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  1. i'm not quite sure exactly how random it is but here was my experience the other day I did 5 hardmodes Black Talon Kaon Under Siege False Emperor Boarding Party Directive 7 Now, I joined the group and they were already in BT, when i entered, no loot for me dropped. But here's where it gets weird, I was leading the charge for the other instances (As i knew them and was teaching them where they are/how to do them) and every single boss since then dropped columi for me. KUS, FE, BP and D7 all dropped agent columi gear. Needless to say i was happy, but the odds just don't seem in my favour, i do believe in luck but that's stretching it.
  2. if you could buy materials or consumables with tionese crystals i'd be quite pleased tbh cuz atm theyre about as useful as **** on a nun
  3. this is actually a real kill and not like Irae AoD claiming first to an impossible fight? (soa 8 man nightmare prenerf)
  4. bear in mind i was doing my warrior when it was early access so i wasnt exactly able to deck out my character in new gear after every planet so 'maybe' it'll get easier, but i doubt it.
  5. been playing a warrior since early access, simply put, no it doesnt get any better. my warrior is level 50, fully geared in raid epics and i STILL die to ilum dailies if i do them alone and accidentally pull an extra couple mobs. When i was levelling , i must have went through AT LEAST 200 medpacks if not more. I'm actually levelling an operative right now, its a serious breath of fresh air.
  6. lose the ravage proc, not worth it imo for 3 points since ravage is a dps loss try: http://www.torhead.com/skill-calc#101cMZIhrRrudd0RZh.1 and to answer ur question if jug dps is good enough, i have no problem doing the infernal council on nightmare with my jug dps, i'm usually one of the first to have my target down. (council is a pretty good way to tell if ur dps sucks or not)
  7. isnt the OP the same nerd who complained raids are too ez? lol
  8. that is definitely not the norm, I've been raiding for a couple weeks, and have been doing hard-modes flashpoints/ops, still 3/5.
  9. Pretty easily actually, any person worth their salt know how to not get hit by a smash, and the most i've ever seen it hit is about 4000, but when that's done, now what? Every other ability they have is weak.
  10. I've been dpsing as a Juggernaut since launch, my current gear equates to all level 126 gear or better, and after this long test, I'd like Bioware to know how I feel about their current state. Please remember this is ONLY an opinion, don't take it as fact: - Ravage needs to either be re-vamped for Juggernauts or removed While I will not argue that Ravage does fine damage, using it will destroy your rotation and your bleeds will fall off target. It also has a tendency to ruin your rage as well, after doing a Impale > Shatter > Force Scream, you're usually left with 1-2 rage. There is just no time to use the ability. Possible solution, allow Ravage to be usable while moving and/or let it generate 3 rage over the 3 second duration. As for the PvP scene it's generally useless. - Chilling scream should not cost rage While i won't deny there is a talent for this, it seems silly to have it in the tanking tree. PvPing as a Juggernaut at the moment is like playing pinball, you are the ball. Sticking on a target is very hard, and usually you will get slowed, ok that's fine so we have our own. Problem though is that our slow costs 2 rage, and more than often I've had that ability leave me high and dry when I do get on the enemy. - Juggernauts have very minuscule burst damage I find myself frustrated particularity at how I might be lucky to hit a target for 2500, while most other classes have no issues throwing 2.5K+ (bouncy hunter tracers, agent snipe/hidden strike, sorcerer thundering blast). Overall I find myself stuck when it comes to PvP because of that, since I don't do a lot of burst damage, I might as well just play the ball carrier in huttball or a base defender etc. It's so bad that I usually see sorcerers end a game with over 300k damage done, I'm lucky if I break 200k. It wouldn't be such an issue if Juggernauts could stay on their target but every class has a long stun and knockback. - Juggernauts cannot use their 'Savage Kick' or 'Pommel Strike' in PvP This actually stems from Juggernauts not doing enough burst damage. These 2 abilities hit very hard and would be great if we could use them since they're also free. But currently you cannot. If we could, our burst would be a lot better. Overall, I find the Juggernaut to be a very fun class to play for PvE, you can easily swap to a quick Soresu tank stance if the tank dies and can actually pretend tank for quite a decent bit of time, while still being able to do comparable DPS. But as far as PvP goes, I'm staying on a bounty hunter or sorcerer for that.
  11. why be upset? less than a couple days ago you were oblivious to its existence
  12. trust me when i say me, lemon king, and many others worked on this for HOURS
  13. we started looking at the expected areas, the starship museum, the green jedi quarter, the other archival areas in corellia and honestly it was found by fluke while transitioning to a different area to search
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