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BlackflameSeven

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  1. Not sure about 1), don't think it has any significance With the tiers, you buy the tier. You can only have one selected, but you can change back and forth before queuing as much as you like. And the stealth ships never got added, they were to be the 5th class, so anything involving stealth is pointless at the moment.
  2. It still exists in one way or another. Only a couple of weeks back, twice in the same day, I had 8v9 matches. Had never seen anything similar, nor again since that day, but it seemed really odd. Potentially four on our side declined the pop, and three of theirs, but there were never any extra added in later as might be expected if the game was truly a 12v12. Around the same time, we also had unexplained deaths that didn't seem to score. The first time a guildie claimed to have died without a reason, we laughed at him, but later that evening, I had the same. The death didn't get shown in the chat, and while it did show against me in the table at the end, the score in the death match didn't work. Adding up the deaths shown against the players on our team came to one more than that shown as the score for the opposing team in the death match, on both occasions. It's never happened again since that day, so we never bothered with a bug report.
  3. It's become the ultimate cash/time sink in the game. It takes vast amounts of mats out, helping with inflation problems that can occurs in older mmos. It takes time, one way or another, obtaining the mats by farming, missions, spending cash even if you ignore the other ways to earn points. It's a Bioware economy tool disguised as a competition and may well be the best concept an mmo has used to draw out excess player possessions. It's just not that interesting any more.
  4. I can't face reading the whole post, so I might be duplicating something already said. Right now I translate the roles in my head as : Scouts - dogfighter Gunship - sniper Bomber - area control Strike - jack of all trades, master of none, and consequently losing when forced to engage anything else So to me, the strike needs an entirely different role. What's left seems to be missile boat. Make them better at using the one weapon that doesn't really function against most pilots who know how to use their cool downs and line of sight tricks. I can see a number of ways for this to help, the exact effects would need balance, but right now, missiles struggle because of lock on times and missile breaks. So add some nice blurb to the strikes descriptions that they can carry more powerful targeting systems, and for them , the lock on times are less for missiles. Maybe not for torpedoes, they are the bigger threats, can't make my mind up on that. So a cluster fires almost instantly, a concussion can be fired by a strike like a scout fires a cluster (ok, I'm picking changes at random somewhat, times may vary, but you get the idea), allowing them to spray missiles so fast that cool downs can stop some but not all. Reduce the actual cool down on reload as well perhaps. Add a shield component that releases a burst that shields missiles for a few seconds so their lock can't be broken or disables the missile break effect of nearby enemies' cool downs. Give the strikes something that's unique at least in part to them. Obvious the type two would gain most from this. I still think the ion lasers need a nudge, at least to out range the heavies to make them worth using first all the time, but both the type 1 and 3 would gain from better weaponry in their secondary slots. Mobility etc would still limit them, and need a look at, but a bit of different firepower can at least make them interesting.
  5. So what's that 'one time purchase'? $50 for the full game? Something similar? How many cartel coins could you buy for the same price, and not only have those coins to spend, but instantly become preferred, and get many of the unlocks anyway. I'll agree with the comments about what else would you get for the money. My month's subscription wouldn't buy three pints in my local pub anymore, and strangely there's far more entertainment value in a month's access to SWTOR. I'll also agree with the people asking about why those who own the hardware and internet access needed to play the game at all find the sub a challenge. Ok, that last bit's maybe pushing it, the pc may be old, the connection may be limited and cheap, circumstances change, but I find the idea that ignoring the tiny cost to move to preferred, and having the gall to argue ftp needs more given to be ridiculous. But then to me, this game has no 'free to play' mode. What it offers is the most extensive, immersive and complete TRIAL ever offered by a game. There are more hours of fun and enjoyment to be had for absolutely no cash at all than anything else I've encountered in a game. Compare it to any single player rpg, and you have as much if not more available, for nothing. And that's ignoring the limited group stuff. If you want it to be a full MMO, with pvp, gsf, ops, all the typical group content, then contribute to the game. Servers may look healthier when full of ftp players, and those people are no different to the rest of us in themselves, but they are not helping to cover the costs of the game, update the content, and ensure the future of it as a viable financial concern. I don't understand why people might throw abuse at someone for it, instead we should be trying to encourage them to become full members of the community for the long term. But I mostly see 'entitled' in the posts screaming for more. Preferred might actually need more, they have dipped their toe into the concept of paying their way or even been a former full contributor, the suggestions of different levels to reward extra purchases makes sense. But ftp to me is a trial, not something that's meant to last. And if someone is put off a game because they have to wear an odd hat, or mismatched colours... well, sorry, but that's incomprehensible to me. I spent months in WoW imitating a banana with smaller bananas sticking out everywhere in my paladin's Molten Core gear, it didn't drive me away...
  6. After the team boss, all the trash packs on the way to the final boss are groups of humans who have been controlled by the last boss. They are all perfectly harvestable by a bioanalyst.
  7. Part of me is screaming troll (not you, the slinger), that this was someone who was trying to be deliberately bad, but the rest is just weeping at the more likely option that he just hasn't read any tooltips, has no clue what is going on, and reacts abusively to any comment that even suggests he may not be perfect. After all, that's the way most people described on this thread seem to be. I used to try to help, but group finder in various mmos has crushed my desire to do anything more than rush through, get my rewards and escape back to sanity when more friends are online...
  8. Skill > Gear Everyone in a stock type one scout or everyone in a stock type 1 strike with the default crew. Probably nostalgia from my years playing XWing vs Tie Fighter...
  9. Ah these moans again, you can almost taste the anger of the entitled. Entitled child : Give us more varied content! Game Developer : Here, try this event that means you have to do things differently Entitled child : No, now I can't do exactly the same thing I did yesterday, how can you be so stupid! To anyone playing who thinks this plague event is bad, you must have missed the real version. At the end of the Burning Crusade expansion of Warcraft, Blizzard introduced an event that I still consider to be the best attempt to show a storyline in any MMO. It was a plague, there was no warning, no explanation, just these odd crates appearing all over the game with green fumes rising from them. Soon the npcs around them were turning into zombies, and attacking anything nearby. At first, it was nothing, they were low level zombies, the npc guards in any area would react and deal with them, and players could help if they wanted. And they could turn too, if you let yourself be hit and infected, you eventually became a zombie, and everything went hostile. Playing as a paladin I would cure the diseased, hunt the undead, it was great. But as time passed, the zombies got stronger. I finally fell when a pack suddenly wasn't a bunch of simple mobs, I didnt pay attention, and a pack of strongs tore me apart. So I joined in and attacked the locals until I was defeated. It was great, it totally changed the game for a few days, it made the dull wait for the new expansion different for a while. It got pulled early because of moans like this. People screamed because they couldnt do the dailies because the npcs were dead, that they couldnt farm the exact same content today that they had been complaining about being bored of last week. Since then, it seems no game company has dared risk something that made such a change. It was only going to be a few days, but no, moaners couldnt even enjoy a short period of difference, play something daft and pointless for a while instead of the oh so important matter of grinding content that would be obsolete in a fortnight. So the most fun event I've found in any MMO died an early death. And people wonder why theres very little innovation in games any more...
  10. Yeah, that one is hateful, think I'm up to about 45/100 even after approaching 3k matches. The higher healing still evades me too, I get bored in bombers and tend to save my clarion heal for when I run low on ammo, instead of being a helpful team player
  11. I can only remember one, because as it unfolded, I saw a target and just missed it. I started on Red Eclipse as soon as GSF went live, I had played the second beta weekend (and had the privilege of dying to Dulfy's guns in the process), and I tried to get the 500 MVP awards in 500 matches. I missed, it took 514, but I was still happy as there were only the 3 at that point, kills, assists and damage, so I was almost averaging one a game. Some of those achievements end far too early, it would be nice if the fun stats pages they added later could show some hidden figures once you've gone past the achievement targets. I guess it's another of the odd legacy vs character disconnects that GSF carries from the early days.
  12. Speed of queues on Red Eclipse would be an important factor. I played 7 matches in less than two hours last night, admittedly in a group which may help with the priorities. At least three times, we got an instant pop on re-queuing from the previous match. And I do wonder who tomm met on the server. I've got over 2500 matches played, and I've had no more than half a dozen whispers, always complimentary. I've only ever seen two outright abusive posts, one in the general chat of a match insisting a teammate must be hacking when he used power dive three times in thirty seconds. It was quickly explained that in fact with perfect timing and an upgraded component, you could theoretically power dive 4 times in thirty seconds. Probably impossible to do, but making three easy. The other was in such bad English that while it probably was meant to be an insult, it could have been an attempt to order pizza for all anyone could tell for sure. Compared to behaviour I've seen in flashpoints and other mmos, gsf on Red Eclipse is far less toxic than my typical experience of online gaming. Actually gsf as whole is very tame, I was worried as a pvp game it might descend to the horrors I remember from WoW PvP, but somehow it's generally quiet and peaceful - at least as much as something using lasers and missiles can be!
  13. I've tried my best to see every class's story from both Light and Dark version, and while there are plenty of good twists, my favourite by far is when poor T7 asks if his circuits are faulty when a dark side knight abuses the force to make various people do things that make no sense. Convincing some badly beaten cops on Nar Shaddaa to assist me in a fight when they could barely even stand led me to hysterical laughter as the baffled droid beeped out his confusion.
  14. Sabléblaze - All ships - Unrelenting - Red Eclipse - =142970878&filters[recent]=1&sort=1&o=0"]87.17 Win% (608 games) Sabléblaze - Clarion - Unrelenting - Red Eclipse - =142970878&filters[recent]=1&sort=1&o=1"]100 Win% (100 games) No idea if the links will work, tried to copy Drakko's format
  15. I know, I know, leave me alone Ryuku But for all you get rants about bad play, random accusations of cheating etc in GSF, there just aren't as many ways to really tell someone is weird to justify a thread in the right forum. You can't tell bad gear so easily as when you see an assassin with a single bladed saber, or the wrong cell/stance on a tank, and conversation is too rare to realise the person is odd behind the keyboard. So with it fresh in my memory after catching up on a couple of months of fun here, I thought I'd add all I have recently. Too few evenings spent outside my ships! And poor Bob, having finally reached the latest page, I can't understand how he keeps going, he must have an idiot attractor or something...
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