Jump to content

Shecrazy

Members
  • Posts

    163
  • Joined

Reputation

10 Good
  1. Yeah that surge matches what I had in MM during testing, 369 crit seems like a bit much though. On live tests I peaked at like 300 rating. I imagine the sims going to give different results though because its a sim.
  2. I found having higher crit than the old sim was saying as a dps increase in MM as well on live tests. (250-290~ish) I would say its interesting that you have 12.8% accuracy over the extra surge. Can't comment much more than that as I haven't logged in in a couple weeks now, the raiding community on my server is pretty meh since the f2p announcement and I've kinda lost interest. No reason to worry about min-maxing etc when there's no one to use it with. Kudos for fixing the leth sim though.
  3. The mods deleted my post... I have no idea where the unfounded "shecrazy is a well known crit hater" came from. I run lethality of all things in pve and pvp for the most part. My current setup has 300~ish crit rating just like my pve set where 300 rating is optimal, but you can easily achieve 28-30~ish% crit without a shred of crit rating. The more power / cunning you have the more valuable crit gets, unfortunately you're at a HUGE cunning loss in pvp gear. Like I said in the first post its only what I'm theorizing at the moment, I just don't have the energy to put into pvp to actually farm up the mods to make a complete set of JUST power stuff but I have a hunch that would yield better results. I mean the best carnage marauders I know for instance stack NOTHING but power and don't have a shred of crit rating. The excuse most people make is OH HO HUM FORCE SCREAM HAS 100% CRIT BLAH BLAH no sorry force scream is not 100% of carnages damage so that isn't a valid argument. Its just that a lot of things in this game function better with less crit rating.
  4. @Bbare: I wish you would've played in my raid so you could have consistently gotten outdps'd by a few MM snipers. No one in the raid was pulling less than 1500 dps during live parses, most people 1600+ including the MM sniper who was always top 2 on the meter. I'm gonna sound like tibbel for a second here but *maybe you and the people you play with aren't using MM to its greatest effect during live combat*. @notomorrow: You can cover pulse assuming you have no melees in the shield with you... Even then you're on 3 separate targets. Not optimal for Lethality as its a single target spec. There is no bug on fearful... the mechanic is simple Toth jumps to zorn Zorns dots get wiped during the jump (if you have lingering toxins like a good lethality sniper, the dots get re-applied in their weak form) everyone within 25 meters of where **********TOTH********** lands gets fearful If you have fearful you take a buttload of dmg every time you hit zorn. (on hard mode, on normal mode you just take increased dmg from zorn) No bugs.
  5. On an open plane it would make us OP, but because we have to remain stationary for 20s to take advantage of it it becomes balanced. A smart player knows when you see that entrench drop you LOS the sniper and they can either twiddle their thumbs for 20s or they can get up and lose the buff.
  6. loltibbel As much as I find MM lackluster by comparison I'm not so ignorant to automatically presume in live content that it can't be competitive with leth. The world of dummy dps is far different than an actual raid (with me still basing my stance that MM dummy dps caps out around 1750 dps based on a limited number of parses done by several people and no one ever proving otherwise). I really should get to making those mm parses for comparison purposes but I honestly find myself wanting to log into swtor less and less now that my guild poofed and there's no other comparable guilds on my server... le sigh.
  7. MM can plenty compete with lethality in live fights *because* of up time and movement. In those same scenarios you could have a red circle pop up under you during a OS (which takes us 3s instead of 2) a SOS, or even worse a cull which would be a massive dps loss for you. MM can still cast snipe > followthrough on the move, along with EP and CD. For instance running between the two droids on kephess I would always pop a insta-snipe > followthrough > CD while moving between them if I had the energy. With leth all I do there is re-apply dots and wb so I can cull as soon as I land. MM Also benefits during fights like vorgath and FB / SC where you have a ton of target switching due to low hp adds. Lethality cant even throw a CG inside those shields without risking the generator so you're limited to playing like a MM sniper that isn't specced mm. Lethality does more sustained dmg but MM does more immediate dmg, basically meaning the more you're carrying a raids dps the better lethality is. Once you end up in a raid where everyone is carrying their weight MM is VERY competitive with lethality because your sustained dps is no longer destroying the MM snipers numbers simply because the fights lasting forever.
  8. *Does not care enough to decipher that.* Though it is somewhat what I asked for. @notronin: interesting thought.
  9. @Svii: Yeah that guild was kinda awful. The very last guild I was in was damned impressive, I had SUCH a difficult time even trying to break 700k dmg done (never successfully did it) because everyone was doing so much dps that things died too damn fast. It was fun being the average guy in the raid for once, gonna miss it if I cant find another comparable guild on my server. Which is looking to be the case. @Tibbel: See that's still my issue, your tone is still favoring the sim being absolute and seeing why I'm not doing what the sim claims to be possible. Again I'll have to take the time to do it one of these days. I don't expect to just toss 1 parse up here for the sake of it I'll prolly get a handful parses in for comparative purposes. Because not every parse is flawless, but even when I don't miss a beat it still doesn't come close *which is the whole point*. What I really want to see out of these sims is a move-for-move list over the entire 5 minute duration. The priority list does not provide this, I want to actually have a list of what the sim deduced to be the best move for every.single.gcd. of the entire 300s so I can actually see whats going on during the parse. Comparing the number of times each thing was cast is nice, but it doesn't necessarily tell the story properly as it may not be possible based on subtle things in a live rotation.
  10. @Svii: If I can find a guild worth running with I'll post up a log of some live fights when I get the chance. My current guild died so I haven't really been raiding except to test out guilds and I'm spending more time focusing on what their players are doing then my dps. http://swtor.askmrrobot.com/combatlog/fb426dd2-8c60-4e91-940b-daa7cf143ede/overview#d=0,f=8,b=1 ^ Is the only parse I have uploaded anywhere. Its of a 16m hm kephess and that parse is dated. Don't recall what gear I was in, and I remember that I was testing out a guild on my server and the 2nd best dmg in raid was 670k by the end of the fight. You can imagine how crappy their dps had to be for me to achieve 800k dmg done over the course of the fight. @tibbel: If I get around to it I'll spec MM and make a parse, though I probably won't bother changing my mods around because I really don't care this time around. See you're just looking to take apart my parse to continue putting the sim on a pedestal. I ask you again, where's the live parse proving the sim right? Where's your parses showing anything contrary to what I'm saying? A real rebuttal to *I've never seen higher than X done consistently* when you're arguing for the thing saying its possible is to show me I'm wrong. Instead you're busy trying to prove the sim right. (See I can pull that cop out too)
  11. I went to start typing this out and realized I was making the same arguments I already posted on the last page I'll repeat the main point again: When a player keeps all priority abilities on CD in flawless execution without dipping on energy and still can't come close to the numbers the sim is pulling, I don't see what the player can change.
  12. Honestly if I had the patience to actually farm up the war hero gear to do this (which would take a ludicrous amount of effort as you tend to only get 1-2 mods per wh piece) I'd probably stack 300~ish surge rating +10% accuracy and then in all probability I'd go full on power from there without a shred of crit rating. I have no proof of this but the thought is you're sacrificing a ton of main stat as is for pvp gear, and then trying to make up the difference with a % buff. Crit is nice for sustained dps but is not reliable for short fights. One fight you could potentially get 100% crits and the next none and the crit rating did nothing for you. Raw power would give more consistent dmg across fights and I imagine you would see a bigger benefit from expertise. So that's my thought process on gearing pvp, take it with a grain of salt.
  13. @poo: I wasn't arguing with tibbel, we were having a discussion. I enjoy having such discussions with people who can do a decent job of disagreeing with me because it makes me think. When I feel the rebuttals not worth a response I stop responding (like I did in this thread). @svii: The problem is he doesn't demand proof or hard evidence, he considers the sims hard evidence. The sims have been refined over and over again which is fine... but it doesn't mean the last sim wasn't ***wrong***. People were in fact saying that the sim was wrong for a while now with MM parsing super high and lethality parsing super low when in live situations the opposite has ALWAYS been proven based on live results. There still to this day is no proof MM can pull anywhere near 1900 dummy dps consistently because *not a single person has provided a live parse proving otherwise*. I know for a fact that lethality can get 1900~ish dummy dps because I can parse that regularly, MANY people can parse it regularly. Its proven fact because it has been done time and time again by many many people. Again I've *never* seen even a single MM sniper parse consistently that high, so it is still unproven as far as I'm concerned and until then false. Simulation is never a replacement for the real thing and should never be taken as fact.
  14. Rakata shell items carry set bonuses. Our pve set bonuses are all but worthless though, I don't bother getting them at all. Just the 2p pvp bonus is worthwhile.
×
×
  • Create New...