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FlameYOL

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  • Location
    Brazil
  • Interests
    Playing games and reading
  • Occupation
    Student
  • User Title
    Arauto Kagnos

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  1. Damn it has been that long huh, I remember when it launched and me alongside a few guildmates would play it. We played it for years until they left the game, was a great way to farm Galactic Conquest.
  2. Agreed, this llimited time thing is so needless and quite frankly an anti-consumer practice. Just let us buy the dyes directly all the time, they'll sell like hot cakes because of how good they look regardless of how expensive they are. They do not need to force scarcity on this product.
  3. I'd like to know as well, I was looking forward to these new dyes they look really great but if they'll only be available for a limited amount of time then chances are I'll maybe buy one and that'll be about it. Don't have hundreds of Brazilian Reais to burn on a single month before the dyes are removed from the store. That's terrible, so they'll be pretty much unavailable after this single month of being sold. Quite frankly it makes me way less excited for these new dyes, its not a smart decision on Broadsword's part to have this limited sale just let it remain in the cartel market so people can continue buying them. Because they will, as those dyes look quite good.
  4. Eric this has been one of the best behind-the-scene posts I've read on these forums, thank you for explaining what goes on behind the curtains as game development can often be obtuse to understand for those of us not in the industry! I think posts like these really help players understand why certain things can happen, or can't, or take too long to happen sometimes. Which is great, I'm all far more education on how games are made! Once again, thank you!
  5. Yeah its just sad, but I guess it goes to show that we as a market don't matter to them. Which is rather unfortunate, its bad enough not getting localization or local servers but now we can't even participate community run events.
  6. Yeah its insane, 209 reais when a single subscription for 2 months is 67 reais and 2400 cartel coins cost around 35 reais. So its barely over 100 reais for the subscription and cartel coins, meaning you're paying an extra hunded for a bonus mount that is really not worth that price. Companies really need to start doing regional pricing because this kind of stuff is ridiculous.
  7. Still no opportunity for Brazilians to participate I see. Real shame, since I remember in the first contest promises of more countries being included but its still the same list as the first one years ago.
  8. Depends on how overleveled you are, and that was an issue back before 4.0 as well provided you were willing to work on it.
  9. Yeah definitely should be more tailored towards specific Flashpoints, however if they went to go with a general approach I believe 324 would be a good number.
  10. I don't have a twitter anymore but SWTORista's videos about the transfer shows the developers who went to Broadsword already went there aka been layed off from EA and are now working on Broadsword, if you also check who the developers of SWTOR are on steam it lists Broadsword now instead of Bioware.
  11. 334 Irating for MM FPs? That's genuinely too high, I'm not opposed to have an Irating requirement or at the very least a few of the harder having that like with Umbara, Copero and Nathema when they released it. I think most MM FPs are mostly doable with 320 Irating provided the player knows what they're doing. Or whatever the current gear floor is, 322? 324? Doesn't matter, put that as minimum Irating requirement.
  12. I'd love to dream but unless they get an increase in budget I'm not sure they can port it to consoles, then again I didn't thought that 64-bit would've been possible either so maybe I'll be proven wrong eventually. If so feel free to say "I told you so" to me in a few years, I'll gladly admit I was wrong!
  13. Yeah like I said even if I'm not interested in the setting myself I can definitely see why people are, I've heard a lot of good things about the story which is good. I think MMOs can often forget that if their setting isn't solid, its not gonna draw people in. I think the idea of having all options in one character is interesting, I'm glad SWTOR somewhat move in that direction by allowing two classes per character instead of just one. I'm a huge fan of fantasy games but mostly western fantasy games, I admit I have never played a proper JRPG (outside of Dragon's Dogma which I tried out recently but didn't liked to stopped playing it) them being mostly turn-based with set protagonists never appealed to me so its why I never got into FF. Perhaps if I did the MMO would be draw me in easier.
  14. As an example, when I started the game certain attacks would hurt a lot if you didn't interrupted them, I remember the Lord you have to fight on Quesh as part of the Sith Inquisitor story... that attack hurted a lot back in the day.
  15. Yeah perhaps with the current constraints my wish is not really feasible then... I hadn't actually done the math myself.
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