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daisame

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    http://www.makotech.com
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    Computer Nerd
  1. Thanks very much for your response, but that does not answer the question. To reiterate. How do you disable tab targeting of PVP flagged people? The question was not "how not to target pvp flagged people". I fully realize that on a PVE server, it is my responsibility as a non PVP player to keep a vigilant eye for the d-bags who like to get folks to erroneously flag, for the sole purpose of killing them without actually consenting to PvP. That is the way the world works, why not an entertainment medium. I mean it is their right to be small, insecure people who can only get attention by being jerks. They pay the same subscription I do. Other games give you the option in the profile settings to prevent the player from inadvertently targeting a PVP flagged player to mitigate that scenario. I am simply asking if there is a setting somewhere in SWTOR, as I have been unable to find such a setting.
  2. I am playing on a PVE server and tired of folks who flag PvP just to gank other players. Used to be, they would stealth around, waiting for someone to use an AOE and then pounce. I believe they fixed that. However I use tab targeting a lot and when some flagged ****** jumps into my skirmish to get me to flag is douche-bagery on a grand scale. I don't play MMOs for PvP, which is why I created toons on a PVE server. People who want to play PvP in an open world environment should make their toons on a PVP server. Of course they probably get their jollies on ruining other people's day. So maybe that suggestion is pointless
  3. Thanks to those that honestly were trying to help. For everyone one of you, there are ten or more that just like to point out how much better they are or how stupid I am. I should have known better than to post on the game forums. I do know better. Temporary insanity. Sanity restored.
  4. Thanks. You are right. That is why I do all the side quests and ensure that I am at least the right level to move on. Usually, I am a level or two higher. If the class quests were like any other instance, I would not have any issues. When I was leveling, I would find myself having to be a good 2 levels higher with some decent gear to be able to get through a class quest. At level 50, I don't have the option of getting another level or two under my belt. However, how does one know if they can handle the class quests, when all the other encounters are so much easier? Do they need to be harder so that you can tell when you are ready to do a class quest? Maybe I have been using the wrong measure to see if I was properly geared for a class quest. I have been using side quests and how difficult those are as my measuring stick. I figured if I can relatively easily negotiate an instance that is the same level as me, then a class quest 2 levels lower should be just as easy or easier. But that has not been my experience. It seems like class quests are a couple levels higher. At level 50, a level 48 class quests is harder than a level 50 side quest. Is it expected to do all the flashpoints one or two times, to get some better gear for your class quests? If so, I will simply pug flashpoints all day. That is sort of a tedious grind and boring, but maybe that's what it takes.
  5. I generally do the same thing.. well clearing the adds that is. In some cases, the adds can be harder than the boss. Like a class quest where there is two strongs. Since the only CC I have is for a droid, two biologicals and I would get hammered. I have definitely used creative tactics in the past to get past the bosses. But it is often trial and error. Honestly the boss fights are not that much of an issue. They can be challenging, but I can USUALLY get past them. I might die once or twice there, but that is not where I have my issues. It is with the trash mobs leading up to those fights. A couple strongs together, or a strong with 2 weak mobs that just beat the hell out of me faster than I can DPS them down and get healed. That is when I get frustrated. The same encounter in any other instance would NOT be an issue. But the moment I hit a class quest, those encounters feel like 3-4 levels higher than they are listed. At 50, I can go into a 50 instance and not get smacked around to badly. At 50, going into a class quest that is level 48, I can get killed 4 times, just wading partway through to the elite. Which is often an easier fight than the trash leading up to him.
  6. This is my second 50. Jedi Sentinel. But I had similar problems with my Sith Inquisitor. At least there I could CC. If there is a droid, I can CC, but otherwise DPS race. That is generally my plan, take out the weak dps machines and then get on the strong or elite. However, in some cases that strong has some serious hitting strength and nearly kills me by the time the weak mobs are down. In some cases I have had better luck hitting the strong first since they hit so much harder. I Have a few interrupts, but even my quickest cooldown is like 15 seconds, and when they just keep launching one after the other, I cannot get them all. On my toon, if I am interrupted, I have to wait for it to cool down. Don't think the enemy mobs have that problem. =) I guess what I was getting at initially, is that if the class quests were no harder than any other instances, I would not have a problem at all. I can pretty much walk through a normal instance of my level without much trouble. A class quest, I have to take it very slow and be very diligent. Even then, it is easy to get killed. At 50, my class quests are actually a couple levels below me now too.
  7. LOL didn't know I had to sit and babysit the post overnight to not be considered a troll.
  8. It appears I am in the minority. So while I have not had problems with other MMOs or games in general, this one has some quests kicking my butt. I can only use my experience with other games to judge my own competency. Base on those, I would say I am above average. However, if everyone who plays those games finds them tediously easy, then I would probably be below average in comparison. So without debating the measuring stick, seems most do not have the problem. So it must be all me or the way I interface with this game. My toon is level 50 with gear that I have acquired through quest rewards, drops, and commendation turn-in. I can fight level 50 elites pretty easily. In a class quest instance, one level 48 strong with two weak mobs will kick my butt. Any other instance, I would not have a problem with it. An elite in a class quest will also be a 50-50 shot, and that is 2 levels below me. A level 50 elite outside the quest will be a relative ease to take down. So either class quests are considerably harder than other instances, or I loose all my ability to play adequately the moment I enter a class quest. It is probably me. But at least most others are not having the same problem.
  9. I am all for grouping, when it is with friends. But this game really punishes you if you are a solo player. The class quests a are a factor harder then the rest and it is often just to tough to solo them. I die a lot and I consider myself an above average gamer, having played a lot of MMOs and various other games. It is just becoming more trouble than its worth, and I don't want to be forced to look for help every time I want to do a class quest. I want to like this game. I always loved what Bioware made, but this is just frustrating. Maybe I will cool down and come back. The whole needing to do class quests and dailies to get gear, so you can have enough gear to do class quests and dailies is a catch 22 that really only be overcome by dieing a lot, or grouping up. It just isn't fun.
  10. Makes it difficult to find threads that are already started. I know people open up duplicate ones anyway, but I TRY to follow etiquette. Or is it just hidden somewhere? If so, I would suggest making forum search more prominent.
  11. You already have the system in place to compare equipment to both yourself and a called companion. I would like to see that system expanded. Actually the current system only works with companions you currently have summoned. It really needs to work across all companions. We have many of them and if we want to make sure we are gearing them up, we either have to keep a manual out of game listing of everything they have and their slots, or the compare feature needs to work on all the companions you have, not just the ones you have summoned. Next is the equipment modifications. The same theory applies. But in this case, there is no current system to compare a modification with what you or your companions already have equipped. If you have your item opened up to swap out mods, the item in your inventory will highlight when you mouse over them, but there is no comparison of stats. Likewise this only works on one item at a time. When a player receives or is offered a new mod, there is no way to see if this is an upgrade or worthwhile reward to choose unless they keep an offline list of notes or spreadsheet with all the mods they currently are using. So this is something that would be very useful in game. It has to span all the items you and your companions have equipped. That could easily be a very long list so come creative solutions would need to come into play, like only displaying the items for which it would upgrade any stat. Either way, I don't want to have to eyeball upgrades or keep an offline spreadsheet open to be effective in my upgrade choices. I hope some of these suggestions are useful.
  12. Bioware, you need to be more concise. Every time you have to post an update or clarification, you are losing credibility. You did this a lot in Beta, and it does not seem to have abated. So you are sending two emails to tell people about their early access? OK. That is fine. I am in no rush. It is confusing that your first email says nothing about this, but is actually just this side of explicit in telling the reader they can start playing. Only after starting the game client, do they get a ‘system alert’ that points them to a forum post, with an update, clarifying that they need to wait for the second email. I know this is new to you, but really? Bioware is a great publisher. You all make some of my favorite games. But an MMO is sort of the big time. It is a whole other creature. Hopefully these rookie mistakes will be something we can all look back at and laugh. If not, this will really tarnish your reputation and underscore that maybe you should stick to your wheelhouse.
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