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Kurj

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    Los Angeles, CA
  1. We need a crafting-style storage system for hilts/barrels/armorings/mods/enhancements, sortable by type and amplifier. Keeping all of that stuff organized is a massive, unnecessary headache. If we can't simply buy the precise piece we want and must wade through RNG to min/max our gear, adding a specialized interface to deal with the resulting massive clutter would encourage more people to play with the gear system.
  2. Thank you, much appreciated.
  3. I was reading through this spreadsheet posted by Cease courtesy of Prum in this thread. Why do they list two points of diminishing returns for crit, one vs mastery and one vs power? And, how do you implement that in practice? For example, on a Vigi Guardian, the point of diminishing crit returns in comparison to mastery is 3053, and the point of diminishing returns in comparison to power is 3237. What do I do with that information? Why would I want to go with power vs mastery? And how do I use this information for a tank? The spreadsheet doesn't include info for Def Guardian, so what type of builds do PVP tanks use?
  4. Star Wars is an homage to Saturday matinees, so a certain amount of cheesiness is not only allowed but expected, IMO. As long as it's not the re-re-resurrection of Vitiate or Malgus, I think I'll be fine with whatever we get.
  5. Kurj

    premades in unranked

    Either way, if ranked isn't popping, it's pretty difficult to troll ranked. I agree on the unified queue/hidden rating idea. If BW ever did it, it would be awesome.
  6. Kurj

    premades in unranked

    I like the s***s and giggles value of this, but it's not likely to happen because ranked players tend to premade regs when ranked isn't popping.
  7. The long story short on this is low population. DMers are an issue because the queue is tiny, forcing folks to play the same premade over and over again. Yes, sometimes you get ranked players doing it because ranked isn't popping, but - again - it's a population issue. If it really frustrates you, the best thing to do is form your own objective-oriented premade and fight back on a more even footing. Or just give in to the dark side and go for some of the PVP achievements, i.e., deathmatch.
  8. That's a a better way of saying it. We need to be central to our story, but not the galactic messiah.
  9. I like the KOTFE/KOTET storyline, I just wish they had made our character far less central, and focused on the Vaylin/Arcan/Senya aspect of the story. I mean, how many times is the same person going to save the entire galaxy from imminent destruction? I'm not too impressed with the "here comes Emperor Terminator again" approach since then, but not so much that I think it's bad. It's just lazy story-telling, and there's nothing particularly worth noting about it.
  10. Yep. It's the most generally useful ability you can gain. Edit: Over and under on how long it takes for them to add stealth detection mechanics to every FP, etc?
  11. Kurj

    premades in unranked

    Low population makes everything worse, but that also means a knowledgeable player or two makes a huge difference. That’s especially true in Huttball, because any class can pass.
  12. It's pretty barebones, but I like what they have so far. One issue I ran into: where is the vehicles tab? After you grab the speeder on Onderon, I couldn't figure out how to put it on my bar to use it.
  13. Kurj

    premades in unranked

    Any class can be effective in Huttball. It's regs, and if you have even half a clue of what you're doing, you're 50% ahead of the game. I don't understand threads like this. If there's an a*****e premade in queue, I go find something else to do until they get bored. Does anyone seriously think any developer is going to exclude people who group up and play together in an MMO?
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