First of all, it's in percentages, as in number of points to gain 1% surge or 1% crit. 1% surge from base translates into a boost of 1% of normal damage every time you crit, and thus if your crit were 100% it'd be a 1% damage increase. Since you DON'T have 100% crit, 1% surge translates into a dps percentage increase equal to your crit rate divided by 100. So if you have a 20% crit rate, 1% surge is worth .2% of your normal dps. On the other hand, assuming you don't have 100% crit already, 1% additional crit, is always worth at least .5% of your dps because you have 150% damage on crits even with no surge rating at all. So it's easier to GET 1% surge than 1% crit, but it's not worth as much, which is why the ratings scale the way they do.
That said, for TK sages there are a few talents/abilites which make comparing a little harder:
Turbulence automatically crits when you hit a target with weaken mind on it; assuming you do so, crit rate is useless for this ability. Force Potency is a crit boost. The skill Reverberation gives a 10% surge rating per point to Weaken Mind, TK Wave, and Turbulence, which makes crit rating more valuable for weaken mind and TK wave, but again, crit doesn't help Turbulence. Focused Insight, Psychic Projection, and Telekinetic Effusion only proc on critical hits. Penetrating Light and Critical Kinesis both improve your crit on certain abilities.
I think that at low rating levels surge rating is better for TK sages simply because we have so many crit boosters in our talents and abilities, but I suspect that it's dependent on your current stat levels and that the optimal use of stat points will be some type of ratio, though whether it's 5:1 surge:crit or 5:4 surge: crit I dunno.