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Trobon

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  1. This is one of the most click baity titles and blog posts I've seen in a long time. It's pretty much designed to get the reaction OP gave.
  2. Exactly what I'm talking about. You're not here upset you're not being catered to. You're talking about issues in the solo portion of the game, the parts that are meant to be soloed that are either too difficult to do so, or else extremely tedious. That's pretty much been 100% of what solo players on here have been talking about. So the idea that this is all "Oh those solo players just want it all" is ridiculous. All solo players (the ones upset over the changes) want is for the solo parts of the game to be doable and not an awful grind.
  3. You can keep saying things over and over again, but that doesn't make it true. Just because you say over and over again the population is doing better than previous expansions doesn't make it true. The fleet is at half the size it was three weeks ago, which is pretty much par for the course over the past few expansions. You can say over and over again this is about solo players not feeling catered to, but that doesn't make it true when you have OPs players and Solo players both upset over the changes in scaling (the root cause of the difficulty bump). You act like there are solo players on here upset they can't solo MM FPs when that's never been the discussion. You say solo players have things for them, like heroics. Heroics are the thing solo players are mostly discussing. So the fact that you keep trying to change this into "Oh solo players don't feel catered to" is disingenuous at best. If you want to point to some examples of solo players upset about not being able to solo MM FPs or OPs be my guest because from what I've seen its people upset about the spike in difficulty in solo content (eg. Heroics). You can say over and over again that these changes make the game more of an MMO again, but that doesn't make it true when no one is actually forming more groups to tackle the things that are being discussed here (such as heroics). In fact pretty much the only groups being formed are for RR and HS. You've yet to explain why so many people have made complaints about the OPs scaling, Vet FPs being scaled poorly for groups, etc. on this thread (to a small extent) and on numerous threads. You've yet to show how "solo players are upset they aren't being catered to" when what people are upset about is the difficulty spike in content that was soloable before 6.0. All you do is say the same thing over and over again, acting like if you say it enough it will make it true.
  4. I can say with absolute certainty that Solo Mode FPs, Conquest Boxes, and Renown boxes all drop 278+ gear. It's just a matter of luck. I'm at ilvl 285 or 286 atm and haven't done any group content to get that. Make sure you are checking the mods in dropped items because lower ilvl gear may have higher level mods in it and just keep at it. You'll eventually run into a string of good luck and get some drops.
  5. It's also just not true. As much as ZionHalcyon keeps saying the servers are healthier than ever, in the three weeks since Onslaught released the fleet population has fallen by almost half. That's basically following exactly what we've seen in every other expansion. And for all the talk of this being an MMO again, I've yet to see anyone making groups for Heroics or SFs. At this point SFs are nearly impossible or just impossible to solo depending on your build, but since it's old content no one is doing it. And people are just soloing heroics slower, not grouping for them. So this idea that making these harder has led to more grouping just isn't true. And what's even worse is the change that was a major part of this increased difficulty, the changes they made to level scaling, are heavily criticized by OPs players so this is not a solo player issue, its just solo players and group players are framing the problem differently, through their playstyle lens.
  6. When most people talk about devs posting its shorthand for hearing from anyone in the pipeline, including the producer and community manager. Devs, while short for developers, often encompasses more than just the actual developers. Most MMOs don't have the developers communicate directly with the public, partially for the reason you describe (they are working on the game) and partially because people in community management don't want them putting their feet in their mouth. However, they do communicate through the community manager(s) which is what has been often lacking here at various points in the game's history. I don't know the Bioware internal hierarchy, but based on my experience Keith isn't exactly a dev in the developer sense either. He's a producer which, based on where I worked, means he wears a lot of hats that include external communication of big picture stuff, internal coordination and logistics, etc.
  7. Yeah, I know. That's why I said it would solve that issue
  8. I've been avoiding saying anything like "we should be grateful they made this post at all" because the truth is we shouldn't. This is the kind of communication we should expect. However, that also means people should at least have the baseline amount of respect about it because, as someone who has worked in community management of a game studio, I can genuinely say devs and community managers want to communicate more with and will work harder to communicate with people who (even when unhappy) are respectful.
  9. Your idea would also solve a major issue with companions like Aric where they may not always have access to the voice actor depending on what else he's doing.
  10. Showing disdain at the idea of a 3-4 month period between a large content patch and the next content patch (over Christmas) isn't going to make EA any more or less likely to reinvest in the game. Do you think the Devs are like "well I think our budget is enough, more would only make things worse"? They obviously want to deliver the most content they can and would like as big a budget as possible. So when Keith comes on here and describes a plan to deliver a small dose of content in a month and a larger does in 3-4 that seems like a pretty big step. They can't snap their fingers and deliver 6.1 next month and no amount of whining is going to change that. What it may change is their interest in making these kinds of announcements in the future. Again, that's not saying people shouldn't post criticism. Someone posted about how there is no mention of PvP rewards being altered to work with the gearing system better. That's a legitimate criticism. Being upset that the next content update isn't coming out before Christmas really isn't.
  11. You're not going to get an argument from me that says the amp RNG isn't terrible. Let me just be clear about that. I think it is and they should change it in general. Whatever they do or don't do to refunds not withstanding they need to figure out a better system for amps because the one in place now is insane.
  12. Its pointless to argue. Some people were never going to be happy with any news. Releasing early 2020 only makes sense since the Christmas holiday is coming up and they weren't going to do major development then. The fact that they are releasing new heroics and a new alliance alert during that time is already the most we could have expected. Some people will moan no matter what Bioware says.
  13. Thinking about it more I really think 200k should have been where they had it. It takes 4 players to start a guild. You can have fewer, but we can assume Bioware wanted 4 to be baseline number. So a small guild should be able to reach its goal when the baseline number of players all reach their individual goals. If few players participate then those fewer will need to hustle sure, but if everyone participates then the guild reaches its goal. That makes sense to me at least.
  14. It's got a 2 hour return timer so you could return it. That doesn't mean the devs intended the result of free rerolling of amps. It's not like whether its a bug or not makes a difference though. If the devs think its working then they'll leave it in. I'm not saying don't do it or your all exploiters or anything. I'm saying because of what amps are supposed to do to the economy I wouldn't count on the method being around forever. I personally expect they will try to find a way to keep people from having free rerolls.
  15. Maybe not, but to me it definitely seems unintended (based on the concept behind amplifiers being a credit sink) to have a method to freely reroll an amplifier. Maybe it's not a bug, but it seems like one to me.
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