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Glower

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  1. 4-man premades are back into the menu! It must be hard for them to drop all those "friends" from pre 7.2.1 8-man groups.
  2. I think they just removed bolster, forgot about de-bolster and then fired the person who coded it. So you left with this crap as no one can fix this mess.
  3. I tried to replicate this and all i got is 20-30% of average health bar with 16-14sec pause at best, yeah after this you can add a bit more but not 150-200k. I dont have legendary augs, but i dont think that damage with them will jump x3 times. Also i never seen this kind of damage from sorcs in the regular warzones... So yeah - mad sorcs are strong, but I call bs on this one OR i dont have brain cells even at reptilian level.
  4. It is amazing how they decided to touch the scoreboard UI (only to hide solo kills and remove that highly "toxic" MVP feature) without even knowing hot to fix it. So before 7.2.1 it was broken but usable and now it is almost competely unusable unless you wait everyone quit.
  5. Yesterday I played like 5-6 warzones before they killed the servers, but haven't seen any premades. But i think that we need to play way more to be sure. Also, after some time, when not so stubborn premades will disappear... then one really stubborn 7-8 man premade can just wait and make it back into pug-playground as Bioware haven't fixed the system but just slapped band-aid on top of it.
  6. Well, idk what to say... welcome to 7.0 skill tree i suppose? Thanks to Bioware's infinite wisdom you cant have good ol' toolset everyting at once on most classes, but saying that mercs and juggs is the least mobile classes vs other is a manipulation at this point, because other classes also need to sacrifice something to get enhanced mobility.
  7. I just wanted to let my inner rage to go out... And here is a clean room cuz local mods are on the watch. I wish we have the devs like these mods - menacingly fast and accurate!
  8. They dont care. I repeat - they dont care. It is just some worker, maybe even 2-3 of them, like a whole team, "working" at PvP and the general class balance only to get his salary at the end of the month. Oh man... -Healers are no better compared to tanks if not guarded and if tank will decide to kite like an adequate healer will do in the same case (people always forget it somehow, like meh that tank melted too fast without heals... well no sh*t if he was focused with 4 or more semi-competent players in the middle of nowhere)... I agree that skilled dedicated healers can do cool things from time to time, but hey, how many dedicated metigation tanks you know? Yeah. -Juggs are not immobile at all with all these hops and slides... 1 jump, 1 friendly jump, one slide, one immunity if specced into it, one root breaker/speed buff! Like what else do you need? Phase walk? -And mercs are so mobile you cant even imagine (as i see that you never tried to make them mobile) especially if Rocket Out will proc third time right after the second while bieng attacked. 🚀
  9. I may agree with madness to the point, but only because of bugged tactical and somewhat overpowered self-heals. But this one? Are you kidding right? You could just say in the title: hey guys, i am a merc player that can beat almost everyone but mad sorcs, please nerf them. And adding poor marksman spec after the mercs does not make your claim more justified. And i dont even play on my arseanl merc that often to say this.
  10. It is a flawed argument because the game have a population even for mids (well... at least for one match at time... most of the time). So i am 100% sure there will be no problems with solo queue at 80. Alternatively it might even bring more 📈players into that damned solo queue because silly pug players will not be stomped so hard with premades and maybe even be able to finally learn how to play without this pressure. Premades will suffer, but do you want to care about the majority or the annoying minority? Guess who is who by yourself. inb4 "It is an MMO and we just want to play with our "friends" why should we suffer with longer or non-existent queues!"
  11. Can i ask you why? You want to play vs premades exclusively? Because that is how you get it. They have initiative to play at any terms, anyone else do not...
  12. But if you play objectives you get a lot of medals and a chance to win that session and finish weekly faster... People will just drop games more often at the very beggining if it will become medal based. I mean you cannot force AFK player to play actively, they dont want to... especially not vs 7-8 man premades.
  13. Please have mercy! With the new objective-based-medals-rules in some games you cannot even touch objectives (as a solo player) so you will stuck with these damned weeklies for months if they change it.
  14. Of course they need more data/metrics. They need three months of declining queues to get that obvious information because more than decade of warzones data and over 9000 whining threads on these long forgotten forums is not enough. And of course they will read all that metrics wrong even after season "two" ends. Typical Bioware Austin. The people who asked about separate queues were just day dreaming. But not reducing max groups back to 4-man at max is just shows how asi... stubborn Bioware is. Because it will not hurt anything* but to Bioware's ego, as they dont want to admit their own mistakes so "quickly". *Also i just want to remind that 8 man "groups" were possible way before 7.2 - these ash... "team-minded" players just needed way more work to queue-sync two 4-man groups. But right now they can just tap a button and be totally non-toxic to poor solo players in the same queue.
  15. Look at this sh*t. Pathetic. https://imgur.com/GwrLncq
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