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Toogeloo

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  1. I usually averaged 2-4 Space Missions a day myself. I found them to be nice and relaxing, and even doing just 2 takes less than 15 minutes.
  2. Whether real or not, the new trailer clearly shows us that Snipers are going to have at least one attack that can be used at over 50 meters away, as evident by the Sniper killing the Rancor from a ridiculous distance. *(this is obviously not going to happen, but we can laugh and wish)
  3. Several months ago, I helped a guildie do all his Class Story stuff, just going from mission to mission. I think he did a little PvP during the times we weren't doing his class stuff, but he was 32 when he finished his story (granted by that point I was doing all the work).
  4. I completely concur on this. Consular is boring, but if you are going to play it... play Light Side. I will also apply this to the Inquisitor story. Again, I found Inquisitor boring, but if you are going to play it... play it Dark Side since Light Side makes almost no sense what so ever.
  5. Light Side Female Juggernaut. I couldn't have made a better choice either, it's one one the most rewarding playthroughs I had of all 8 class stories.
  6. I'd guess either Mercenaries or Juggernauts will be the next big thing. But that's a long ways off, if ever. The state of the game as it is, you won't be seeing a lot of focus from what's left of the dev team working towards tweaking class balance. They have their hands full slow-releasing content that's been ready for months and coming up with more events like the Grand Acquisition Race.
  7. Warrior and Trooper are my 2nd and 4th favorite classes. Trooper is really only rewarding if you play Light Side imo. Warrior can swing either Dark or Light, but I found it the most rewarding playing Light Side (almost Revan-esque).
  8. There is no "This Healer is better than that Healer," because all the healers are good. What it comes down to is "Great Healers versus Average Healers." The reason most people like Sages is because it's difficult to run into a bad sage healer. Like... really difficult. It's that easy to heal as a Sage. Even bad healers can look like they know what they are doing. Great Scoundrel healers and Bad Scoundrel healers are much easier to differentiate. Granted, there is the bias of bubbles and puddles, and many people actually think those two abilities make Sage healers stand above the rest. As far as this game goes, an Average Sage Healer is just as good as a Great Scoundrel Healer, people just don't notice it that way. I will say, however, there are particular fights where having certain healers is more beneficial. Savrak in Lost Island seems much easier to heal as a Scoundrel than a Sage for example. Not that Sages can't do it, but having healed it with both my heal classes, I found it a complete joke to heal with Scoundrel, while I struggled a bit more on the Sage. But this again is mostly because I feel Scoundrels do much better at the whack-a-mole game.
  9. I'm assuming it's a crafting crew skill, it should say what craft and skill level you need for it.
  10. This brings us to another point. Scoundrels make great "reactive" healers. Some one pull agro and getting close to death? Scoundrel responds well to it. They are better at the whack-a-mole raid frame game. Sages try to avoid whack-a-mole all together, and they are good at avoiding it with Bubble and Puddle. They can react well, but are limited by cooldowns, making their secondary heal (Benevolence) their only real reactive heal, which is a drain on resources. Their secondary healing mechanics are strong though, so it does get them through whack-a-mole if they have to, but if people are positioned correctly, it's avoidable.
  11. Let's address a few things here. Any healer can crit 7k heal. Hell, on my Scoundrel, I almost hit 9k (granted, it was healing myself with my Shield Probe on). You NEVER not crit? Really? You have 100% Crit chance? Even if you have 3000 Cunning (In Columi gear no less), your Crit will probably not be higher than 45%. Sage Healers who drop Puddles and make party members run to them... suck. No Sage healer worth his salt will place Puddles in places and make people run to them. And how many rolling hot's are we talking here? one Probe on each person and a Cloud? 1.5s per cast? It takes me 1.5 seconds to drop a Puddle on at least 4 people, and it heals for more than cloud, and more people to boot. Arguing that Scoundrel is a better AoE healer than Sage is just ignorant to be honest... even as a Scoundrel Main, I know this.
  12. I've already posted that my main healer is a Scoundrel. Look at my sig. Scoundrel Healer, Sage DPS. I was an Operative Healer for 6 months from when the game launched to when I switched to Republic. I immediately took Scoundrel healer as my main again. I know Scoundrels can Solo heal Story Mode Ops... fact is, so can Commandos and Sages, and I know this because I've seen it done. I'm not arguing with you guys that Scoundrels suck. They don't, or I wouldn't be playing one. I'm stating that it's easier to be an average player and heal on a Sage than it is to heal on a Scoundrel, and it can be overwhelming compared to how easy Sages are to heal with. I've healed on my Sage in DPS gear with a Field Respec, and never done it before, and healed just as well as I do with my Scoundrel... it's THAT easy. The topic asks why people like Sage/Sorc the best, and I gave my input on why.
  13. Dude, it wasn't a bash of the scoundrel healing class. I was simply stating this was their weakness. Every Healer has a weakness, this is the Scoundrels. Every skilled healer knows how to get around their weakness. Another weakness of the Scoundrel is that 1 of it's heals is all but useless and another is simply meant to regen energy and nothing more. They are also handcuffed to a secondary resource, Upperhand. But, again, skilled healers work within these weaknesses just fine. The problem is bad healers do not. So of the healers and their weaknesses, Sage has it easiest since their weaknesses aren't as debilitating to an average or bad player.
  14. If you love someone, set them free. If they come back they’re yours; if they don’t they never were.
  15. This is how it starts. No one will have a problem with buying gear for leveling, they just want to get to 50 faster, and it will help. Of course this eventually leads to buying Columi Gear. It's not Top End, but it will help new 50s raid with their friends who are in full Campaign. Or... buying a full set of Battlemasters so you can compete against those people in full War Hero.
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