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Styxian

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  1. This has been bugging me for at least several months now. It's so frustrating to find a cool outfit for your companion, only to see them dressed in something completely different (and unsuitable for the situation) in the next cutscene.
  2. Thank you for the update, just want to say I'm happy to hear you guys will be bringing more of our old companions back! Can't wait to eventually have a reunion with Nadia, Kira, Mako and Risha.
  3. How on earth is this still not fixed 2 years later? This can't possibly be intentional - Republic side still has the quest givers, but the Empire does not.
  4. Sounds like you're missing a step - after getting the first buff from the cybernetic skull, you need to do 2 more things in 2 different locations before heading for the datacrons. Read the Dulfy guide carefully for more details.
  5. Kalyio is a romanceable companion, so I rate the chances of this happening forcefully without leaving the player any chance to get her back as non-existant (at least for agents). Also, LOL at the hilarious Kaliyo hate in this thread.
  6. Probably because it has a decent amount of dialogue compared to other flashpoints, and is an interesting side story of its own. It's not tied to mainline/class stories in any way.
  7. So this is what's been wiping my group in Korriban FP today... I must say, 2 min 20 sec seems a bit too strict a timer for a soft enrage in a fight where you have to spend so much time kiting various circles instead of dpsing the boss. If he's not killed before that mark, the droid starts doing missile salvo causing unavoidable damage to everyone, and the adds keep coming. I was the healer, and keeping everyone up through all that just didn't seem possible.
  8. I'm guessing this is about Ironfist's headshot? It just needs to be interrupted, and you'll avoid ALL of that damage. Then the only notable thing about the boss fight is some area missile damage which healer should have no problem healing through.
  9. 1) Hard modes are restricted to lvl 50+, and if you're below 65 the truth is you're most likely being carried by others in your group. 2) Yes, tacticals are designed to be role-neutral (they aren't really at the moment, but that's not the point). But what about people who WANT to practice playing their role properly (they didn't pick healer or tank spec for no reason, after all) and aren't ready for hard modes yet? I think the OP's complaints are valid, and shouldn't be dismissed so easily. I suggested a solution several times: bring the trinity flashpoints back AS AN OPTION, without removing the tacticals. Those who like trinity can queue for old-fashioned FP and wait out long queues, those who like tacticals can queue for them and get their quick pops, those who don't care can queue for both. Everybody wins, I think. Until that happens, though, the only solution I see is to pug for tacticals in the fleet chat, the old-fashioned way, and then queue for the FP when the group is already formed. I've occasionally seen people doing just that on the Shadowlands, no idea how successful they were in getting a group together.
  10. I've seen this complaint before and have to ask - does Sparky really have that generous enrage timer compared to other bosses or something? Reason I ask is I've also had my first Ravagers run recently when I healed a raid that enraged on Sparky twice (3 times if you can count that time when one DPS was squashed by the door and had to sit out the fight ). However, we managed to beat all other bosses without enrage and only one wipe on Master&Blaster (people overlapped their circles too much, went fine 2nd attempt). One healer and DPS left right after those fails at Sparky and were replaced, but otherwise the group stayed the same.
  11. Not that much different really. The UI is a different for ops groups which may take some getting used to (my advice is to take a minute to fiddle with UI editor and set it up to your convenience once in an ops group). Usually ops leader will rearrange the frames in such a way that in each column of 4 players tanks are on top and healers at the bottom, with the 2 dps in the middle. Each healer is then "responsible" for his group of 4 people, just like in flashpoints. Of course feel free to help out if everyone's healthy in your group and the other is taking damage. Also take note of who the other healer is and if it's a different class than you, then it's helpful to add your own useful buffs on the other group (e.g. bubble both tanks if you're sage/sorcerer and the other healer isn't).
  12. Start with Eternity Vault and Karagga's Palace, they're the chronologically first story-wise and also the easiest. You may get away without reading any guides prior for those two, but for doing any others I highly recommend first learning what you're getting into. Some ops (Explosive Conflict for example) have numerous mechanics which can lead to a group wipe if not followed. Beyond that, know the basics - don't stand in suspicious circles or what-have-you on the ground, don't pull ahead of the tank, don't stand in front of the bosses unless you're a tank, know your role in the group. Check out class subforum here for some helpful advice on playing specific roles and classes. Be prepared to follow common tactical tricks, like stacking up in one place for heals, or line-of-sighting difficults pulls to make them come to the group in a neatly bunched pack. One more tip - it's common practice in endgame ops and flashpoints to use shortcuts and such to avoid skippable pulls, if that happens just try to keep up and follow the motions of someone who knows what they're doing. Some links to sites with ops guides (may be outdated in a few points, some sm ops have been nerfed since then): http://darkbrethren.enjin.com/guides/m/11807117/viewforum/2290082 (I like this site better than Dulfy, more detailed) http://dulfy.net/category/swtor/operations/
  13. I don't think releasing one story-focused expansion and oversimplifying levelling content quite qualifies as "taking that all back". There's still plenty of raids and group content in the game and - unlike previously - they're all relevant and interesting at max level, especially for those who are new to the game or even just haven't played it non-stop for years, like me. Bioware did not cut raids from the game, nor did they say there wouldn't be new raid / group content in the future after KotFE is finished, in fact they said the opposite. Should they have included at least one new raid with the expansion? Probably. They also probably should have fixed all the bugs, playtested the horrible balancing issues before going live, and made sure romances are recognized properly, and ... But then the expansion would take another year to release, and they would miss the SW popularity spike inspired by the new movie. With all due respect, I think all this talk about "switching the gears" and "betrayal" etc is overblown by people who lack patience.
  14. Interesting, I was under impression attacking the reactive shield droid will kill you pretty quickily, healing or not. I've never had that situation happen myself, so I'll take your word for it.
  15. I don't think there's any way to screw up mechanics on that fight so as to leave a shielded droid, without it being bugged. There are 2 kinds of shields on droids in that fight in HM, and either shield will prevent the droid using it from taking any significant damage. So the only way to kill first two droids for them would be to follow the mechanics and attack the unshielded one. I've read stories in this very thread where it didn't work in the same way - the final droid somehow ended up in a shielded state, which should never happen. So yes, you were the weird one and the others were right, it was a bug.
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