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krookie

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  1. I rather have expressionless pandas than this: http://www.youtube.com/watch?v=xoOQdU3zMzM "Payment in kisses" LMAO! AHAHAHAHAHAHAHA!
  2. A completely different species is worse than a different color human.
  3. And I guess the simple fact that virtually every single themepark MMO that was released after WoW has failed didn't phase them, right? Including WAR... Especially WAR since it was a Mythic/EA game.
  4. "Time to show you what a sith can do." and "There will be no survivors."
  5. A lot of "few" actually. http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
  6. I'll be here all week, man. You can even QQ about my posts. I don't mind. QQing is good for the soul, let it out.
  7. Stuff like that happens when you use the Unreal engine and not an outdated one like this game did.
  8. In UO, the game I played on and off from release up until 2005, there was grind but due to the nature of the games, you never felt useless. Even if you weren't maxed out on all of your skills, you could still not only participate in dungeon runs but also hold your own in PvP. Going back to the OP, I do miss that world feeling that UO had. It really was a true virtual world where people lived and not just logged in to queue up for PvP or to LFG for some instances.
  9. It probably wont but if there is one thing I know about ANet is that they, just like Blizzard, release games when they are ready. I would be absolutely shocked if GW2 has similar issues as SWTOR has right now.
  10. To me, an old MMO is Ultima Online. SWTOR is the complete opposite of that game. If UO offered you freedom in everything you do, SWTOR offers nothing but restrictions. From restricting the types of weapons and armor you can wear to the mostly linear zones with quest givers that guide you from the beginning to end. This is not an MMO of old. This is a poor attempt at a standard that was established by WoW 7 years ago, not even today's standard.
  11. That's cool. Can you ever get to those snow covered mountains and explore them?
  12. Well, there are certain parts of that game that are phased. Very often, once you're done with a certain quest chain, certain aspects of the zone change for your character to reflect your accomplishment. Then again, this game isn't in any way better in that regard. The rakghouls on Taris are still there and the cult on DK didn't go anywhere. Either way, in my opinion, it's better than every agent being Agent Nine and every bounty hunter being the champion of the great hunt.
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