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Dnap

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  1. I have to agree, especially in war zones tab targeting is very weird and I usually have to resort to trying to click on my target which is obviously very difficult from range. Besides the already stated problems of tabbing to targets at the outer edges of the field of view, it also seems to like tabbing to targets well out of range, like 3x or 4x farther than a casters maximum cast range. WoW always had a tab target range console command but the default was only slightly longer distance that standard cast range. It is also somewhat annoying to not be able to tab to targets standing just slightly out of line of sight but still visible, for example, someone standing behind a box or pole or something will not be an option for tab targeting.
  2. Definitely this. I see people all the time complaining about being knocked back off platforms or into fire or whatever when they could have easily just passed the ball. I don't know what it is with everyone's fascination with wanting to carry the ball end-to-end alone. Just pass the damn ball. And if you don't have the ball, stop hugging the ball carrier and run ahead of him to get into pass position. One thing I would like to see done is make it so sprint and charge make you drop the ball like stealth does. They give such a ridiculous advantage and discourage passing and teamplay.
  3. My friend and I (lvl 31 and 33) are running to a point guarded by a single lvl 50 sniper in the alderaan wz, should be pretty easy, 2v1. Sniper 2-shots my friend before we even get within 15 yards of him and then 4-shots me. Is this all snipers or just level 50 snipers...? He pretty much held the point by himself for the whole game. Later on we sent 5 or 6 people and a healer joined him and he killed all of us before we could kill his healer.
  4. Sprint and charge definitely need to make you drop the ball just like stealth. After getting the ball passed to you it should prevent you from passing to someone else for 5-10s. The fire needs to last a shorter time, like 3s of fire and then 10s of no fire. No idea what to do with knockbacks, but they are annoying as hell with such a z-axis oriented game. Not sure what else, make reduced acid and fire damage...
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