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Gihl

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  1. How come if I purchase the Warlord's Chestguard (level 19) on the Empire side, it is red, but on the Republic side, it is black? Shouldn't it just be the same color for both factions? Also, are there any customizable light robes with the hood down? All of them seem to have the hood up... -Gil102
  2. If you start a conversation while you have a focus target, the Focus Target frame disappears once the conversation ends either normally or by hitting ESC. Although the game does know who your focus target is, the only way to get the focus target frame back is to set yourself or someone else as a focus target, then re-set whomever your want as your focus target. In addition, the focus target frame blocks the 'target channelled ability' indicator when your target starts an ability that can be interrupted. Please fix the Focus Target frame so that it does not disappear after conversations and allow it to be moved. The Guard bug only seems to happen when you are using Guard on another player. While another player is being Guarded, if the player dies, then they no longer appear to be Guarded and the Guard ability shows as being off. If you select the player and try to activate Guard, you get the message "Target is already guarded". If you select another target and Guard them, then try to switch Guard to the player, you get the same message. This condition clears if you leave the area (such as in an instanced 2 or 4 player Heroic). There are other times not related to death when this condition with Guard also occurs, but I have not been able to figure out the cause. Please fix Guard so that it deactivates upon death so that once your Guarded target is resurrected, you can re-Guard them. It still does not choose another target or automatically re-Guards as indicated by current patch notes. -Gill
  3. The Harbinger server is having some sort of problem that is manifesting itself as extremely high pings for 1-2 seconds before returning to sub-200ms latency. As far as I can tell, this is happening on Korriban (since you removed the ability for characters either under level 10 or without a certain quest to go to the Imperial Fleet). I logged in to an East coast server (I am in Mountain time zone and usually play on West coast servers), and after 5 minutes of play on Korriban, my latency never went higher than 105ms. Clearly, there is a problem with The Harbinger server. -Gihl
  4. So after a couple of patches, still no help for Consulars and Qyzen Fess to bring him up to the standards of the Sith counterpart, Khem Val or even the Jedi Knight's T7-01. No apparent information on when any fixes/changes will be forthcoming, either. Awesome. Here are some more reasons why Qyzen Fess sucks: - Still only low-level Techblades available on each planet unless you take Armstech and make your own. - Trandoshian Regeneration is retarded. There are NO situations in which a +10% OUT OF COMBAT health regen will be useful. Because companions regen with you when you Meditate, it takes only a few seconds of doing so to get him back up to full. Even Khem Val gets a little health back IN COMBAT when an enemy is defeated! I recommend changing this to either a +10% armor bonus, or +10% health regained from heals, or +10% more damage to, you know, MAKE UP FOR CRAPPY TECHBLADES! - Focus Frame blocks channelled enemy abilities. Did you know that when you target an enemy and that enemy casts a channelled ability, a bar pops up above their portrait to show you the ability and how long for it to finish? I didn't at first because in order to more efficiently do damage and heal poor Qyzen, I had to set him as my Focus Frame which is ALSO conveniently located just above the enemy's portrait! Too bad there's no 'Target of target' healing, but hey, why make a new game FUN and LOGICAL when you can just hope no one notices you suck at UI design? - AIM as a primary stat for a MELEE character is beyond retarded design. You spent a hell of a lot of money on Cinematics and voice acting which I can only assume so that SW:TOR would provide a unique, immersive, and interesting story for players. I'll give you that AIM on a Melee character is probably pretty unique considering most game designers would be slightly smarter than that. But it sure as hell doesn't help immersion, and there's a world of difference between 'interesting' and 'idiotic'. - Have I mentioned Techblades yet? Twice, maybe? Yeah, its pretty important. Probably as much as communicating with your playerbase about major concerns in the game and what your plan is to fix them. You know...so we can pretend to believe you care about keeping subscriptions to make back that 100 million you most obviously didn't spend on UI development, more class choices, companion skills and itemization, or combat mechanics. -Gihl
  5. 1) No decent Techblades unless you, or someone you know does Armstech crafting! 2) No Orange, moddable Techblades anywhere, whereas ALL other weapon classes are available with Coruscant Commendations! 3) Takes longer than any other companion to actually start attacking a target after giving the 'attack target command!' 4) (As with many other companions), will do nothing if commanded to attack a target through a door or hallway that leads to a different map! 5) Often breaks crowd control even when his AE skill is turned off! 6) Takes too long to get your next companion! If you are going to drastically change a major gameplay mechanic shortly before release, you better make damn sure you change loot tables and quest rewards to adequately support those changes! You need to be more forthcoming with what you are working on and what to expect in upcoming patches. You have FAR less classes and skills than any other MMORPG of this calibur in the last 5 years, which means alot less need for class balancing. But since you are forcing players to use this Companion mechanic (with no choice of companions outside what our base class is given), you really need to make sure its damn solid. -Gihl P.S. in those guides I've read that include suggestions for what crafting skill to go with, ALL of them recommend NOT taking Armstech.
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