Jump to content

Piree

Members
  • Posts

    27
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Belgium
  • Interests
    Gaming
  • Occupation
    Student
  1. It's fair. Why? Most classes that carry the ball got charge, and can get from the middle to goalline in 5 sec. + You also got sorcerers pulling you up. That's why it's just as fair to be able to grab someone up your spawn.
  2. Because the cap is for shield rating. Buffs have nothing to do with the cap afaik.
  3. Sometimes I'm getting stunned, and while being stunned my Resolve bar is going down. And it's not incapacitating, it's a real stun.
  4. As a tank I get 12-14 medals each WZ. So couldn't care less about that. But when I played deception I felt squishy and the damage wasn't that great compared to Marauders who got better damage and WAAY better survivability.
  5. Let me first start by saying Resolve Bar is not working. If you say it is working, it's the most stupid mechanic ever invented. Just give DR like the Competitive MMORPGs. So now about snares and stuns: I get slowed all the time, I don't know if other classes got it as a side-effect on a common used ability. But versus all classes that can slow down, I get slowed down. And with our crappy Force Slow, that only lasts for 6 seconds and has a 15m range and uses a GCD. This means, that I got to run to target, waste a GCD on Force Slow before I can even start attacking. I can do 3 attacks after its before the Force Slow goes away, but most of the time you will get stunned. And because our Force Slow is on 12 second cooldown, there is nothing to do. - Why not use Electrocute? It has 1 MINUTE cooldown, or only gap closer that has a longer range is on a 1 minute cooldown. - What about Force Pull? Depends on the current spec i'm using, but this has a 45 second CD and works only 50% of the time, even if the resolve bar is not close to full, it just doesn't do anything but starts the CD. - What about Force Speed? 2 seconds is really short, and when you do use it, u will most likely get stunned or snared after using it. "Disjuntion" removes the snares, but doesn't make you immune to it, so easily snared during Force Speed. - What about Spike (for darkness)? Damage is crap, uses a lot of force and only 2 seconds. In 1v1 it's possible to stay close to your target most of the time, unless u get stunned for 9 seconds by Operatives/Scoundrels. But when you have 2 skilled enemies on you, they will always kite you around when one of them gets low HP. How to fix this? 1. Force Slow: No longer uses GCD and range increased to 25-30 meters. 2. Electrocute: 30-45 second CD. 3. Force Pull: Fix it so it works if resolve bar is not full, bugs a lot now. 30 sec CD. 4. Force Speed: Lasts 3-4 seconds, immune to snares while active. 5. Spike: Reduce Force cost
  6. If people don't get in stupid teams they would leave less.
  7. To fix this, bring 1 non-saved person to the raid. He will be able to loot, and if it's round robin, everyone can roll on the item. You don't get your commendation, but that should be the least of your worries as they are crap
  8. Killed him a minute ago, doesn't drop anything. Are you kidding me Bioware? I hope someone of Customer report reads this and comes ingame Piree @ Tomb of Freedonn nadd - Empire side
  9. Are you kidding me? Why is this boss still as bugged a month after Early Access. And you are comming out with new content? 1. Charges for AoE stay even if you destroy the power sources. -> Last phase really hard because everyone getting hit by balls + aoe => death 2. The Boss becomes vulnerable in phase 3, stands up 1 second after. Got him to 6% still, would've definately been a kill if he stayed down (less balls) 3. Lightning balls untargettable and Force Shroud sometimes not working (for Assassin) How can you already start adding new content if the previous one is still bugged? People rather want to have perfectly working content for a longer time then new bugged content every month without fixing the older bugs. I know in patch 1.1 some things are getting changed, but what I wrote aren't in PTR patch notes and they should be hotfixed, not wait 1 month.
  10. Anyone know something about the Well Fed Wormrat?
  11. They are outdated, everything is from beta there. Or they update the new things but don't remove the old ones / change them.
  12. Which npc? got any screenshot of it perhaps?
  13. Wish someone could answer with certainty so i can start looking for them
  14. I would really want to know what color crystals are available for use. Obviously the green/blue/red/purple/yellow/orange. Also got the magenta crystal, but are there any more colors ingame? Like black/white/etc...
×
×
  • Create New...