It's been an age but I recently resubscribed and have been enjoying myself... Right up until I started Rishi and noticed a bunch of side-quests which are of the usual god-awful "grab and go" variety seen in other MMOs--i.e. no elaborate dialogue.
I get it, many of them (if not all) are "dailies" which amount to little more than an optional grind-fest, but I can't fathom why they need to litter the game world: why, if offering the quests through ordinary interactive NPCs was too much effort, they couldn't simply have been hidden behind some terminal like the Heroics and Operations (which, while enjoyable in their own right, don't detract from the world itself)?
At the moment these "grab and go" quests pervade the world under the facade of "living" characters that have ye olde problems in need of being solved; cue interactive cutscene when you engage them. Instead it's a meaningless pop-up, some background blathering and that usual inescapable urge to just "grab and go".
After all, if such a paltry amount of effort was put into offering the quests, what incentive is there then to bother doing them?
I'd started to simply ignore them all until, during the Revan expansion, I reached that point where they force you to do six of them to progress with the main story and these feelings of "ugh... why did they do this to this game?" crept up once more.
So, out of frustration, I was wondering if this irritating manner of initiating side-quests persists into Knights of the Fallen Empire or, if through some optimistic force borne out of similar frustration by others in the past, BioWare stopped doing this?
Thanks, folks.