Jump to content

Whaitwhutwalrus

Members
  • Posts

    33
  • Joined

Reputation

10 Good
  1. Yes more gear tiers! Everyone just loves devoting their time to hammer station simulator.
  2. Lightning sorc is in a very good place at the moment pretty much one of the fotms. Gathering storm seems to be the best set bonus for dps. The 4 set gives 20 % more force damage while polarity shift is up and after using force speed, the 6 set gives a increased 10 second duration on polarity shift after using force speed. For tactical s its between stormwatch and elemental convection. storm watch is the best for single target where as elemental connection is better for cleave. (with elemental convection it makes volt rush an aoe and it procs your chain lightning (a second insta cast))
  3. 253 item rating 2 alac enhancements, 1 implant, 12 alac augments 5 crit enhancements, 1 implant, 1 earpiece, 2 crit augments
  4. I personally run 2k crit with 1900 alac for guard swap gcd. Tbh running high alac or low alac comes down to personal preference, i prefer having the faster guard swaps XD
  5. Yea screw that blubbernugget guy.
  6. The reason why we're not getting any new content for pvp is like jimma said, there is no reason for bioware to. They're going to cater more towards what brings the most income (i.e. the cartel market). Most seem to be missing the point, it's not necessarily if you would pay more for your subscription fee but rather if there was a system where you could make sure your money went towards content you wanted to play. @ joe: lemon party man and it's only 3 of us. + what up. @ jimma: what up hommie p.s. /baby back ribs.
  7. it's not about how high you parse, but how good you look while doing it.
  8. ^ this guy hit the nail on the head, engineering used to be the viable sniper spec for yolos with its extra survivability via emp discharge, granted they can't "balance" over one aspect of pvp but they can atleast try to make each class viable for it (sniper and mercs mainly [maras have improved]). However this thread is not a help x class thread it's about what to expect from the next update. i predict... A). New cartel items B). new pve content c). The mentioning of an idea for a new pvp map that will never see the light of day. As for myself, i'm still on board for the re-skinning of all current pvp maps.
  9. Which brings be back to my point that merc heals need to be put on par with the other two off-healing classes (ops and sorcs) to the point where the off heals are effective and are not so heat consuming. Also zoom brought up an interesting point, one that i did not consider. Gunnerys burst is not nearly as reliable as marksman, I don't see the harm in boosting it's reliability either. Then again all of these suggestions are probably going to be ignored by the devs (not saying they will, but past experiences have shown this to be true).
  10. Agreed, 1 v 1 should not be what they balance on since all pvp instances are not focused on 1 v 1. I don't think bringing the burst to the same level would be how to go about bringing gunnery up to par do to it's ability to run and gun. The sniper does have good mobility as you stated however it is limited in what it can do while on the move (frag grenade, corrosive dart, rifle shot, takedown (if opponet is below 30 percent), followthrough ( if it's available at the time). A sniper can't use any of hits high burst while on the move while the merc can still put out some of its heavy hitting moves no problem while moving. (granted only useful in certain situations) As I've stated earlier i believe a possible solution to this would be to upgrade the mercs off-heals to be on par with sorcs ability to off heal ( so that the merc won't be suffering from heat issues afterwords [a sorc can off-heal with little to no issues with energy afterwards] ). That way the merc will still have a place due to its increased survivability, mobility, and off-healing. While the sniper does bring great burst potential to the team, that's about all it brings in marksman.
  11. Ambush the best move to corn hole a scared and confused assassin/shadow.
  12. The reason snipers under perform in solo ranked is due to the same reason that mercs under perform, their cooldowns do not do well under focus fire. After the sniper uses its roll (buys 2 seconds) and evasion (buys 3 seconds) and knock back (good depending on the situation) they're pretty much a sitting duck (depending on the other teams group composition). Diversion works rather well if the other team as a few melee on their side but ranged dps can just walk right out of it (plus it's not a sure way to mitigate damage). Leg shot/flash bang can be (most of the time will be) broken by your own team. Even if you use your cool downs effectively in solo ranked without support from your team, you're going to die very quickly. The sniper is almost the definition of a glass cannon, very easy to kill (under focus) however can put out great damage. Pretty much the strat for snipers in yolos is to stay alive as long as possible and do as much damage as you can before being the first to die. (second if you've got a merc on your team =-P )
  13. It's generally accepted by the majority of pvpers that the sniper is in a bad place for solo ranked ( not just by the data) that said, the merc is in the same vote. ( then again most can argue that the problem is not with the classes but with solo ranked itself). I can emphasize that gunnerys burst dps is not nearly up to par with marksman however if they brought it up to the same level, then there would be no reason to play marksman and we'd be in the same vote with marksman not comparing up to gunnery (due to not having the cleanse/off-healing/mobility). [am bringing up mobility do to the sniper relies on being in cover for the interrupt immunity on its cast times while the merc with thrill of the hunt can use several abilities without having to stand in place). Pretty much atm mercs are trading off the loss of burst for poor off-heals that don't work very well therefore I think a solution to this would be to upgrade the mercs off-heals and make them more effective (i.e. actually useful and harder to shut down [ basically on par with sorcs off-healing ] .
  14. A woogie is a rock type pockemon which specializes in rock throw attack, however this pokemon is special in that instead of saying its name it just says "eat a dick" in pub side general chat. it is extremely rare and impossible to catch w/o a master ball so we've resorted to killing them.
×
×
  • Create New...