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chaosme

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  1. It is my belief that when the carrier is killed, the ball goes to the person who landed the killing blow. At least that's what appears to be the case from what I've seen. For the ball to return to the middle, it is possible that the teammate who was supposed to get the ball used an in-combat stealth, thus making the ball reset.
  2. It appears that the way AoEs in SWTOR works is that they have their own LOS from the point where you targeted the ground recticle. If the enemy is within LOS of the point where you targeted, then you'll hit them. If it's not, then they won't be affected as they are technically out of LOS of the AoE.
  3. This is probably not an issue of server lag causing it to appear as if your toon is out of the effect of the AoE and the server still thinking that you are inside the AoE. I play with an average latency of 300ms that spikes to 1000ms from time to time and when I get hit and killed by desynced AoEs, such as the red circles at Toth & Zorn and the purple circles at Vokk before it was patched, my toon always teleports back into the effect of the AoE and dies there. As mentioned by LagunaD and as seen in that video, he is dying nowhere near where the AoE effect is. There is probably something else at work here.
  4. Are you referring to the picture to the left of the changes regarding stuns having a 10m range with the male twilek? If so, that dress is the campaign/black hole chest piece.
  5. When I was leveling my Sage, I duoed all the FPs up to Red Reaper (except Colicoid War Games as that one cannot be duoed) with a Guardian as DPS spec in Balance. D7 was the first FP that I changed to a proper heal spec so you should probably be able to manage until you almost hit lv50 with healing as a dps spec. Though you should be aware that you'll likely run into force issues, especially if you are eating the avoidable AoEs and stuff.
  6. All 3 knockback abilities have the same CD, 30 seconds.
  7. The radius of the fearful effect starts from the position where Toth lands after he leaps. So if your range dps were positioned such that they were within the effect radius of Toth's landing spot, they will end up getting fearful.
  8. The difference between BM and WH armoring is a whooping 2 main stat and 2 endurance, which would mean that if you keep the PVE set bonus, you'll only end up losing 4 aim and 4 endurance over a 100% war hero set... and that is really insignificant in my opinion.
  9. The way we have been dealing with the cats was to not CC them nor kill them but have one of the tanks pick them up. There is also no boss to taunt for this encounter so your tank can go ahead and use their taunts on keeping the cats' attention.
  10. I didn't bother to check it out myself but I assume that it means that the force-imbalanced debuff that gets inflicted at the same time as your force armor is reduced to 17s from 20s. So it should work the same for everyone regardless of if you were casting on yourself or a party member. However, if you run with another sage healer or a sage dps who helps to throw bubbles around, then their force armor will still have the 20s force-imbalance lockout and would diminish the effectiveness of your set bonus - which is also the reason I don't run with that set bonus in my raid group.
  11. As mentioned earlier by another poster, a 4th bomber can spawn when you are burning down the walker if your group barely made the timer for killing the 3rd bomber and took some time to move to the walker to start the burn phase. This is due to the script thinking that you have failed to kill the 3rd bomber. 2 suggested ways to handle it when it occurs are to either have a tank taunt the 4th bomber and keep him occupied until he explodes on his own, or just have either a sage/sorc or merc/commando CC the bomber and let him blow himself up when his timer is up. There's a fixed pattern for saturation fire throughout the fight. From where you face when you zone in, there are 5 sectors in the field where saturation fire can occur. Assuming a semi-circle area in front of the walker, the sectors are: A - directly to the right of the walker B - midway between the right and front of the walker C - directly in front of the walker D - midway between the front and left of the walker E - directly to the left of the walker For phase 1 and 2, i.e. imperial siege droids and trandoshan adds, the walker will fire in this manner: A > B > C > D > E > D > C > B, and it repeats the pattern again. During the period of time when the 2 pulsar droids are on the field, the walker will only alternate between firing at A or E. Once the pulsar droids are killed and Kephess jumps down onto the field, the walker reverts to the first firing pattern, i.e. going from A to E then back to A again.
  12. If it happens again, you can either have a tank taunt the bomber away and leave him, or just use one of the minute long CCs on him until he blows himself up. Now that your group knows that it is possible for this to happen, you should be better prepared to handle it the next time if it occurs again.
  13. Base weapon damage does not affect force abilities, however, all weapons intended for force users come with force power. Force power scales with the rating of the weapon together with the base weapon damage and that is what increases the damage and healing capabilities of your character when you upgrade your weapon.
  14. If you are asking if you can get both PVP and PVE set bonuses by putting a WH armoring into a PVE shell (e.g. Rakata) with the set bonus, or putting a campaign armoring into a BM shell, then the answer is no as the set bonus on the armoring will take precedence over the set bonus on the shell. You can however mix and match the PVE and PVP set bonus, bearing in mind that only 5 pieces of armor can have the set bonus, which means that the most you can get is either the 2p PVE and 2p PVP set bonuses, or 4p of either PVE / PVP set bonuses.
  15. Nice! Did the dummy despawn, or did it just pop back to full health after that? Perhaps the tooltip for the dummy buff needs to be relooked at if it is really possible to drop it to 0 health.
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