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BrimstoneAshe

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    St. Louis, MO
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    Boxing, Reading & Writing, Gaming
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    Network Administrator
  1. Not really sure if this helps get around the problem(I honestly don't really understand the problem here), but I seem to remember an option under preferences where you could adjust some sort of delay between your abilities. Would that help? Is that option still in?
  2. Good article. Although I think the fact that EVERYTHING is humanoid is a bit of a disappointment for me. In Imperial quests on Nar Shadda you come across these aliens tied to the Revan lore that have the ugliest and freakiest head I've ever seen and it sits atop a humanoid body. It just looked so incredibly silly to me. And I LOVE playing small races. I really would have loved for my Jedi to have been a Yoda type race. Or a Jawa Bounty Hunter. This game wasn't a WoW killer for me. For me it was much like you mentioned, it was just burn out on WoW and fantasy in general. I do look forward to seeing where Bioware takes this game. It has a ton of potential.
  3. 1. It's not too high, but it is kinda silly you have to pay 40k for a speeder, but you got your ship for free. 2. Warning was actually there, but you had it turned off or ignored it. You claim you're an old school gamer and yet didn't think to maybe be curious on when you got a mount and how much it would cost? I know I did.
  4. Well it was just a few examples. There really are many many more, but I completely agree with you otherwise! I really enjoy the way Bioware makes me feel like there's a reason I'm out killing x of y. I'm not bashing it. I'm just saying I wouldnt mind seeing just a break in the pattern a bit. This became pretty apparent to me when I hit Balmorra for the first time in Beta. The whole zone is about the Imperials battling the Republic backed renegades. Yet I never really felt like I was truly in the middle of a conflict. Sure, everyone I was talking to said I was and I saw a big walker sitting in the base like it was there for a defensive reason, but thanks to the big bubble over the base it didn't seem to be necessary. I remember thinking "Man I'd love to hop in that thing and take it for a test drive." And wishing I could have had a quest that let me at least man a gun on one and blow stuff up! Then later on in Balmorra I came across a NPC who was talking to a pilot. They were trying to do an airstrike. They showed me the pilots head, but didn't show me much else. I was thinking "Man I'd love to have a quest where I'm doing some low and slow flyovers bombing the tar out of these locals! Heck they have a rail space combat engine already, why not make it part of this quest!" I guess what I'm trying to say is I want to blow more stuff up haha. I play a Merc and I'm pretty addicted to my rockets and the explosions and smoke trails and the fun.
  5. I disagree. The variety came in WoTLK. Need examples? Howling Fjord: The Big Lebowski quest line as I call it. But you had some quests to learn how to use that harvestor thing and then you had a quest to use it to go down into the quarry and collect some shards. You used the runes to launch you from platform to platform. Also had the quest where you had to hop in the gyrochopper, shoot down some gargoyles, pickup some stuff with the grappling hook and put it in a designated spot. Sholozar Basin: Had the quest where you were on the shoulder of that titan looking dude and you stopping and smashing undead. The quest where you and Hemit Nessingwary where on the mammoth taking out the Queen Protodrake. Storm Peaks: Remember the quest where you had to leap from proto drake to proto drake and take out their riders? Remember the quest of getting on the polar bear and having a battle in the pits? Remember the Hodir daily of spearing a drake and trying to kill it while keeping it from crunching on you while you flew over the zone? These are just few of many many quests WoTLK had. Granted, at the end of the day you were still clicking your mouse and pressing an ability on a hotbar, but it gave you the illusion you were doing something different. Maybe this didn't work for some people, but it worked for me and I would like to see this sort of diversity in SWTOR. I can imagine some ideas already in the Star Wars universe and using concepts seen in like the Force Unleashed series combined with some mechanics used in Witcher 2 that would create some really exiting moments in the game.
  6. I would agree with several of the OPs complaints. I love SWTOR and plan to keep playing awhile, but I can certainly see some of his issues. 1> Lack of quest diversity. I completely agree. I made a couple of topics in regards to this in the forums during beta. The story/dialogue is great, but at the end of the day its the same cycle. I had provided suggestions on how to break the cycle in those other threads. 2> The complaint about the graphics. I can see the point, but I also understand Biowares decision. Since MMOs tend to stay around for some time. especially successful ones, having stylized graphics gives the game a bit longer life in the visuals. Wow has been bashed on it's cartoony look. And if you look at vanilla Wow compared to Cata WoW, the "cartoony" vibe may still be there, but there is a LOT of detail in the modelling. Having a stylized look really gave them more flexibility and I think that's what Bioware wanted. 3> Things missing in the game at launch. Even though I have no issues with grouping tools, mods, and dual specs, I'm not upset that they aren't in game. The things that irk me are minor, but also along the lines "How is this NOT in the game?" a> No /roll command in the game. If you put a raid together for a world boss and choose master looter.... be ready for a headache of determining loot. I really don't understand how this could have been left out. b> No guild storage. I'm really sick of the trend of MMOs hitting launch day and being in a guild is nothing more than a chat channel. Yea, Guild things are added down the road, but this really irks me that this sort of stuff isn't worked on from day one. I'm sure Bioware has some cool stuff planned out for guilds and so it will all get put in at that time(like their make outfit match chestpiece option that took out saying what they're working on as a replacement will be much better). But as we're all leveling, we're finding patterns and gear that don't do us much good, but would sure benefit a guildmate. It would be so nice to have had at least guild storage at launch. 4> Other thing that sort of irks me: Price of speeder training. The price is 40k credits. By the time you're 25, you'll most likely have it and then some more. I had over 50k when I hit 25. It's not impossible, but it is still a good chunk of money. As one guildmate stated "Its odd I get a spaceship for free, but I got to pay through the nose for a speeder."
  7. Haha! For many that dont like ganking, PvP servers seem to be full of it. You're going to get ganked WAY more than you're going to get the "attacked by similarly leveled characters while doing questing or gathering."
  8. Vulgar Saxon Pigs, Eitrigg in World of WarCraft. You're welcome.
  9. 1> You rushing is a point. One you choose to admittedly ignore. Therefore the lesson to be learned here will escape you. Let me go ahead now and say congrats on the next MMO you rush to and make the same thread on their forums. 2> Long quest line at 50? No the long quest lines designed for you were the ones you rushed through getting to 50. 3> Did you get all your companion quests knocked out too?
  10. Very true statement, but honestly it wouldn't have taken much research to see the writing on the wall in regards to the state of PvP in this game. Plenty of info about PvP in this game as soon as the NDA was lifted in Beta. Anyone with common sense could have connected the dots.
  11. Oh c'mon! Dual spec 'completely shattered' your immersion in WoW, but keeping your mounts in your pocket didn't? What a junk excuse. Dual spec loses your love/value for your character? No, it PROLONGS it because being able to perform two roles means you don't have to switch to a different character to fill a role! You said yourself you're leveling two characters to fill two roles... which one are you going to value more? Would you not value one character MUCH more if you were able to spend more time on that character instead of splitting that time leveling up another? Junk excuse. Maybe me and my friends just play MMOs differently than most. But we enjoying playing the games together. We appreciate it more when we have options among us when we need to accomplish a task. We approach a team video game like a team sport. Sometimes we might need to switch positions around. And most team sports we often need to play a role on offense AND defense(gasp! multiple roles!). Guess we're weird to look at playing a video game the same way we'd approach playing just about any other team game ever created.
  12. Oh man I LOVED Planetside! I really miss that game.
  13. I'd also like to add, minimize the chat window. At least until you get to the fleet.
  14. Space combat grew on me. I enjoy it enough to do the dailies. Looking forward to unlocking the next set of them.
  15. Trying to be innovative in an established genre can be a dangerous move because while there are players looking for something new there are a lot of players who don't adjust well to something new. The OP brings up the combat model of SWTOR and how they wish it was something new. Well DC: Universe Online has a pretty different combat system(which I *really* enjoyed and appreciated) and yet it's free to play now because clearly there were a lot of people who didn't like it. DCUO and it's lack of success really proves to me that the majority of the customer base doesn't want too much innovation at once. Because as a whole, and yea this is just my opinion, DCUO was a very well done MMO from the ground up. Exciting combat, voiced over quest dialogue, solid graphics, etc. The only knock I had with it was lack of options in character creation, but I realize that "unlocking" costume pieces was part of the game itself so it sort of made sense that the initial character creator had the limitations it did. I really liked how abilities had two effects based on the "role" you were in. I really wish more MMOs would go that route and then you'd never have the "dual spec" argument again.
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