Jump to content

Boshlord

Members
  • Posts

    133
  • Joined

Reputation

10 Good
  1. Boshlord

    Cheating in PvP?

    Was the back to back force choke in world pvp because one could be the legacy ability one and the other normal ability one? Just saying i would take advantage of that if i were a sith warrior having 6 seconds of stun
  2. surplus heals still doesnt account for the -30% of that 1000 we are actually doing. math more works like this (1000*.7*1.1326= 792.82) this means for every 1000 damage a damage dealer would normally do a healer would have to pump out close to 1250 1000 damage is way greater then 1000 healing buddy get rid of trauma then it would balance
  3. Find friends of different classes and have them buff you then. Its really not like bioware is doing this to require you to do it. I'm betting in rated war zones they will remove any and all bonuses legacy gives and that's the only time it would really matter anyways.
  4. So find every class to buff you first then? Or don't worry about it I mean its really not the end of the world if you have 5% crit or 5% endurance ect... play what you like
  5. You should be rewarded... just not as bad as it is now. Being rewarded for participating otherwise why participate after you start losing. Ohhh its 0/2 in huttball we better all leave suddendly its 8 v 0... I mean sports team get compensation win or lose. Poker you get something if you play decent (such as getting medals). Plus if I have to suffer 8 missreable loses for every 1 win because bioware made my gear worthless over night to get any compensation I would quit now
  6. Exactly nerfs were needed these nerfs were overkill. A simple nerfing the free consumption + reducing healing done by 5% would do. Cutting a classes healing by 1/3 peobably a little overkill and when rated starts good luck finding competitive healers on 90% or teams because it will be 8 dps vs 8 dps if something doesn't give
  7. I didn't have quite this bad of an experience but I still wish I would of known about some of these changes. I had full champion gear not really bothering spending hours grinding bm pre 1.2 (I actually had real life **** going on the month leading up to it were I got virtually no playing time). To me I figured that ohhh they have 6 expertise more per piece but less beneficial secondary stats so it wasn't going to make or break me. Friend tells me 1.2 came out and so I hop on to find that wait for it... bm gear has double the expertise that recruit gear has 20% more epertise and all I can think is over night my gear went from equal to the best to a pile of ****.
  8. ^^^^ this and a million times more yes... the fact that its better to run 8 dps now is a disheartening fact especially for me playing a healing sorc and a tank jugger its not right to no longer have a place in pvp...
  9. My only complaint is now I can't even get big heals off on most players because of damage spikes (being uniturrupted) because people die in 4 seconds its bubble shield 1.5 second gcd instant cast HOT 1.5 gcd and then 2.2 second cast = tareget I'm healing is dead even in 1 v 1... this is when playing with battlemasters on my team. Heals are virtually useless when someones dps can negate them + do 100% more damage.
  10. Wrong spec who's fault is that
  11. We used to be decent at best, we could stand 1 v 1 fairly well against most classes but it was pure utility that pissed so many people off. Also now that 1.2 came out we have been hit by the nerf bat I'm atleast 30% less effective. Prepatch I could do 300K healing and 100K damage in most full games (except civil war because I ended up bguarding an empty base alone). Post patch with same play style I do 200K healing and 15K damage. Heals no longer even matter in wzs bubbles are decent because they can be precasted but actual heals don't go off nearly as much because the fast pace of the pvp now. So I know its not a learn2play thing even the top sorc on my server has dropped about 100K healing/50K damage since 1.2 came out (in any game I've seen her in) Sorc will no longer be the target of nerfs its now mauraders/mercs/operatives (they stealthy kind)
  12. Ummm start killing them in 1 stun rotation... really what else do you want. Stealth+ free kill on opening target = hardmode?
  13. The fast paced pvp killed the idea of tanks/healers being useful in warzones, 8 dps vs 2 healers 2 tanks and 4 dps its obvious now the 8 dps will just steamroll through them. not only did they make the game to fast paced now, they nerfed healing to the ground so now you either have a forever long cast to do or you do tiny heals that are useless. Healing has became a game of luck more then skill as far as keeping someone alive. You can't match the speed of dps any more so you have to precast on someone who you think might take damage to keep someone alive. Healers should be able to heal the amount of damage someone can do on another player untill resources run out (assuming all else being equal such as skill and gear) but that is apparently long gone with slower big heals and not enough hots/channeled spells to keep up. As far as a tanks usefulness its a joke now besides their few aoe taunts. You place guard on someone and you end up at 60% health and they are still dead in 4 seconds. its just completely not worth bringing someone who isn't a dps any more into a warzone and its becoming more evident of that every warzone I play
  14. This would be a an example of how it should be also, there is no point to give healers a 20%+ bonus to damage and only 9% or so to damage reduction and less then that to bonus healing% Hell the healing bonus doesnt even come close to off setting the trauma debuff any more
  15. I want to know in what wrold does it make sense to have expertise make you DPS so much greater it negates the damage reduction. My big problem is 1 of the 3 rolls relies heavily on damage. That being DPS. A tank would rather have higher mitigation then damage because they arent there to kill people but either keep them alive or complete a task that requires tanking. A healer would idealy have more mitigation because it would mean less healing would have to go out DPS should both enjoy and hate the damage reduction part due to the fact they live longer but oppents die slower. The current system ensures that no one really benefits from expertise being in the game unless you are the DPS damage>damage reduction>healing makes NO SENSE. Classes dont balance around having a high damage bonus added to there class. what balances a class is having the ability to play it. even if there isnt a counter to what kept expertise from being balanced that healing bonus part of it i would like to say that i would rather have damage reduction on everyone be higher as a healer then have any bonus to healing. The current situation doesnt make any kind of sense to anyone but DPS
×
×
  • Create New...