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Malornaros

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  1. Yes, for years I've been trying by all means to talk to the devs about a "Great Roleplay Emotes Pack"... I believed at one time that they were going to release it: when I seen the image of the fortress NPC pack which ALL have an animation that players CANNOT use..... But I have the impression that this suggestion is not being listened to. It does not seem difficult to me to implement given the fact that the animations already exist on all models of the game, we see our characters playing them in a large number of cutscenes. A pack like this on the Cartel Market could bring some money to the game so... I really don't understand.
  2. Lets revive this topic.. In particular for Great RP Emotes Pack haha pls SWTOR T.T
  3. ...why not use what you already have on hand? After watching tonight's stream (on which there were some nice new features), I'm still surprised to see that the SWTOR team isn't using what ALREADY exists in the game... For example, why not commission a developer (even junior, since beginner modders have managed to do it) to make many features already implemented, but inaccessible in the game, availables? I've already talked about it in several posts on the forum, but I'll say it again with the hope of one day being read, you have A TON of dormant and unexploited content that requires almost no investment and guarantees profitability! Examples : - Make available, in the in-game store, old outfits that are no longer accessible, - Make exclusives available. Simple example: the six masks of the Dreadmasters, Darth Baras's mask or the “simplified” outfit of Rivix, - Create a "Pack of emotes and postures" with all the emotes and postures, existing in every model's animations, not accessible to players. These three proposals are based on already existing content, certainly requiring a little development, but no creation "from scratch". You have gold in your hands, why not use it? I hope that one day these proposals will be heard. I have been able to discuss it with many other players and none understand this ignorance given to what already exists for the game, without being accessible for incomprehensibles reasons. Thanks everyone for reading and have a nice day!
  4. We agree! And above all, these emotes are not limited to 1 or 2 seconds... It's better for the screens! It would be really easy to do, all these animations already exist, all models have them! You just have to create commands to play these animations (not really more difficult, modders have already succeeded in doing them!) This particular proposal is far from being unfeasible or requiring enormous resources... Please @JackieKo @KeithKanneg @EricMusco , hear us :((
  5. Hello there! I'm making this post with several suggestions for the cartel market, maybe they're not good but they use existing things in the game, without the need to create new ones (except for one). It would be a shame not to capitalize on what already exists and which does not require creation from scratch, right? Bring back old armor sets! One of my biggest questions about SWTOR is: Given the current state of the game (we all know that it has seen better days... ) why delete the existing content? Old outfits, from Operations or Flashpoints and old expansions are no more accessible for many. For example, the old outfits resembling those of the Revanites, or a PvP gear part from the first version of the game! Why not bring them back via the Cartel Market or another means? This is content that already exists, which requires a much lower investment of time than creating content and which players want to see again! For everyone I could talk to about it, anyway. You can also make it accessible in the "outfit creator" to use equipment reserved for other classes in PvE... There are armors that have returned to the game but can only be used for certain classes, which is quite frustrating! A “Great Roleplay Emotes Pack” My question is: why not create a "Roleplay Emote Pack" on Cartel Market including all the animations, poses and emotes currently not accessible to players? I saw that you had already responded to suggestion posts detailing the difficulties posed by certain proposals, I actually have no idea of the constraints linked to emotes but all these animations already exist in game, on all models character regardless of race, gender, or class. Would it really be complicated to create an emote asking to play an existing animation? (That's a question, I don't know myself even though I've done similar things in other games ) Here is a non-exhaustive list that I thought of, for "poses" that would last until the emote is canceled: - Crossarms (no time limitation) - Hands tied in front of you (Satele Shan Posture) - Hands behind the back (Darth Marr's favorite posture according to rumors) - Hands on hips - Pace - Variation of existing things to imitate holocommunication Why not an NPC creator for Strongholds? The idea here would be to offer a tool (for guilds and/or players) inspired by character creation! This tool would allow you to create your own NPCs for Strongholds, allowing you to customize: - Appearance (similar to character creator) - Outfit (similar to outfit creator) - Posture Why not offer creation using Cartel Coins? This idea may also be complex to implement, but could certainly be interesting, especially for Roleplay! Add custom appearances worn by NPCs or an Outfit customization tool ! In SWTOR, many NPCs wear armor derived from existing armor: an outfit without shoulder pads, without a cape or with some elements removed... I understand that the armor models in the game are separate: there is a base to which certain additional components are added or not. The perfect example was the Dreadmasters mask: the base is the same for everyone, but the additional components are not the same. The same thing exists for Darth Rivix's armor, which is that of Callous Conqueror with fewer additional elements. Why not make these outfit variations available to players when possible? Of course, the most "complex" suggestion I could make on this subject would be to propose setting up an in-game "modification tool" allowing you to modify armor yourself, add to it or remove it additional related components. I don't know how long it would take to develop such a tool, but it would add a lot to in-game customization only based on existing content! Imagine being able to personalize your outfit, within the limits of the components initially linked to it obviously: it would be really nice for immersion and would make the characters even more unique! I don't know if these suggestions will be read, or if some players approve, but I think they might help to get a breath of fresh air while waiting for future developments! Thanks everyone for reading and have a nice day!
  6. Yes please, Oricon stronghold! 😭 You could use the Dread Palace archetype for this, Rishi's Fortress was very similar to The Ravagers ^^
  7. Happy new year! Lets up this subject again... It's not like this is the most impractical suggestion on this forum...
  8. I'd like to bring up this subject, after having had the same problem as mentioned above recently: my class history is that of the warrior and, obviously, when I change to my second sith assassin style I can no longer use the appearances of objects reserved for Sith warriors... Please remove these stupid reservations of certain sets to certain classes, so that we can create outfits with all the existing materials...
  9. In any case, these impossibilities of use if you are not of the right class no longer have to be... As someone said above, there are cases in which its completely stupid! Combat styles make this "set" mechanic, as it can exist in WoW, completely obsolete in the game. It has not even been used since 7.0. It would be time to allow players, at a minimum, to use all these appearances in the outfit modifier regardless of their class. I totally agree!
  10. Hello, I am contacting you following a bug that I noticed for several weeks regarding PvP missions. I play on a French server but I don't know if the bug is present elsewhere. Images will undoubtedly speak better than words:
  11. @EricMusco Yes, we've been asking for this kind of thing for years... I'm not asking for added content in my proposals. Simply ways to use what already exists in the game!
  12. Hello there ! What do you think about adding a possible more advanced outfit modifier to SWTOR ? I understand that the armor models are made like this: - There is an existing base, which may also be common to several items, - On this base, additional components are added (cape, hood, shoulders, etc.) My idea would be to propose the creation of a tool allowing players, once an outfit has been unlocked, to add or remove these additional components for more customization on their outfit but ONLY when it's possible, obviously: an armor that doesn't have any cape component attached initially probably wouldn't be able to have one. For the monetary aspect (cartel coins), we could imagine something resembling the appearance editor? Each item you would like to hide or display on your outfit would cost a certain number of coins. To me, this idea would bring a ton of new customizations just by playing with what exists in the game! Even if it seems difficult to set up, perhaps the devs team will have an opinion on the matter! Would this be feasible and interesting for you?
  13. Perhaps yes, in all cases my point is simply to say that armor "reserved for certain classes" no longer has any reason to exist. The "set" mechanic no longer exists and the only ones remaining belong to old patches, which makes certain appearances inaccessible for the outfit modifier without any real justification.
  14. Hello, A suggestion that I think has already been made, but would it be possible to remove class restrictions from certain armors? Here are several points in this direction: - With combat styles these restrictions make much less sense. - These armors are made unusable as cosmetics for any other class, while some allow you to bring back old appearances that have now disappeared from the game... - Old armor sets are no longer used in PvE, although it would be interesting if this unlocked the appearance even if the bonus remains linked to the class. - There is no longer an armor set for classes in 7.3, keeping this old mechanic and depriving players of certain appearances seems to reduce the possibilities of the game. I think this restriction no longer makes much sense in SWTOR, other than limiting what is accessible. I recently bought a set of armor (without it being specified whether it was dedicated to a certain class) and found myself with unusables objects, both in terms of cosmetics and equipment, which is very frustrating as you can imagine...
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