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Clogski

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  1. Old screenshots cause I havent played in forever. Arena Fayrin Merc HPS http://imgur.com/ZvLj3a8 (^ OP forgot to post this one when I pm'd him) Arena Silentriot Merc Overall healing http://imgur.com/mHZVpj8 ~
  2. On my merc healer I run: Skillful - Custom Enviro Suit - Gyroscopic Alignment Jets - Improved Vents Masterful - Power Shield - Supercharged Defense Heroic - Stabilized Armour - Thrill of the Hunt - If you feel you'd rather turret and stand in one spot as opposed to kiting and pillar humping, I would drop TotH for Energy Rebounder. I found these utilities to be the best to run with. The extra interrupt immunity AKA GODMODE that both Masterful utilities give are soooo helpful. I tried Afterburners a couple times and it was found helpful but only in solo ranked situations when my team doesn't peel for me and I have to fend for myself. Suit FOE was nice pre-4.0 when there was nothing but hatred and madness but now the other two masterful utilities are so much more useful than 30% dot damage reduction on self, plus I would much rather save my cleanse for CCs. I found Smoke Screen to be utter useless. It looks good on paper don't get me wrong but when I'd use it, the player I am getting away from would just roll/dash back to me, sure the 4 seconds of interrupt immunity is nice buuuuttt I found the other two Heroic utilities more worthwhile in the long run. Stats - Critical 38.61% 1059 rating - Alacrity 11.72% 1187 rating - Augments: 6 crit, 6 alacrity, 2 power With these stats I am able to break 5k+ hps in almost every competitive warzone and hit 6200 hps in an arena. I enjoy running with ~11% alacrity and notice the difference when I have none, it is something I always stress to people they should use. I hope this helped you and I hope you enjoy merc heals :3 MERCS4LYFE ~
  3. This reminds me of the time I was accused of hacking someones account because they couldn't use barrier.
  4. Strawberrita Operative HPS http://i.imgur.com/MWFo5X0.png (updated to prevent double post) Keldori Merc HPS http://i.imgur.com/lw9w7Gv.png
  5. Bananabraids 8s Warzone Merc - HPS http://i.imgur.com/TTG39z4.png
  6. No'hands Powertech - DPS Reg http://i.imgur.com/hdmL309.png Pyro PT 2 stronk -- Fatwizard Sorc - DPS Arena http://i.imgur.com/ZPjL8lj.png -- Fatnerd Sniper - DPS Reg http://i.imgur.com/qMMi6FH.png
  7. Cementboots HPS - Merc 8v8 regs http://i.imgur.com/U63OWsS.png v.v Not enough merc heal love
  8. Bananabraids Merc - HPS Reg Arena http://i.imgur.com/itOjADV.png
  9. Somerville Merc - HPS 8v8 Reg http://i.imgur.com/RqoQsnT.png Somerville Merc - Overall heals 8v8 Reg http://i.imgur.com/v0U1ct7.png Sorry I am not an operative or sorc who can pull 6k-7k hps >':
  10. Glitterqt - Merc Highest kills 106 Regs http://i.imgur.com/mqSK0Ak.png Somerville - Merc Highest kills 109 Regs http://i.imgur.com/Ihud4I3.png
  11. I found running with 1050 alacrity and 1050 crit worked well for me. I used 5 alacrity, 5 crit and 4 power augments and I feel really comfortable in warzones with those stats. I do on average between 4k-5k hps (I am trying to get that 6k dream though ^^) As for min/maxing, I bought the healing set and didnt touch any mods or enhancements because I min/maxed around everything else to save comms. Power/ala earpiece, power/crit implants, power/crit MH, power/ala OFH. I am still testing stat builds but so far this has the best output.
  12. Bananabraids - Merc Overall heals / Dmg taken http://i.imgur.com/I5OKvlX.png Vibeke - Op Overall heals http://i.imgur.com/eS0i4Ec.png
  13. I really like the disengage, it adds a lot, if it was part of 3.0. Right now in 4.0, every class was given a leap/charge/teleport ability making the new merc ability even more useless and creating an even bigger gap between class mobility. Disengage: I think the way disengage acts needs to be changed. Right now you need to angle your back to face the direction you want to go unlike the operative/sniper roll where you roll the way your camera is angled. It needs to work in that sense, you move back depending on the camera angle. Smoke Bomb: I actually haven't used the new Smoke bomb utility. I looked at it and I would rather take the stun DR and casting while moving utilities over it. The way I see it: you disengage backwards 20m, you have the Smoke bomb utility making you immune to being lept to/shadowsteped to BUT every class can now charge/roll/speed boost rendering the uniqueness of the utility useless, yes the few seconds of interrupt immunity is awesome but I take the Supercharged defense utility and 8 seconds of interrupt immunity every 10-15 seconds is amaaaazzzzzing. Hydraulics: The hydraulic nerf was unneeded. I noticed a huge difference with the added 15 seconds to HO. I understand it was nerfed for the added ability rocket out/propulsion round/Jordans but I would like to see it used while snared/rooted, otherwise the class is hurting even more. I am actually rather disappointed that in depth PTS testing wasnt allowed this expansion like it was in 3.0 PTS. As I see it right now this is LIVE testing. But oh well. ):
  14. Regs: Glitterqt - Merc heals hps http://i.imgur.com/6sMFUeT.png Glitterqt - Merc heals overall http://i.imgur.com/shKM428.png
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