Jump to content

MajorJam

Members
  • Posts

    32
  • Joined

Reputation

10 Good

Personal Information

  • Location
    California
  • Interests
    Star Wars
  • Occupation
    Yes.
  1. I'm not interested in crafted end game gear. Not sure why we didn't extend the command rank system. Or readjusted it to 50 per tier. Tier 5 could be the new 300 or 350 if needed. It's time for me to go away for a while again. Maybe see you all in 6.0.
  2. It's true, if you don't like upgrading your characters power every few months, then WoW is not for you.
  3. It's just sad that some one person at EA or Bioware is not doing their job and they don 't have the vision to take this game forward. Moving the west coast servers to east coast never was a good idea for the players.
  4. At Blizzcon today during the CodeCraft – Under the Hood with Blizzard Engineering, Part 1 presentation, a Blizzard developer said in World of Warcraft they are "Always trying to reduce ping" . At EA/Bioware they sneak a server relocation in that triples and sometimes 5x your ping in one patch from the West Coast. Blizzard = winning Bioware = not so much
  5. When QOS rules are applied certain packets move through the network first, you still have the same bandwidth. LOL, I've been a network engineer for 25 years. You know not of what you speak.
  6. I did read it, and you didn't. QOS is packet prioritization, not bandwidth throttling.
  7. Well, you just lost your argument. Linking a Wikipedia page of something you can't prove Bioware has implemented. Again, QOS is not bandwidth throttling. Time to quit fishing.
  8. I'd need to see some proof here. Otherwise you're making up stuff. I'm sure every connection has a bits per second limit. But its not bandwidth throttling. I'm pretty sure their data center has a maximum bandwidth limit but they aren't bandwidth throttling each user.
  9. You cannot insure everyone has the same latency. They are all on different networks with different types of connects with different end devices. Please tell me of this imaginary software that makes everyone's latency the same.
  10. Don't forget to add the network latency introduced by the SWTOR client.
  11. So you want to slow everyone down even more? No game does this, don't give EA any ideas. Never heard of ping floor. When Googled "ping floor" I did find a ping pong floor mat.
  12. So after two weeks my latency is worse from the West Coast. Went from 21ms before move to 127ms after move. When things are busy people on my screen at 176ms. Then there are the frequent 583ms spikes. We were told we should wait two weeks as it was going to be "tuned". I'm not seeing any fruits of this labor. I have to question the PvP play experience for many players. Some players are getting destroyed in PvP when their SWTOR client lags out. As they lag, the server is storing up all the attacks against them and when they come out of the lag they take all the backed up damage. They die pretty quick.
×
×
  • Create New...