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sithterror

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  1. That is why it is a nerf and i vote negative. w/o the immunity across the board for all AC of Sorc, it screws the dps big time!!!
  2. Seems easy to try making Deathmark make any sorc damage do 20% more rather than periodic damage and having Creeping terror do it's damage over 10 seconds versus 18. That was someone else's idea from a while back post 1.2 and seems like a reasonable tweak to increase sorc dps roles.
  3. There wasn't any IMO......y'all got nerfed again. 1) Bodygaurd got a good increase, Great. Now they have a bit more heal-surviveability with thier heal tweak and new ability. 2) arsenal made out pretty good. RP doesnt give space for kiting, but a 4s root isnt all that bad...just gonna have to learn a new way to evade. The free heal for spamming TL 3 times for a 5 stack is nice for them....prolly see more spec into Bodyguard for heal bonuses than pyro now. 3) Pyro got the shaft. Thier interrupt while needed was a good call, but face it.....4s lock out does pretty much nothing for them except delaying an ability. could it be critical or superficial, well eh, that is more of a situational debate, too many variables! The big bone was the range nerf to the stun. I mean you all got a lousy 2s cast for a stun at range that can be interrupted easily or los'd to shutdown. But now having to be in 10m range isnt good when all your abilities in your rotation are 30m. it isnt a total loss but it hampers your gameplay style in such a way that it can only be used one guy in your face. Gone is the way of getting the kiter with a lead, or running to a defense point and getting an early stun or getting the Marauder before he leaps to ya. With so many other ideas i support in your guy's forum and none of them have been mentioned one way or another, i just sympathize and wonder if BW really gets how each class plays in PvP! Wonder if there is more to come that they obviously cannot tell us about till thier mind is made up. sad
  4. We will see when PTS goes live. Where is my new content for August BW.?!
  5. You respond to a thread that hasn't lived for over 90+ days! Then you say some bokern engrish about it being cut, or high chance it will. So you know this how? Ouija, tarot, crystal ball or just a shot in the dark.
  6. 1) static barrier: +10% Melee and ranged defense, 10% damage back.to attacker 2) force run: +immune to all control effects 3) creeping death: change to 10/20/30% DF & periodic base damage increase 4) wrath: can proc chain lightning also 5) polarity shift: reduce a cast time by 1 second, for 20 seconds every 180 seconds 6) TB: instant cast with 9 second cd 7) DF: can hit 5 targets instead of 3 8) CT: dot damage is 10 seconds long, increase base dot damage +35% 9) forked lightning: change to a 45% chance to proc 2ND arc 10) saber strike goes off.pdf willpower instead of strength (or both)
  7. In speaking of pug matches whether solo or a partial remade, it is the tenacity of the players that make or break the defense camping. I solo pug a lot due to time zones from my guides and I see the points made. Some times us imps on pot5 lose the 2nd node after a good fight and then it is only 2-3 players that still fight to flip. This map and novarre make it to easy to give up and then wait out the time, which leads to chat arguments, etc. Yet, I have seen some where no one gives up and by successful diversion we can take and hold. Usually comms and heals affect fights like these more than facing a full premade team, but team composition could also be a factor. I don'tggive up till the match has hit its point of no return and the match can't be won.
  8. Conversely wondering if this will also give 5 extra talent points too?
  9. Sorc have had it. But it isn't the end for me. I mean sure I made 3 toons to 50 in the forst 30 days of the game...assassin, sorc and PT Pyro. So I guess I was lucky in my choices. I played the Sorc up to the nerfing, shelved the sin to PvE tank and then played Pyro. Played the parakeet build, ironfist, TheOpfs build and settled on my own 8/6/28 build by the time it was called a fotm. Good thing was that it enabled me to learn the counters to other classes since Pyro is easy to play. Since I am all WH with him I decided to go back to my Sorc and challenge myself. As a full BM it took me close to 3 weeks of playing wz's to adapt to the damage and defense changes but also reading the forums here about tactics, builds and rotations. I had to learn a new style of play...hit and run, los'ing and finding a Pyro or Mara to set as my assist. This is where I see the term dps support applied to Sorc. Not enough burst as a fotm, enough cc to set back the enemy or slow them and sustained dps that is outhealed or tanked through to our death. Yet assisting a good player who knows who to play the map and not the scoreboard is what I find this class is regulated to. I can finally survive 80% of my solo fights against fotm classes now, especially upgrading my trinkets, mh and oh weapons, but I cannot play like my Pyro or pre-1.2 styles. I know what I said here isn't anything new to us or even made to change your mind. I don't like the current state of the Sorc being glass with no cannon, yet making 3rd for objectives, damage and kills only means so much. It is the hope that the good ideas you all come up with hasn't fallen on deaf ears with the combat class tweaks coming in 1.4 and that people like warultima, TheOpfs and others post fact and relevance for us to use. Here's to hope, thanks!
  10. No! As my full BM with WH trinkets + MH & OH, I barely survive most solo encounters. Operatives and Pyro's being total kill with meh damage to them, IF, the catch me off guard and from LOS them. The constant use of your bubble and LOS/run away is your defense. Snares and dots enable a get away but guarantee it. Fighting next to pillars, corners, boxes, ramps or pits is half your defense! Your FL snare, Force Slow, Kickback (with root), Bubble and interrupt is your other half to defense. This forum has many threads on it, it is rough to play through it but it can be done. I find it more fun to play my sorc than my Pyro cuz I know how easy it is to play and counter every class with it. Sorc are more challenging to do the same with no burst and weak dots; yet, it is funny to see some Mara or Pyro I killed come back for more and more and more till he is tired of dieing to me.
  11. I don't speak Deutsch, so can some accurately translate the points he is making?
  12. I use a 0/13/28 Madness build in all BH gear with the BM crit & WH power relics, with full augments (18 resolve). I find myself above or below my bf's Sniper by 20k depending on any fight. Only thing is, is that the Sniper is Rakata w/ 4 BH pieces. I don't have 35m range so some fights give a few extra seconds to him for engaging further. However, my 3/31/7 Lightning build would always have me best him for 10-50k in every fight. Better force management and CL with TB always hit for more than a FL blast even with movement fights. Your pick to use...lightning rotation is hard at first, while Madness is easier to do.
  13. I would say: 1) stop trolling 2) L2P, without hax 3) tell him fighting NPC's on illum isn't special celebration time.
  14. Granted I am sub 50 PvP on my operative, but as a lv 25 I put up enough dps to take 1st or 2nd in any wz I play and die less than most of my team. A lot of it comes down to who is on my team AC wise and if I get left holding an objective. Otherwise it is using all my abilities wisely, easy.
  15. TOD should do more damage than it does now, however the adjustment is made. More base damage or additional internal damage. Moreover, FL should have a 80% slow at least. I mean Luke couldn't get up and run to the empower he just spammed....plus if you have been tasered for fun-training then you know you can't do jack but stumble and fall. Seems FL is weak vs a gun. Since it is so easy to interrupt and lock out it also suggests it should a heck of a lot more for a onetrick pony build.
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