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Darkzided

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  1. when you just read swtor forums while waiting for the game to be up
  2. pre 1.2 the point when you have force bending + double dip DI and madness (no cd FL). post 1.2 21/0/11 or level 41 innervate madness
  3. wild idea here: does lightning effusion affect healing skills? maybe you can throw 1 FL to get effusion proc. and your healing abilities will cost half the force. just like how you dont run out of force when you have lightning effusion. thoughts?
  4. if ur specifically looking for a power surge enhancement. you can get it from 1.2 rakata parts. youll have to farm it weekly in KP or EV ops.
  5. you have no idea how easy it is with death field, force lightning spam and chain lightning and force storm when ur lvl 40+
  6. omg! i didnt know we had (4+5+3 = 12) 12 ccs all in all as a sorc! thats just over powered dont you think? omg omg omg i really wish i knew! i didnt also know that bubbles make the sorcs immune to all damage for a long time while bubble breaks after 2k dmg and you can only cast that once every 20secs even if it breaks or not. And the sprint my dear is only 2 secs sprint for a 30 sec cool down. We cant like get the ball from the mid in huttball and sprint all the way to the goal and win like what all ur misinformation is saying troll ****. omg i didnt notice i was just trolled Now to the topic. That little 1% or 2% of yours from consumption cant just balance everything out. Its only as good as "better than nothing" but not enough to balance things out.
  7. theres more to that. i have full rakata set and my will power and endurance is only 3400 thats 1900 will power and 1500 endurance = 3400 total stats now i really wonder how my guildie merc get 1900aim and 1800 endurance = 3700 total stats while we are the same full rakata parts. so sorcs are: light armor users low dps low hp lower stats in their gears easily dies while mercs are: heavy armor users high dps high hp toughies wheres the balance in this? pvp or pve. sorcs are just plain broken even pre 1.2. dont tell me L2P im a war hero sorc in wz. and in a wz full of war hero and conqueror ranks, sorcs are just plain laughable. plus the nerfin 1.2. They are breaking an already broken class lol
  8. lightning spec is fail in leveling. epic fail. its faster to level when you can just spam your force lightning with no cool down. respec right now
  9. come up with a hybrid spec get force bending get wrath get chain lightning the force bending will give you: 75k heal medal 2500 heal medal 5000 heal medal (reckless + force power adrenal) wrath chain lightning will get you: killing blow medal 75k dmg medal 2500 dmg in 1hit medal 300k dmg medal 10 kills medal 25k kills medal so 9 medals all in all if you get the 1v1 kill medal and the 1k defender and 3k defender that will make you 12 medals. i like medals too the defender medals you get from killing ball carriers or defending your goal. or the nodes in civil war
  10. ur tool tip show x amount of dmg and your targets have x amount of dmg reductions as well. example: ur lightning strike 1000 dmg ur target's dmg reduction 30% so you get 700 dmg which is not = to ur tool tip (1000 dmg) is this what you mean?
  11. i really dont think you can 1heal an 8man hm ev group at soa?!??!! 1 of 3 thing may happen: mind trap the orb the random guy who gets thrown in the air. maybe its a random success rate that you can 1sorc heal an 8man ev if not 1 of those 3 things happen. back to topic... i know sorcs suck in pvp even right now. Im nearly valor rank 80 and im telling you sorcs has low or very low win rate against 1v1 any class. But since the official release of the 1.2 nerf iv been trying out pure madness build and i think its fine. still can do 300k dmg per wz with it and can survive better vs melee classes compared to a 13/28 hybrid. in fact can win 50-50 against bm maras. now iv heard they are also gonna buff alacrity stat which will lessen global cds so pure madness might work in pvp come 1.2 patch (fingers crossed and very hopeful). if not its ok there are lots of games this year waiting for its release d3, gw2, terra and mop beta is up might go back in there since they are buffing my warlock
  12. When you have 30% crit you dont really need to "force mending" your innervate. Innervate just crits by itself. Its easy to get 40% crit as a Corruption sorc: 30% from your crit surge or crit alacrity columi or rakata set 5% from corruption tree 5% from IA buff Dont tell me atleast 1 of the 4 ticks of your innervate wont crit at 40% crit rate Use your force mending only for DI (activation) or AoE heal to conserve force. Rotation: innervate > resurge > DI > DH (ur waiting for ur innervate CD) > consump > innervate > rinse and repeat > AoE heal only when needed pro tip: While this is your rotation it doesnt mean you only target 1 ops member. You can use that same rotation while switching on 4 ops members =)
  13. All of you ppl who are less than lvl 50, less than Valor Rank 60, less than a BM or Rakata gear cant really say something about this thread. A BH with fully moded alacrity and crit hits for 4k TR/GR every 1.5 secs. Combine it with ccs in between, adrenals, relics etc. Nobody can really survive that. This is what they mean when they say they are gonna nerf BH. And this is the part where you failed to notice.
  14. sticky this and youll see alot of fresh 50 sorcs running around with the wrong spec. FAIL!
  15. i completely disagree on the 13/28 build! Do you ever do HM or NM Karaga or EV where the bosses have 1,000,000 ++ hp? Your 13/28 without the lightning effusion will ran out of force = zero dps. You always have to think of conserving your force on 13/28 leaving you on spaming just FL coz your running out of force or coz you dont want to run out of force. Theres no doubt 13/28 hits hard. But with 1mil hp bosses and your running out of force ul definitely be in the bottom last if theres a dps meter in pve. 13/28 might do well in pvp where players only have 15k - 20k hp
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