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Ravenschild

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  1. Or do something like a "season of seasons" where they all come back as a filler season. This way people could get items they missed, increase reputation for titles and allow new or returning players to get those things.
  2. Yup. If it is about the credit economy, why would something that has no credits involved be taxed? If players want to barter mats for things,etc ...let them.
  3. So companies are buying CC items or in game items and then selling them for actual money? The only way that works with CC items is if they sell them cheaper than the CC amount, which costs them money, rather than making them money, which does not make them a profit. As for in game items, what are they selling for actual cash? Most stuff is either bound or is not all that difficult to get in this game.
  4. If I am giving a friend a dye kit, CC armor etc with no credits attached, why should I be charged for it? I went to give my sister in law (who just returned to the game a month after I did) a Blue/Grey dye kit that I have had since it first came out in a CC pack and it wanted to charge 800k . Why should players be charged for giving items away? If the trade tax is really about stopping people who are avoiding a GTN tax, then shouldn't it be based off of the credits involved? If players can be scaled to planet while keeping their abilities, setting code that bases the tax on the credits involved in the trade should absolutely be feasible to base the tax on credits rather than the item unless the trade tax is not about people who avoid the GTN for their sales.
  5. Even if they do nothing else, they should eliminate taxes on trading if there are no credits involved. I got back into the game in late Dec and got some family members into/back into the game with the offer of assistance since I had a decent amount of creds (in the millions not billions), but if I want to spend my creds to get them good looking gear, give them old cartel dyes I have had sitting on a toon for years, it costs in the hundreds of thousands if not the millions to give it to them. You cannot tell me if they can scale level to planet they can not charge a tax if no credits are involved. Unless this is not about avoiding a GTN tax.
  6. Maybe I am off base here with this suggestion, but rested doesnt work as it is. Rested will still accrue even if you log out in areas that arent safe. As such, three veteran flashpoints have gotten me at least one and a half levels (from mid 78 to 80). Without rested that progression was much slower paced (and better imo). Wouldnt a button to turn off rested be an easy thing to do? There used to be a thing you could buy during double xp events that did that, so it wouldnt be too difficult.
  7. They need to set the weekly to "wins count twice" like they do GSF, even if they moved the weekly to 8 matches with with wins counting twice, it would be faster than wins only.. Its easier to take getting rofl stomped if it actually counts towards the weekly. AS to premades, I solo queue these days and at least on SF it isnt the premades. Its all of the no calls, no guarding, bad guarding (on the cap), etc. I was in a hypergate today that had 4 of the same guild (guessing premade) and although we died a lot we were able to pull the win by playing denial.
  8. People were saying this since shortly after arenas came out. I would rather have longer queues than 4v4's,but thats personal taste.
  9. Premades have been a thing at launch and after 7.0 seem absolutely necessary to be able to complete the weekly in a timely manner. I stepped away from the game for four years and came back last November. I didn't pvp all that much until recently and I can tell you it is a skill thing more than anything else. All the bad habits I saw in pvp when I left the game in lowbies, I am seeing in end game 8v8's. No calls, guarding directly on the cap ,mezz breaking,etc. I am not the best out there,I am not even good, I am just competent (and admittedly am terrible at arenas). It isnt difficult to do the thing, but nobody seems to want to. I have watched the entire team go to cap a point in everything from Alderaan and Yavin to Hypergate. I have watched everyone guard one side in Void Star. At least back in the early days with 8v8 kickball ranked, they made certain people knew what to do. This is one of the biggest arguments in favor of premades. At least then you arent as likely to have to play 20 matches or more to get the weekly done.
  10. Can confirm the cartel coin issue as well
  11. Keith, You and the development team seem to be catching more than a bit of flak from the 7.0 update. Let me try to put it in perspective for you from what I have seen first hand on Star Forge. At both launch (centurion boxes) and with the bolster gear in PVP, as well as the base one piece gear for PVE at those times, and the reaction was people hated it. This was known and well documented. Except, in 7.0 the development team tried it again and expected a different result than they received, which was the exact same result that was received both times prior Conquest was doubled and rewards were halved (credits) with no attempt to add jawa junk or anything else to the reward to bring it somewhat back up, while knowing mats go for ridiculous amounts on the GTN due to the inflation (about a factor of ten) from four years ago. The new gear ,as bad as it is (both in looks and functionality), still requires a grind. Except that grind with wins only counting for ground pvp for the box gear for the weekly takes far more time at 4 wins than 8 matches would with wins counting twice. Yet this is the gear we are supposed to have for PVP. Which leads us to the next point of the PVP debacle: People have been complaining about premades since launch. It has been the largest complaint and the longest running, one with the longest necro-threading that I have seen in the forums . Except in order to complete your weekly in a reasonable time it is best to form up a premade. The new implants were advertised as a replacement for the set gear from 6.0. Except (at least for vir/df sniper/slinger) some of them are as usless as giving a prize winning bull human breast implants. Removing the cool down on takedown is useless for a spec that procs takedown. It is also the only implant that gives accuracy and even that is bugged since it gives alacrity. At this time there is no implant that gives accuracy and def/shield for a sniper has not worked well in the past.. A better movve might have been the third ability from the Victors set since all forms of healing were removed from the class. The forced use of one piece gear (rather than amorings,barrels,mods and enhancements) might have worked where it concerned weapons. Except the weapon customization did not launch. Nor will it launch in 7.0.1. It may be on the PTS in a few weeks and then after some more testing it may go live in May/June (if we are lucky). Admittedly that is reading between the lines of the developer statements,but it fits the standard times I have seen on fixes since the launch of the game. This also means that cartel market weapons and the ones from galactic seasons are absolutely useless for end game characters until the weapon customization utility goes live. However long that may take. I could list all the other issues that the people above stated in addition to my own here, but at this point I think you can see the issue. I will put it in more of a laymans fashion however, if you'd rather:: If someone offered you a steak dinner and brought out a can of Steak Alpo dog food and said that this was the steak dinner they had talked up to you (for as long as the interviews with the media and the announcements for 7.0 had been circulating),would you be upset? I mean both of these correlate fairly accurately between what was said and what was delivered. Quality aside, both could be said they gave out the thing they said they would and both would be correct. From a certain point of view...
  12. Tried doing the Eternal Champion after a 4 year hiatus. I beg to differ that healing companions are not useless. When a rank 50 companion keeps trying to DPS on the Nocturno & Drake Raven fight when they are set to heals...it's a problem. Never had an issue with the Eternal Champion (getting Bowdaar) mission until now. That is a problem. Edit: After about 10 deaths,Torian started healing more than shooting
  13. Bought the stronghold and made it public after doing the grind. I wanted to see what other folks choo-choo strongholds look like. Cannot get into the Traders alliance to do so. If you cannot access the directory and I did not see a second directory at fleet,then exactly what is the point of being able to make the train public again? Because you have a public stronghold people cannot access and it is not like you can go to the other directories,use a drop tag and select the train.
  14. Much like the chiss commentary on hoth if you are a chiss playing an agent,can we get some of these based off of class. For example mocking Theron for just changing his hair cut (without dying it) and thinking it is a disguise. Bad tradecraft and Cipher-9 would know that. If you put the billion credit bounty on Theron,that is about as bone headed a move with everyone looking for him looking for what may be the largest bounty in history.
  15. I would have thought that since the Cartel Bazaar added the weapons from the Chevin Event that those weapons would have had tuning slots as well. The do not however,which is odd since the items cost a rediculous amount of items to get.
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