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BambulaGTS

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  1. Nothing bad about rating. Only if MM system matches you with ppl of your rating. World pvp with a) lvl 1-50 companions b) some fance legacy abilities c) stat capping on planets, not a great idea. In ancient times there was 1 companion, and some guys slapped operation gear on it, but it was not doing much difference. That's all. And now (even if you find someone in pvp instance) > where is my 2 legacy buttons. Oh, on CD. Farewell, I'm out (rolling out with infinite rolls, stealthing out, runnng out with infinite camouflages etc.).
  2. You do not have set bonus, tactical item, augments. Besides, being ilvl270 new guy means you die a lot, and spending time on resp means you can not have big numbers in final match table. 44 k ambush it is 1/6 of usual player character HP and it is comparable with other classes hard hitting abilities. Do some dungeons and get latest items, set bonus, tactical, buy augments. Boom - you now live longer and do more damage overall. Besides, take in count that it may happen that whole your team or half of it will be bored PvE guys, new guys, guys who has no clue etc., opposite team may have healers and your team - not. It means you all will constantly teleport to resp, nothing you can do about it.
  3. ToFN free to play garbage. Main abilities and talents: 1. Ability "keyboard turning" - minus 1kk to rotating character speed. Usable in combat. 2. Ability "backpedalling" - minus 1kk to character move speed. With talent "forcespeed backpedalling" only minus half 1kk of speed reduction. Usable in combat. 3. Ability "mouseclicking" - minus 1kk to ability usage speed. Usable in combat. 4. Talent "who needs dat buf" - allow to play warzones without class buffs. Passive. 5. Ability "tunnelvision" - set camera to view maximum close to character back. Usable in combat. With passive talent "roleplayer" camera permanently fixes on view from character eyes and make ability inactive. 6. Talent "failed to consume" - allow to play warzones without wz medpacks, adrenals and stims. Passive. 7. Talent "ma smash hits so little" - allow to play warzones without using class stances. Passive. 8. Talent "no skills for you" - allow to play warzones without learning abilities from class trainer. Passive. 9. Talent "bum" - allow to play warzones in 10-30 lvl greens. Connected with it talent "old bum" additionaly allow to use recruit and battlemaster gear. Passive. 10. Talent "smash eater" - allow to play warzones in high level PvE gear. Passive. 11. Ability "wrong target aquired" - automatically targets tanks or characters with active defensive cooldowns. With talent "slow poke" after ability activation all healers stop to apper on screen and become invisible. Usable in combat, set to autocast on default. 12. Talent "professional afker" - reduces all damage, heal and protection by 90 %. Passive.
  4. BambulaGTS

    Dot Protection

    If madness sorc in particular, as you think, have issues with force, and it is somewhat connected to high base mana cost of dots and dispelling, adress this issue. For example - "force smth" talent - when your periodic effect get removed preliminary, you gain % of base force or hardnumber of force per removed effect.
  5. BambulaGTS

    Dot Protection

    If only points is berserk, why not making dot from saber to tick faster. So that when someone who has cleanse would notice stacks, they already would do majority of damage. Add to that said person might be unable to cast dispell right here cause he waited gcd, channeling or casting something with casttime.
  6. BambulaGTS

    Dot Protection

    My point is to prove that claim for dot protection while pointing on lethality (see initial post) is vain. I proved it, you agree with that. Yes. So how much damage you denied with your lightning sorc while dispelling in particular pvp wz? Just in plain figures? I guess madness sorcs just instaragequit when they see you. My point is that lethality talent was introduced when IA sigle two dots were around 1/3 of IA resourse pool. And opposite to sorc, IA resourse regeneration depends of current resourse. And no AoE dot in that times. While IA dot's crits regenerate energy. Again, no ground to justify any action to dot classes dots, while pointing on lethality. Go play WoW? Because sorcs are not warlocks. Not even archetypish considering healing tree.
  7. BambulaGTS

    Dot Protection

    Yes and what? You make a statement but lack a conclusion (besides that what is self healing stands for in this particular case). Of course. If you have uptime (staying melee) you have energy by using rage generators, thus it is virtually infinite. It is exactly what i have said. So what's wrong to use berserk after you reapplied your dots? Or may be your charges of already used berserk just poof? Or may be they stay so you can reapply and reapplicated dots will spend them? I do not get your thought. Again, here is the statement, where is conclusion? So what? So where exactly it is false?
  8. BambulaGTS

    Dot Protection

    There is no "dot protection" in swtor. No advanced class have abilities that makes dot resist (or partially resist in %) dispell, neither deal direct damage on dispell to provoke restraining on dispell usage. Lethality IA and rep counterparts has skill that reapplies dots after dispell, which does little to no damage itself but allows to use Cull. That's the sole purpose of that ability, not to "protect" DOT DAMAGE from dispell. And no, annihilation marauders, madness sorcs need no "dot protection" or dot reapplying mechanism cause: 1. They have no specific tree featured abilities that depend on ticking dots like Cull. Death field does damage no matter what dots are ticking, Annihilate does damage no matter what dots are ticking. 2. They have no initial problems with resourse. Marauders have it virtually infinite while they are in melee range, sorcs have base 500 resourse pool. 3. The cooldowns are too short to request to protect dots from some of abilites: a) deadly saber - 12 sec b) rupture - 15 sec, cooldown can be finished every 6 sec c) affliction - no cooldown d) crushing darkness - 15 sec e) creepeng terror - 9 sec Why the hell protect dots with so low cooldown when nothing more in terms of abilities require them ticking?
  9. It is so obvious, elite warlord. Asassin must kill or die. Until he is out of combat medpack and 2 min cd is his only way to replenish part of his health, considering he is not in madness spec. Whenever spec you are, you have heals. If you insist to only use your damage, you will lose to pure dps in dps race. And you deserve it. That's how it is designed. And after this you will go to forums and cry for execute, for mortal strike, for autocrit, for marasent facetank defensives. Why not play pure dps then, if it fits your style.
  10. Broskies, There is no mana in swtor. Only 1 AC has some kind of manapool - sorc/sage. Hoping draining swtor mainstream healers (sorc, operative) out of resourse with dots in current metagame - good luck. Again, i like that crap about "mobility" of lethality sniper's. What's it? Running around? I tell you anything, even just single wink, from melee slows and roots. And now they even deliver that dish from 30 m every 30 sec (can you imagine, from 30 m). There is no way non stealth enemies will concentrate on my MM sniper, be it baddie melee or good melee or not at all melee in my team. Exceptions - voidstar close quaters and that case when I'm only one defender of node and the rest of my team is dead/in transition.
  11. Atm none of your attacks are so "lethal"/"devastating"/"skullcrushing" that you have to land them for sure or it's game over. If I had that kind of attack, which, for example, could took like > 1/2 of average hp pool of 55 lvl (e.g. > 15 000 hp) in one hit, and this attack would be ranged, then i would care about accuracy in PvP. And again, swtor developers made it so RNG (as always), so one must think: "Okay, how many inquisitors i will have in that wz which is loading up? 1 or 8?" -, cause freak you snipers, lets make 2 advanced classes with 10 % base dodge on ranged. In that circumstances jumping from your pants aquiring + 10 % accuracy for PvP is, imho, not justified. I easily use + 4 % (3 % from talents and 1 % from companion) and I'm happy.
  12. Initially (beta) laze target was partial counterpart of WoW's ability "hunter's mark" - it debuffed target to take additional damage. Lately this idea was dumped (along with a whole idea of damage vulnerability debuffs, except assasin/shadow "nerve wacking"). Reworked in 1 min autocrit, which sucked immensly in PvP from day 1 cause hit/miss was calculated before normal/crit/glance. The fun thing, for some reason developers rated this skill sooooo "dangerous", that they issued and specific distinctive animation, while "not so dangerous" autocrit for smash on charge, obliterate never ever had one. Anyways this skill atm is nothing good for PvP considering 1 min CD. If they want to do something good with this for PvP - reduce CD via PvP set bonus tier 2 (4 pieces) to maybe 30-40 sec. Target acquired, same story - just reduce CD via PvP bonus tier 2 (4 pieces) to maybe 1,20 - 1,30 min.
  13. 1. Everything that have "and give it trauma effect" is unjustified per se. From the launch only mara have it on deadly throw. And it was garbage (dispellable), no one use it. They gave it to snipers to get them in par with maras as they are both only non "cross-role" classes (no baseline offheals/taunts/dispels) and made it undispellable. Saying that anything besides this two that needs trauma... I do not know why it needs it considering context of this debuff appearance and evolution. 2. About that deception ideas. Now imagine arenas will come and 3 such assasins show up. Nice, nice? Dumb, I would say. What you are trying to create here is self sufficient killa, which does not any support to "assasinate". What's next? 1 vs 1 arenas with every participant is assasin?
  14. Let them hide. You are not dying from that either, considering your healer is alive.
  15. Either you have your own natural pvpers or you get some pvp players on their alts (nobody will go with you on mains to fail) or you get banged in lower back in a hard way. Dialectics says that quantity will transform to quality, but I think after you get your lower back exploded with pain, your team will just get lowest moral possible and stop playing at all. So if you do not have ppl with pvp experience (may be from other mmos), your best bet to get someone good on alts just to not get ripped apart from get go.
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