Khufu Build(AKA the 95 Percenter) Following the success of the (Amazing) Carolina Parakeet name I figured I'd go for something a little wacky with the name of this build. Why is it named this? Read this snippet from wikipedia. It is also called the 95 Percenter because it is for those who wish to be able to run perfectly well in PVE, as well as in PVP. Sure you won't get the extreme damage of the Carolina Parakeet, but you will be ridiculously tanky in both PVE and PVP. The Build: http://www.torhead.com/skill-calc#301GkGrdorogzZMsZb.1 The PVE straight Build: http://www.torhead.com/skill-calc#301GMGrdorogzZMsZb.1 Why Should you pick this build? It is a tanking build, straight and simple. You are meant to mitigate damage, and be skillful at doing so. I've played quite heavily with these builds and I find that this is the one that suits my specific playstyle the best. It plays in a way that will be slightly controversial to most, as it removes certain skills almost entirely from the damage rotation. In PVE: Threat isn't an issue, neither is mitigation. I'm above 40% shielding chance and 40% absorb, over 10% defence rate and 17k HP, and I'm not insanely well geared. I'm no raider. The point of this build is to stack absorb and shielding up to the soft caps of 50% before focusing on anything else. The chances of you doing so are minimal at best without raiding gear, so stack it as high as you can. This build will improve DRAMATICALLY in the 1.1 patch, where reports are showing that shielding now works on Elemental, Kinetic and Force damage, which will greatly reduce the damage incoming on many fights. The Rotation: The rotation isn't so much a rotation as it is a "Priority Bar". It is as follows. Death From above> (To start most grouped pulls, then Jet Charge in) >Rocket Punch > Rail Shot > Heat Blast > Explosive Dart > Flamethrower > Rapid Shots. Don't forget to use your brain. Don't explosive dart around cc'd targets, the aoe range is too large. Flamethrower when possible on mutliple targets or simply whenever everything else is on cool down. Flame sweep can also be used on clumped targets for that burst of aggro. I recommend this, as you will definitely have the heat available to do so once or twice, read below to see why. But what about flame burst? Now the average powertech will go... wait a second... Flame Burst is missing. And you're right. It is. Why is this? Well because Flame burst is a heat dump, plain and simple. Its dps isn't fantastic, nor is its threat gen for the heat usage it has. Honestly removing it has had very little effect. I only use it when i am under 10 heat, or in a burn section of a boss. You rarely use it unless you are seriously blue lining your heat. With this I rarely go over 50 heat, and keep in the 3/4 bars of heat regeneration. This allows me to (When Required) blow my cool downs like you wouldn't believe. It also allows for more flame sweeps in tight situations. This build might not be to everyones enjoyment but I really seriously recommend it. It feels like heat is not an issue, but a mechanic after this, and you have everything at your disposal when you need it. In PVP This build really shines in PVP, even now. Sure you don't have the damage potential of the Carolina Parakeet, but you certainly have all the support you need to stay alive. Myself and a healer friend regularly take on 5-6 players on nodes, and win. I average about 9 medals a match and have a complete blast while playing. You just need to know how to use it effectively! PLEASE NOTE: This build will become entirely more effective in 1.1, due to the shown changes that shielding effects Elemental, Kinetic and Force damage. Seriously, i'm hard to kill as it is. This will make you ridiculously hard to kill. Strategy: 1.Guard, Guard, Guard. This skill is amazing. Throw it on every ball carrier you run with, every healer who decides that he likes you, and hell just keep it up all the time. The damage transfer is mitigated by your stats, even things like Energy Shield effect it. Use it liberally, especially with the supercommando buff that gives you 5% Extra damage when guard is up. 2. Learn to Grapple, Kite and Charge. Grappling is amazing, in huttball it can win the match in so many ways. From Fly swatting opponents by grappling from the safe zone(Great for taking out ball handlers who are just -so- close to winning.), tugging players off ramps, depositing others in fire or simply bringing a healer into the middle of a large amount of very angry people on your team. Never underestimate it. Sure its buggy, but learn to live with the bugs. Kiting is also amazingly effective, especially with Neural Overload. I've seen certain(Bad) melee players simply give up and wait to die when strafe fleeing upon them. 3. Sometimes its best to offtank. Seriously, you don't need to run the ball every time or be the number one damage target. Often its better to be sneaky with your plays. Sonic missile is an amazing tool. Lets take Huttball for example. Lets say your friend has the ball. You don't need to have it to be effective here. Guard is up on them, 50% of all damage they take is transferred to you. Excellent, suddenly they are so much harder to kill(Harder than you even!), and they take 5% less damage over all. The enemy swamps them, you toss out a Sonic missile, and suddenly they are doing another 30% less damage to him for 6 seconds! Thats enough to get the ball across the line, let me tell you that. 4. Don't be afraid to Rapid Shot Rapid shots is fantastic for several reasons, Pretty much a guaranteed neural overload(Due to Ion Gas being able to proc more than once on a rapid shots) will allow you to close gaps faster, it has a 30m range so you can help stop those pesky cappers, it does decent damage and costs no heat. Use it liberally when at range. 5.Rotation, Rotation, Rotation, The rotation isn't so much a rotation as it is a "Priority Bar". It is as follows. Death From above> (To start most grouped pulls, then Jet Charge in) >Rocket Punch > Rail Shot > Heat Blast > Explosive Dart > Flamethrower > Rapid Shots. As with the pve rotation, flame burst is all but extinct upon the bars. Sure, you can use it more regularly(Due to death being the best loss of heat in the game), but its not a requirement. Killing players isn't an issue, healers go down easily with quell, shock and Grapple management, dps don't stand a chance 1v1, and with a healer you're pretty much golden. Use your strengths to your advantage! Comments welcome.
  7. Signed a thousand times. Seriously they need to just bring in a series of weapons that are usable by any class, custom level, cost a bit and look awesome. Prestige weapons. So you want to be a sith but dont want a lightsaber? Here, custom vibro sword. Hey, you want to use a rifle/sniper/whatever to mix things up, sure, but mod it yourself. Or perhaps i'm just insane.
  8. I love how advanced Protoype feels for leveling. Its very visceral and gritty and things go down a treat. Its a lot of work to juggle all your spells and abilities, opening up with long range, grappling and punching/retract blading your way to victory, but it is worth it and feels very powerful. Especially with mako backing you up.
  9. I am yet to see an equal leveled ***/bh with more health at present, so I cannot comment on that one, however avoidance tanking is definitely a bonus now matter how you look at it. The next 2-3 patches will show whether this health difference you speak of is bridged or not. Juggs Oh **** buttons aren't just stronger, they are superior. Invincible is fantastic, as is blade barrier. Endure pain is good, and honestly i've never had any issues so far with oh **** buttons. Juggling them at the right time is really a key to victory.
  10. Seems to me that Juggernauts have some rather serious pro's and some obvious con's. Why should you pick it? Why should you listen to me? I'm an ex hardcore wow/rift raider, who has been MTing for years. I have been a part of and raided with such guilds as ROE and CDB in Khaz'Goroth, which both have held second and third spots in server at the time. I love tanking. I am a huge believer of skill >>> Gear, and i'm approaching 40 on my current Jugger. So, lets get to dot form, because no one likes a wall of text. Pros Massive mitigation Potential: Seriously, with good gear and use of your talents you are a machine. Bosses barely lay a finger on me, and soloing quests is a breeze! Difficult and Rewarding Play Style: Jugger tanking is a constant focus, you have to juggle your sundering assaults, with your smashes, shouts, chokes and strikes. Yes it takes effort, but theres something rewarding about the damage combo of a Choke+Pommel+Retaliation. Not to mention the solo fun of Forcethrow+Leap+Pommel AMAZING storyline. Seriously fantastic. As Lord Butcher Blade in server right now, I can tell you that it is always a fun ride from start to finish. And not to give out any spoilers but the Jaessa storyline is fantastic for a darkside player Did I mention the Mitigation: Yeah, this deserves two points. Seriously, blade barrier has serious damage prevention and application potential which makes revenge a must talent. Cons Threat issues: Yeah, i'm going to say it. There are issues with AOE threat. Not Single target, not ever. But AOE threat can be an issue. Its work, a lot of it, to get things up and running. Yes, we need more AOE Threat gen ability, but with a bit of work, tab targeting and a bit of pulse pumping action we are fine. Stunlocking Happens: Yeah it really sucks to bound into a group of mobs to be stunned on the start, and have to frantically get them back. I know this pain. Its a pretty serious con but you work around it. Just practice unleashing and you'll be fine. Its just a mechanic you need to learn to prepare for, and you'll do great Seeming lack of control: There are limitations to your class. There are certain things you cannot do. Being able to Paladin-esque shield throw and duck behind a wall to los pull is not something you can do, sadly. Though I really wish it was. Leave that to the bounty Hunters. You need to get in their face and smack it out. Less DPS: Yes, your dps is quite low compared to other tank specs, but thats okay. Consider it a trial by fire until its patched up to standard. Just relax, its a minor thing anyway. Sure it takes longer to kill a mob but being a walking bulwark of immortality is worth it and there you have it. I hope this helps some for those who are on the fence about Juggernaut. This is my opinion and I don't really have any complaints about the class so far. I love it to bits. I'm sure the thread will be full of "omg u has aggro problemz l2ptanknub" but just save it, because I do quite well, it is simply something I have noted that aggro on aoe is less effective than other classes. Enjoy!
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