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ZeroOneNine

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  1. Thanks for the continued updates! It nearly makes up for the fact that this issue wasn't fixed a month ago on the PTS. You guys patched one of the two routes to the walled-off area, which is good, but maybe it might have been a bit more cost-effective (from an exploit monitoring/punishment perspective) to fix all of the known routes...just a thought.
  2. The PvP WZ info looks like it is the most up-to-date, since it is only missing info on the Quesh Huttball WZ. Then I think about what that really means, and it makes me sad....
  3. We can pick light or dark side now?! Awesome! ... lol
  4. Holy crap that is an epic PvE guild name! Guess we should stop trying to make funny guild names now, because nobody is going to top that one.
  5. I've been wearing the CE imperial trooper armor for a really long time, and I'd hate to change my look -- about half the time that I do a group-finder flashpoint, somebody says something along the lines of "holy crap, you're wearing the CE armor?! that's awesome!". I started wearing it back before "adaptive" armor came out, and the CE armor was the only way a Sorc could wear actual pants. I don't care how powerful a dude is, you still can't take him seriously if he's in a floor-length dress or his hat has a reservoir tip. There is a chest piece (with dye slot) included in a set on the Cartel Market that looks kinda ok with the rest of the armor... but it just isn't the same Help us BioWare Dye-nobi, you're our only hope!
  6. I was messing with you I totally agree with what you said, but the nature of the beast is that "free speech + anonymity = ***holes". As bad as it may be, I'd rather have to deal with trolls and haters than not be able to communicate freely.
  7. I've been wanting to make my CE armor white/red for a while now, so I was really excited when I heard about the dye system. I was pretty bummed out when I saw that the CE armor doesn't have a dye slot
  8. Exactly what a "fanboy" might say. Nice try Astrobearx, nice try. You've gotta wake up pretty early in the morning to get one over on ole' ZeroOneNine though...
  9. If people could get cartel items on the GTN immediately, there would be little need for buying coins after a new pack comes out. Also, if the GTN were flooded from the very beginning of a pack release, then there would be no cash sales being made to people looking to flip their "rare" cartel items once the bind ends.
  10. Not sure if trolling or unable to add small numbers...
  11. So, they don't have control over what goes into a release or when it goes out? Is the main build stored on the same computer that was on the island in "Lost"? Oh no, it's been 108 minutes, we have to release the code! But it's not fixed yet!! Doesn't matter, if we don't release, this thing's gonna blow!!!
  12. Not the same issue? Keep drinking that Kool-Aid.... PTS: Bolster opens way for naked PvP Live: Naked PvP still going strong I don't care how we got from point A to B or how much work went into getting us there if the end result is that the same problem still exists.
  13. Yet again, bugs and "unintended effects" identified on day one of testing and catalogued extensively on the PTS forum have shown up unchanged in the Live environment. Off the top of my head, one example of each: Bug: it was shown that some Achievements weren't being applied properly (namely flashpoint & op progress), but the system was implemented anyway. Unintended effect: Naked PvP was discovered within hours of the PTS opening. Did that make it to the live environment? Yep... What's the point of testing if bugs in the new features & mechanics at the forefront of the major point release aren't fixed and then those fixes tested, tweaked, and re-tested?
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