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RayGonJinn

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  • Location
    Orlando Fl
  • Interests
    Writing, Drawing, Video Games
  • Occupation
    Computer Animation Student
  1. So I'm re-installing the game and when I uninstall the game I have 41 gigs of free space. But the install is exceeding my 41 gigs and won't complete. I'm confused because it says I only need 25 gigs minimum available and after doing research on how big the game really is I've found that people's games should be around 32 gigs by final install. So why is my game install exceeding my 41 gigs of free space, preventing it from completing? Also, public test server is NOT enabled. Thanks in advance
  2. My first night of trying out Youtube's new streaming platform I had a duel with a carnage mara on Begeren Colony server, who I concider decent, he's definately above most of the sent/maras in PvP on that server and performs at a high level. We end up dueling eachother very often in WZs. Results of 1v1s in WZs is often unreliable because you can run into a player who has all of their DCD's on CD, meaning they don't have their entire arsenal for a fair 1v1. In https://youtu.be/LvTk6ABzhM8?t=1h14m we dueled eachother but luckily we both had our entire arsenal ready when we needed it and the outcome once again proved to me that Watchmen/Anni is the dueling spec for sent/maras.
  3. Please tell me what server you're on because I'd love to duel you on my Anni Mara just to give you a good dose of truth. I've yet to meet a carnage and/or fury mara that could successfully solo my anni mara (decisively) and I've dueled some great players of those specs, I also play across 3 US servers. Every actually good pvp sent/mara (the ones that stay away from the forums) KNOW that if you're going to duel, you go Watchmen/Annihilation. I'm not willing to go back and forth with you about it here because I can show you better than I can tell you. I'm willing to use 90 CCs to transfer to your server, to deliver truth to you about what Anni can do in it's "Gimped" state. Just tell me the server name and your character name.
  4. Wasting my Zen huh? Tell me that whenever you run into me. In my vid I didn't miss out on my DoT crits by not activating Zen, yet I out performed all the sent/maras in that match who weren't watchmen. The situation @ 2:15 didn't call for either Trans or Zen but I chose one to spend my centering on trans and I chose the right ability to activate. Chosing ardor/relentless takes away that situational choice but I don't expect you to understand that. The blind leading the blind on this one I'm glad you're telling all the sent/maras to pickup ardor/relentless. It's not useful in regs or ranked but you'd know right? You main a high performing sent/mara right? Yeah I thought you did I'll just keep doing me and out performing all the other sent/maras who do pick up the utility.
  5. You seriously need to stop promoting ardor/relentless. At the 2:15 mark of https://www.youtube.com/watch?v=QgeqPqYJ8X0 I popped trans/pred and was able to get another full stack centering/fury for another trans/pred or zen/berserk in 10 seconds. Where did you get that you can do trans/pred every 22 seconds on the centering/fury system? It's stupid to take the ardor/relentless. I have a sent/mara on BC & Shadowlands whenever you wish to test your sent/mara knowledge.
  6. Just quoting, not really replying directly but generally. No way am I a master sent/mara, it took me 3 yrs to finally level one. I always mained a guardian/jugg in PvP but recently switched to maining a sent/mara. Here's my take on trans/pred vs zen/berserk. At first I did take the utility ardor/relentless that puts trans/pred on 30 second CD but as I did solo ranked I found that waiting 20 seconds was too long for another speed boost, especially with all the sorcs in solo ranked. ardor/relentless restricts my performance, especially while spec'd Watchmen/Annihilation as it's intended to be very versatile, situational spec. I want to be able to use trans/pred whenever I want and use zen/berserk when I need it, like every sent/mara should. Always activate rebuke/cloak of Pain and trans/pred before initiating combat with any class, only a fool doesn't for it has to many situational benefits not to. When you leap onto a ranged target, what do they do? Knockback, so already having trans/pred up allows you to close the gap guickly. Unlike Zen/Berserk that hinder your centering/fury building until you consume all the charges, you go back to building centering/fury as soon as you utilize trans/pred. I pred 3Xs as much as the average sent/mara who has the ardor/relentless utility. After being knockback, because you have Stoic/Brazen (like you should) all the damage the ranged does (including their DoTs) have been building your centering/fury for zen/berserk while trans/pred is still up. Now that you've closed the gap and they've used their knockback, THEN use zen/berserk. You know they have about 20 more secs until they can use their knockback again. I usually burn my all my zen/bersek charges and almost have the centering/fury built by the time they can use their knock-back again, even if the ranged spec'd into a utility where direct damage lowers their knock-back's CD, all in 20 seconds instead of 30 seconds. Nothing sucks worse than being knocked back with a full stack of centering/fury, everything's lit up on your quickbar, and you can't trans/pred because it still has 15-20 seconds left on it's CD When it comes to dealing with guardian/juggs & VG/PT when they pop their defensives, don't try to burn through them, when you see they've activated them, just stealth out and LoS until it wears off (If possible) they leap back in. This is what works for me while strictly being spec'd Watchmen/Annihilation and I consistently out-perform the other 2 sent/mara specs and even all the other classes. (scoundrel/operative, sage/sorc, shadow/assassins, & FOTMs included) P.S Leg Slash/Crippling slash is a sent/mara's friend (especially when burning down healer's and building centering/fury) -Alunra
  7. And here I am trading in my Guardian/Jugg to play a Watchmen/Annihilation Sent/Mara... I do want to thank all of you for these types of threads though because it's motivation to go into PvP and take out the FOTMs, the ranged (which is all to easy with trans/pred, FOTMs included) and the Carnage/Combat & Conc/Rage Sent/Maras; all while playing objectively Again thank all of you who contribute to threads like these and pretty please keep them coming for they drive me to push the class as far as it can go in it's "Terrible", "Squishy", "Gimped" state
  8. No one gives a **** about stealth problems... FOTM classes deserve to be screwed over so
  9. Dual Saber Throw hit's multiple targets so she may want to avoid using it around CC'd enemies for now until she gets the hang of using it. Force Sweep/Smash is a main AoE and Cyclone Slash is a secondary AoE ability. So tell her to stay clear of using those around CC'd enemies and she should be good to go
  10. So players get screwed double... not only do they get lower ratings from getting put with same ACs on different teams... as you continue to lose due to this match making system, it goes on to build a bias against you for losing because of the bad hands it dealt out initially...
  11. I understand that alot of people play FOTM classes, I understand a lot FOTM players Queue those classes in ranked, but the match making system could at least try to divide the FOTM classes as equally as possible on the opposing teams... Having 4 sorcs on 1 team and 4 PTs on the other is just poor match making. It's not just with FOTM classes it's with all classes, just because there's 4 of any AC in Queue doesn't mean they should all be on the same team. If it's going to be AC vs AC in solo ranked just make it ranked 1v1 because that basically what the solo ranked matchmaking system is already doing putting all of the same ACs on a single team. Everyone doing solo ranked right now is NOT getting a fair rating because of this.
  12. There are a lot of imps on PoT5, probably 5 imps to 1 pub, but imps barely win WZs against pubs... Everyone knows you can get your PvP dailies done, pub side, like it's easy mode...
  13. And it's great to have you back... I'll be sure to get in contact with you next time I'm on BC
  14. Let's be real, there's a lot more thing's the devs could implement into PvP that would and should be a game breaker for you. If this subtle suggestion get's your panties in a bunch then you should probably steer clear of PvP. I have a commando and I can tell you that I only use Hammer Shot when my ammo is low. Hammer shot used to reduce the cooldown on Reserve Powercell but now it barely serves a purpose in PvP other than being able to shoot while on the move. I also barely use explosive round, even if the icon is lit up, encouraging me to use it. It uses to much ammo, for an ability outside of me rotation. Hammer Shot and Explosive Round are the only two abilities I suggested should reduce the cooldown on E-net and I barely use the two abilities. As a sentinel, Rebuke keeps me alive, it's my main defensive that I rely on. It gives me 20% damage reduction and does 400-500 damage to my attackers every couple of seconds. I have 3 abilities that I can use to lower this Rebuke's cooldown by 3 seconds EACH! And I use all three. Rebuke initially has a 60 second cooldown and can last up to 30 seconds as long as I'm being attacked. By the time the 30 seconds is up for my Rebuke, it's going to be off cooldown in 10 seconds from the abilities lowering it's cooldown. So generally I can have Rebuke active for 85% of the time i'm in combat. Not only do I have Rebuke but I have saber ward, force camo, I can lower enemies accuracy by 80%, an on demand speedboost in Transcendence, self heals, shall I go on? How is that fair against a commando? I think it would be perfectly fair that Commandos should have a utility that allows certain abilities to lower the CD on E-net. Every Class has a slow or root that can be directly applied to an enemy BUT Commandos. Yeah Commandos have abilities that also have a 2-6 second slow applied to it, but so does Sages and they even have a slow outside of their abilities. Shadows and Scoundrels have slows and they'er stealth. There was a time when Commandos didn't even have an interrupt dude and you're trying to call a make it break it on E-net having abilities that could lower it's CD? No disrespect but GTFOH After playing this game for all the years it's been out, I could care less about stealth classes. I mostly play none stealth classes and have gladly sent my share of opposing stealth to the medbay for trying to take my node. The fact that they get to start the fight on there own terms is already tipping the scale in their favor. The second fact is all the burst they do as soon as they pop out of stealth has always been unfair. Why should The stealth classes get to start the fights when they choose and have the burst to go with it? While non-stealth classes have to build up focus to do an attack that will mean anything or channel their first attack? I have no remorse for stealth classes, even while they don't give me any trouble. E-net has never been a problem for me or any actually good PvP'er I've ever known, but I guess that's just me.
  15. YOU MUST utilize the 12x exp class story perk and get to a minimum of lvl50 so you can stop QQ'n in the forums about lvl 30-59 bracket!
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