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jxjxjx

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  1. I'm also bumping this. Please fix this. Voss Shrubs and Potted Green Bush looked way better before the update. @CommunityTeam
  2. Retaining the points means some completionists likely couldn't reach 100% events, even if they tried. I assume that is why they zero out retired achievements in the first place. Not to mention, listing achievements that don't exist anymore with the ones that do might confuse new players.
  3. After the DvL bosses were removed, some of the best banners that were offered as a reward became unobtainable for players who hadn't already completed the achievement for them. In my opinion, these rewards should still be offered to players. Also, if you open the achievements window and scroll down to events, you'll still see Dark vs. Light listed there, even though you guys removed every DvL boss from the game, therefore making it impossible to complete any of those achievements. So why are they still listed and counting towards achievement points as if there's some way to complete them? If you don't plan on bringing the bosses back, at least move DvL to archived achievements, where it belongs. And while you're at it, you should also remove the dark and light vendors from the fleet because there's no reason to have vendors selling items for a currency players can't get anymore. It really seems like this entire event was sloppily removed and should be cleaned up once and for all.
  4. I just logged into the Satele Shan server and noticed there are only 50 players and just one fleet instance on a Friday night. In my opinion, that is way too few players for a game that is supposed to be an MMORPG. To solve this problem, I would highly suggest merging Satele Shan with Star Forge. Tell me, why do we need two American servers to begin with? I mean, the Star Forge server is doing decently well. There are currently multiple fleet instances full of players, but as always, Satele Shan only has one dead instance. And now it's even more dead after the release of the new Shae Vizla server, which wasn't needed (and is only helping dwindle the numbers even further, might I add). So please merge these two servers into one mega-server or find some other way to reconnect the population by implementing a cross-server queue.
  5. When I am playing a character, I should be in control of it. I find it irritating when other characters are able to repetitively force me to use gestures and emotes I don't want to be using. So please, add an option in preferences to ignore all social emotes such as rally, galactic party bomb, etc.
  6. This is taking as long as the last server merge...
  7. Why can't they just test the updates on a private server and if everything is good, push the update to the main servers. I can't see why an update would take over 4 hours.
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