Jump to content

Taelizalde

Members
  • Posts

    34
  • Joined

Reputation

10 Good
  1. Lol well, joke's on you, seeing as so many people left Wildstar after the first 2 weeks that I'm pretty confident that more people, hence more 'toxic players' are still here in SWTOR. But ah, trolls will be trolls.
  2. Word is Concealment/Scrapper is getting a damn nice healing debuff on their Hidden Strike/Shoot first, and a proc chance to use it out of stealth, so that might fulfill what you're looking for. I'll edit when I find the link.
  3. I'll start. Players on joke servers like The Harbingers should not be allowed to post on the PvP forums. Bioware, please fix before I unsub. Kthx.
  4. Any spec of GS. Not trolling or QQ'ing or anything, just really curious.. thanks.
  5. The game looks great, the site looks great. /hug
  6. Who the hell are you and why should I care?
  7. You seem confused my friend. The topic is titled, "Can't hold a lightsaber properly," not, "Can't hold a lightsaber like an uber kewl anime character." And about your second statement. Guess what? Star Wars is Star Wars, and the wagon-tugging idiotic run isn't 'realistic' EVEN FOR THAT. Maybe the children think it's "cool" and all, but remaining on topic: Fact is, Sith do it wrong, and look like untrained idiots at the same time Hope that's easy enough for you to follow
  8. Ironic thread considering it's the Juggs who have terribly bad combat stances. They hold the lightsaber with one hand, lazily behind them, leaving their body vulnerable to attack. Imagine a boxer who went into the ring with his hands down at his sides. He'd look like a complete moron. Complete lack of proper mechanics, and just asking to get owned. Also, I'm guessing by your post that you haven't seen any of the movies. All the Jedi, and even Count Dooku and Darth Vader, hold the lightsaber properly in front of them like they are PREPARED to fight. Not like the Jugg, who looks like he's pulling a wagon behind him. What's "cool" about looking like you're tugging a wagon while you run? And don't get me started on the way Juggs swing their lightsaber. Guardians look properly trained in swordplay. Juggs look like they're swatting flies and chopping wood.
  9. True, as I mentioned, the Consular story doesn't really appeal to simple people. I can understand why some people might be confused when they roll a Jedi character and realize they aren't Anakin Skywalker (because every Jedi is supposed to be a galaxy-saving hero, right?). Jedi aren't just a band of ***-kicking superheroes as some would seem to think. Not all Jedi are warriors, either. Therefore, the story won't appeal to those with no attention span or any sort of insight into plot development. If you are the kind of person that thinks, "lul kewl lightsabers lolz blow **** up," obviously the DS Sith Warrior or the Jedi Knight will suit your taste more. With that said, the Consular storyline is one that you have to SEEK out the information in. Those with no background into Star Wars lore that doesn't involve Anakin Skywalker will be lost in the plethora of information about the workings of Republic, their relationship with the Jedi, and the conflicts that arise in politics during a time of cold war where the Jedi are behind the scenes pulling the strings. The Consular storyline is filled with plot and intrigue, mystery and history, and tons of information. But you have to be prepared to seek it out. LISTEN to the cutscenes. SEE how the Consular's storyline intertwines with each of the planets' respective missions. This is not just another "spacebar, spacebar, blow the next thing up" type of storyline that appeals to little kids. Don't listen to this guy above me, give the Consular a shot, keep an open mind and be curious, and you won't regret rolling your Consular
  10. I'd say it's worth it for the female consular's voice acting alone. Best in the game in my opinion. You could always put a different twist on it to keep you interested in leveling it again, perhaps going sage instead of shadow, or dark side instead of light, for example.
  11. The Jedi Consular story is the story of what a real Jedi Master does. It's a story of politics, diplomacy, making friends, building and controlling armies, intimidating enemies and influencing allies. It is not the tired story of you being the "chosen one." But the Consular is a true leader, and you can hear it in the tone of her voice, and in the way she carries herself, especially in Act 2. The scene at the end of Balmorra still gives me the chills. The influence you build as a Jedi Consular allows you to move worlds. The best part of the Jedi Consular storyline, is how intertwined your class quests feel with each of the planet's main quests. You don't feel like you're doing side quests. Everything works well together, a lot more so than the other storylines, and you gain a lot more background into the struggles facing the Republic and whatever planet you are on. Again, this mainly begins in Act 2 (so be patient). If you are just looking for epic, action packed, Force-choking cutscenes and constantly spacebar your way through dialogue instead of paying attention to it, perhaps you will dislike the Jedi Consular storyline. But if you want a deep and compelling story that is rich in Jedi and Republic culture, then be a little patient with it and you will have a great time
  12. Try the powertech/vanguard. Most simple playstyle out of all the classes, 1-55, easiest for new / returning / bad players to understand and excel with, and tanks are always in demand. The storylines for both are pretty good too. Just take things slow. Forget about your past in SWTOR and how you used to be a b.a., or whatever. Pretend you are a new player to the game, and just enjoy it. Drop your expectations.
×
×
  • Create New...