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AidenPryde

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  • Interests
    Gaming, MMOs, Game Design/Developement
  • Occupation
    IT Specialist
  1. Yep, it's a slap in the face to anyone that plays PvP with more than one character.
  2. Yeah, but now the grind is 1000 times longer to get BiS PvP gear because there is no expertise. It's so different from pre-5.0 that your point is completely useless.
  3. Eric, I'm sorry, but 250 bolster was the only thing keeping PvP like it was in 4.0. In 4.0 you had expertise, and it meant raiders or people with too much time on their hands couldn't dominate. Now that you've removed expertise, and given raiders/higher tier GC players a gear pathway advantage, PvP sucks. 230 geared tanks in Warzones are melting when facing DPS with HM raid gear/higher tier Galactic Command.. I'm sorry, but you screwed up, and this change, will likely be why I cancel my subscription. I was willing to deal with the grind, but I'm not willing to deal with players who have far more time than me beating me in PvP not because of their skill with their class, but because they outgear me. That and the fact that Unassembled Components aren't legacy currency is a contributing, yet important factor why I'm thinking of canceling as I play multiple characters in PvP, and it's yet another slap in the face.
  4. But how is the Imperial side?
  5. I think that Bioware will be forced to merge servers in the future because of their mishandling of the transfer service over the last year. It won't make financial sense to keep maintaining a cluster that never approaches even half load.
  6. It would be cheaper for Bioware to merge servers. Anything is possible if you spend the time to develop for it. Entire guilds could move if they allowed guild names to be changed after the transfer.
  7. I stayed because the PvP on my server still popped during prime time with a 1 minute wait time. Bioware's announcement of the ending of the 90cc transfers was a major screw up as people rushed to leave. They also lied earlier when they said they would give us two weeks notice before a price change instead of the one week we ended up with. If I'd known it would have been this bad, I'd have gathered up my Stronghold and left, but I didn't expect Bioware to announce that stuff and create a mass exodus, nor did I know it would be this bad.
  8. You completely failed to see that Bioware created this situation in the first place. There was absolutely no reason for Bioware to have ala carte transfers. If their objective was to clean out the low population servers, then they should have made the transfers from those servers free, and announced that that was their goal. Indeed, we know that they could set rules on way that transfers work because of that slipup that made transfers free, but only to certain servers that happened a few weeks ago. Evidence: http://i.imgur.com/SBmqEEC.png Bioware also hasn't update the transfer service to take into account guildships or strongholds, or even legacy banks. That's on them, as that is a major reason people didn't leave.
  9. It is Bioware's responsibility to ensure healthy server populations, not the player's responsibility. Especially considering that Bioware created this problem in the first place by having no limit on where people could transfer to, so people went to the overpopulated servers instead of spreading the population around. That's on Bioware. This is compounded by the fact that Bioware has refused to spend the development time to ensure clean transfers... legacy banks, guildships, outfit designs, stronghold unlocks, all these things don't work right when you transfer... yet they expect us to start over on those things? Anything is feasible if you want to do it, and Bioware has refused to improve their transfer service. The fact of the matter is that this game has needed, at minimum, cross server queues for two years. Yet Bioware refuses to do it. Bioware also lied to us because they said they would give us two weeks notice before changing the xfer price. We only had one week notice.
  10. As the title says, I am looking for the Battlemaster Stalker or Survivor Chest and Lower Robe. Please contact Raeslin (IMP) or Korathe (PUB) with offer. http://tor-fashion.com/battlemaster-survivor/ Thanks.
  11. Two weeks ago I came back after a two year absence. I find that I don't have any of the achievements, even though I have the codex entries for all the datacrons, exploration, quest completions, etc. This is annoying, and I know that CS can fix the problem but they keep sending me a copy pasta that basically says "a future patch will have to fix this." I'm somewhat upset that hardly anything is recognized.
  12. PvP gear in general is a dumb, and lazy design theory. The reason why it exist the way it does is because the devs are creating PvE content to satisfy the PvErs, but the problem is that hitting a mob really hard is different than hitting a player as players have far less health than mobs. SWG solved this problem by making it so that if you were to hit a mob for 100 pts of damage, you would hit a player for 25. This fixed PvP damage (though they couldn't fix the FoTM problem).
  13. You're right of course (that there will always be less skilled players), but the best way to create an awesome community is to be inclusive and a large scale RvR environment with a 3rd faction will create that. And in the end that will create a much healthier community, and by extension, game for all of us.
  14. It's not about numbers really. I mean obviously if someone is getting 50k damage there's a problem, but its more about class makeup in the rated WZs. A sniper is the best node defender in the game for example, and in a Voidstar a team with a sniper has a very big advantage over one that doesn't. Just like a team with more classes that can pull has an advantage in Huttball. However in a larger engagement, such as a 40v40, class makeup isn't as powerful of an influence over who wins as it is in an 8v8 environment. This is why I don't like rated. I think the Bioware would do themselves a favor if they instituted a system that DaOC has and GW2 will have at release.
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