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krinaman

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  1. I have a lifetime sub to Lotro and haven't logged in for over a year. It was a good game, however it went free to pay and that ended it for me.
  2. So what are these RP friendly facilities? Because quite frankly I never seen anything in any MMO I ever played. Basically all I ever seen was RP servers and then the RP would meet at various spots and do their thing. The game has RP servers and as plenty of spots to meet up at. Cantinas for example.
  3. What in the world are you going on about with no RPing? RPing is solely a player thing, if you want to RP, RP. I seriously don't get you guys.
  4. Sure there's an advantage. It's quicker with a group plus you get XP when members of your group finish a bonus quests. But here's the thing. The option to group is there at every level for every quest. That fact that people aren't grouping should tell you that people really don't want to group. This notion that forcing people to group when they don't really want to will make the game better simply baffles me. Furthermore, end game is nothing but grouping in this game. Which, IMO, is a large reason why the game is losing so many subs. With solo end game content people will stay logged in doing solo stuff until enough guidies log in to do group stuff. As it is people log in sit around spamming for a group till they get bored and log out.
  5. If there was such a tremendous incentive the OP wouldn't have such difficulty getting a group.
  6. MMO simply means a game where a "massive" amount of people share the same online world. Nothing more. It doesn't require grouping of any sort nor PvP. Wouldn't it just be easier to say what you want in a MMO instead of trying to make of definitions for words that are different than the rest of the world is using?
  7. This game is the same as just about all modern MMO's you can solo to level cap and then you NEED to group to progress your character.
  8. I've done the end game content and my guild runs raids twice a week. Again my problem at end game is that my only option is group activity. I'm really not sure what you are going on about. That same patch saw a new OP (group), a flashpoint (group), a group instance (group), and new weekly quest that required you to run the group content. Frankly, the patch was far more group centric than solo.
  9. Oddly, my biggest complaint about this "single player game" is the lack of solo content at end game. You know where all the content revolves arouind flashpoints and OPS. You can group for every quest, class quest, area quest, group quest, flashpoint, OP, and PvP. In fact I can't think of a single activity in this game that requires you to be solo. If you don't like the game fine, but I don't understand this whole "its a single player game" thing.
  10. The problem with all these discussions is that everybody defines casual and hardcord differently. However, in the case of SWTOR the groups to look at are raiders and non-raiders. PVE end game in SWTOR consists of basically raiding and little else. This leaves the non-raiders bored to death and the raiders arguing over whether the raids are hard enough or not.
  11. Yep, I'm starting to wonder if most of the responses even read the article.
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