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djdee

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  1. Update: we have 1 spot open for our current HM team. We are flexible with the roles our current team can switch too. A bit more about our current team: with our new group composition we are casually working on downing Commanders in TOS HM and Torque in Ravagers HM. While we do not strictly require it: all of our current members use Starparse so that we can see what area to focus on for improving Our raiding atmosphere is usually friendly, relaxed, some banter and sometimes friendly competition. We are also looking for players interested in running lvl 55 ops, specifically Nightmare modes. Our current ops times: (all days from 7:30 pm to 10:00 pm UK time) Tue & Wed - current tier HM Fri - 55 NiM & older ops Sat - current tier SM ops (sometimes: Sun - anything else: World Bosses, reschedules)
  2. Hi! <Wraiths> is currently recruiting active PVE players for older ops like 55 (usually NiM) (Fri), SM (Sat) & HM (Tue, Wed) ops, from 7:30-10:00 pm (UK). There is also an effort going on at the moment getting back into PVP if that interests you As for perks: we offer guild ship, 10% XP, TS3 etc... We also welcome social members and members who just want to stay for levelling their characters via the 10% XP increase. Interested? Then please visit us at http://wraiths-swtor.shivtr.com On a personal note: I have been playing from launch as well but took a break when TFB NiM was released for a bit. Was in the same boat getting back into the game but found a nice place with the guild I am now.
  3. Hi! <Wraiths> is currently recruiting active PVE players for 55 NiM (Fri), SM (Sat) & HM (Tue, Wed) ops, from 7:30-10:00 pm (UK). There is also an effort going on at the moment getting back into PVP if that interests you As for perks: we offer guild ship, 10% XP, TS3 etc... We also welcome social members and members who just want to stay for levelling their characters via the 10% XP increase. Interested? Then please visit us at http://wraiths-swtor.shivtr.com
  4. Hi and welcome back! If you are looking for an option on the Imperial side, <Wraiths> is currently recruiting active PVE players for 55 NiM (Fri), SM (Sat) & HM (Tue, Wed) ops, from 7:30-10:00 pm (UK). There is also an effort going on at the moment getting back into PVP if that interests you As for perks: we offer guild ship, 10% XP, TS3 etc... We also welcome social members and members who just want to stay for levelling their characters via the 10% XP increase. Interested? Then please visit us at http://wraiths-swtor.shivtr.com
  5. Update: Wraiths are looking for a DPS, preferrably ranged, for one of our HM teams. As always we are still looking for players of all calibers for regular content (SM ops, world bosses, etc.). Our current ops schedule is Tuesdays, Wednesdays from 19:30 PM UK time, Fridays from 20:00 PM UK time. Please visit http://wraiths-swtor.shivtr.com to apply. You can also contact Shaddoe, Crete, LilleMand, Perkess or Voormedicus ingame if you have any questions.
  6. Hey, Wraiths are currently looking for players to strengthen our ops teams. We do run SM ops on schedule at least once a week (Fridays, starting at 8 PM UK time) , and we have two teams for HM ops, one of which is currently looking for a DPS. We would be happy to take you through SM content and if you want we can arrange a tryout for the HM team as well. Activity wise I would say we are a medium size guild, with all the perks you would expect (Guildship, 10% XP, TS3, etc...) Our website can be found at http://wraiths-swtor.shivtr.com or you can contact Shaddoe, Crete, Lille or Voormedicus ingame.
  7. Sadly you are right you won't notice it for the loading screens. You will still have the spinning wheel waiting for server communication most of the time. However, depending on your Visible Character Limit setting you may notice FPS improvements for when other player characters start appearing in your vicinity. What I imagine happens there, is that the game starts streaming assets for the other players to appear correctly right before they appear on your screen for good. It's not a huge difference (or maybe I have been on an SSD for too long now to remember the improvement exactly) but it is noticeable in crowded areas.
  8. Ren & Stimpy - Speaking of which I could use more Ren & Stimpy in my life...
  9. Yes, please! Doo eeet nao, BioWare.
  10. It's Yawn I.V. for intravenous of course.
  11. This. I would also add that it was one of the few instances where I turned the music up instead of off. That's about all the good things I have to say right now. I really wish BW after they finish this story line go back to designing HM FPs like mini-ops as they sort of were after launch. (when I was 2-manning the FP with a guildie I accidentally jumped the beast handler boss and my guildy was locked out from the fight. As a 186/180 geared PT tank with a 180/168 geared Treek I had not trouble dealing with both bosses at all. If the fight had not reset for some reason after a bit that fight at least is so yawn-inducing you can pretty mich stand there and do whatever).
  12. My personal issue is that I took a break just after doing everything there can be done in EC HM but just before the achievement system was put into place and EC NiM came out. Now I am sitting here with many of the older ops up to and including EC HM having not much progress (I only have bits of old ops progress that happened since I came back). This, frankly, sucks for HM ops forming that want achievements. I have done these ops many, many, many times on all three roles (healer, dps, tank) but everytime I try to explain the situation I usually get "ah, its fine if you know what you are doing", usually followed by "sorry <insert role> full" because someone else whispered after me who linked the achievement. Only solution to this is going on my tank and forming the groups myself (no, I don't want to see achievements especially not the ones I don't have. Besides, HM ops aren't that challenging with people usually being overgeared for older content). I really hope BW gets around to fixing these woes by comparing codex entries regarding ops progress but at this point I am not holding my breath...
  13. Two issues: First of all you are attaching a moral system to an argument over semantics (the choices might as well be called "do want", "don't care"). Secondly, moral obligations will put you at a disadvantage as soon as there is one guy who doesn't care about the proposed moral system at all. Edit: oh and then there is also the issue of your Stronghold score being a multiplier for conquests. One could argue "I need that for my stronghold to up my score to do better in conquests (and I really don't want to put 20 male dancers in my stronghold or plaster everything with basic chairs I want it to look nice please)"
  14. What we do to counter this is have the guys kiting through raptus jump once he is past him. This is said to force a position update on the server and should help towards positional sync issues with client and server.
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